madsbuvi
dd5901d351
Initial commit
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Multiview shaders.
Refactor Frustum management
Rewrite shared shadow map
cull mask should respect stereo
Stereo savegame screencap
LocalMap refactoring
use the vertex buffer hint instead of the display list patch to enable/disable display lists
Character preview fixes
2022-04-28 21:05:34 +02:00
madsbuvi
164458dc56
shader fixes
2022-04-27 17:43:51 +02:00
madsbuvi
dc3045c970
mono-only version of the shader linking system introduced in the stereo MR
2022-04-26 19:54:24 +02:00
psi29a
68e7a4083e
Merge branch 'master' into 'master'
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Overhaul raindrop water ripple effect
Closes #6360
See merge request OpenMW/openmw!1316
2021-11-13 21:44:25 +00:00
wareya
a1d03d178d
Update water_fragment.glsl
2021-11-12 06:55:19 +00:00
Andreas Stöckel
fbc7cf5e65
Fix #6386
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Use `gl_FragCoords` instead passing the normalised screen-space coordinates
to the fragment shader in a numerically unstable way.
2021-11-09 23:25:06 -05:00
wareya
9b030e174f
removing this part was a mistake, made the ripples more repetitive
2021-10-31 15:52:54 -04:00
wareya
e1378cd290
Replace uniform with define
2021-10-31 13:18:19 -04:00
wareya
226d3eac0d
Improve performance, add simpler ripples, add a setting, fix nighttime brightness
2021-10-31 10:33:28 -04:00
wareya
1848f7f915
Overhaul raindrop water ripple effect
2021-10-22 21:33:32 -04:00
glassmancody.info
09e03fde2e
refactor and fix wobbly shores
2021-08-04 17:49:57 -07:00
glassmancody.info
70fac33940
initial reverse-z depth implementation
2021-08-04 17:39:11 -07:00
psi29a
a7881b9196
Merge branch 'wobblywater' into 'master'
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Wobbly Water: make shorelines wavy when refraction is enabled
See merge request OpenMW/openmw!673
2021-07-25 21:35:52 +00:00
glassmancody.info
d4e7d25d14
Make life not suck for whoever wants to edit lighting shaders
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
280fd2b162
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
7370acdf54
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
Andrei Kortunov
1ab5a9f530
Revert "Merge branch 'refractiontest' into 'master'"
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This reverts commit b31459cc00
, reversing
changes made to 369adf1583
.
2021-03-30 15:32:01 +04:00
wareya
2ea0bf91e6
try to estimate vertical water depth, not screen-direction water depth
2021-03-20 13:11:19 -04:00
wareya
56fe1a8c12
wobbly water
2021-03-19 21:49:17 -04:00
wareya
1a4e9df707
add bit to suppress coastline artifacts at more of a distance
2021-03-19 20:12:40 -04:00
wareya
bf336e4cb4
make sun scattering color stop being an ugly radioactive green
2021-03-19 18:51:52 -04:00
wareya
845e3944d6
make refraction more visible even at a distance
2021-03-19 17:54:08 -04:00
psi29a
6f0b90e606
documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709 ; documentation fixes
2020-12-02 23:03:10 +00:00
Bret Curtis
355996c2ff
supress -> suppress
2020-06-27 01:20:57 +02:00
Capostrophic
bbf6b4e517
Don't radialize underwater fog
2020-04-18 12:30:59 +03:00
Andrei Kortunov
02444add2a
Support for radial fog (feature #4708 )
2020-03-17 23:09:28 +04:00
bzzt
b6ed2f1718
Add optional shadow map max distance and fading
2019-11-02 18:06:39 +03:00
Capostrophic
cf0c71c651
Water shader cleanup
2019-08-30 22:32:48 +03:00
Andrei Kortunov
1c545c8f6d
Fix a regression with variable declarations in water shader
2019-05-12 10:22:49 +04:00
Alexei Dobrohotov
4a5e2d1d4e
Merge pull request #2281 from akortunov/shaders
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Minor water shader fixes
2019-05-11 18:07:58 +03:00
Capostrophic
e49232074b
Shader adjustments
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Clamp directional per-vertex diffuse lighting
Simplify vectors
2019-05-01 11:33:19 +03:00
bzzt
4708db258e
Minor water shader cleanup - avoid redundant calculations
2019-03-23 15:44:27 +04:00
AnyOldName3
0124be5713
Merge upstream/master
2018-10-10 21:23:19 +01:00
Capostrophic
52da65b776
Fix issues with sun specularity (bug #4527 )
2018-09-23 03:39:06 +03:00
AnyOldName3
cc23a968d1
Merge upstream/master
2018-08-01 14:13:45 +01:00
AnyOldName3
f717c9e56d
Sort out some tabs which snuck into the water shader
2018-08-01 14:07:02 +01:00
Miloslav Číž
4e3bc3e403
Change wave parameters based on weather
2018-07-11 17:03:59 +02:00
AnyOldName3
85aba2e1da
Add toggleable shadow debug overlay.
2018-06-28 17:24:36 +01:00
AnyOldName3
a7e53df278
Move common shadow code to shared shadow shader headers
2018-06-24 23:40:52 +01:00
AnyOldName3
933ed77ef6
Fix water shader alignment issues noticed while removing tabs.
2018-06-22 01:05:45 +01:00
AnyOldName3
b25b356081
Sort out shader indentation
2018-06-22 01:02:01 +01:00
AnyOldName3
84284a60a7
Make CSM shader changes controllable by the setting.
2018-05-17 17:35:55 +01:00
AnyOldName3
aa68af4f8b
Make shaders pick the correct shadow cascade level and blend near cascade edges.
2018-05-16 18:20:21 +01:00
AnyOldName3
44b2cf2b7f
Merge upstream.
2018-05-11 19:15:04 +01:00
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
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* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
AnyOldName3
3d18ddc8e4
Take into account previous #line directives when expanding @foreach shader macros
2017-11-17 17:18:33 +00:00