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298 commits

Author SHA1 Message Date
Capostrophic
8baddefdbd Refactor extra data and particle modifier handling
Objects no longer inherit from extra data class
"Controlled" harmful abstraction no longer exists
Introduced NiParticleModifier/NiParticleCollider abstractions
Extra data size reading moved into the base read() method
2019-09-13 20:26:22 +03:00
Capostrophic
c0438a0c6b Avoid using getPtr on empty geometry data 2019-08-26 23:01:58 +03:00
Alexei Dobrohotov
64fde2d7c2
Fix crash when NiGeometry lacks NiGeometryData 2019-08-24 22:34:56 +03:00
capostrophic
9c7474f88c Implement NiPalette support (feature #4882) 2019-08-16 20:21:09 +03:00
capostrophic
efa463af8f Fix non-tiling textures clamp mode (bug #5137) 2019-08-16 16:26:11 +03:00
Alexei Dobrohotov
3668473d6d
Fix comment 2019-08-10 19:22:46 +03:00
Alexei Dobrohotov
eaedf34975
Fix ventriloquism 2019-08-10 19:21:36 +03:00
Alexei Dobrohotov
307e9ba666
Merge pull request #2413 from akortunov/weapon
Refactor weapon types behaviour
2019-08-09 20:02:10 +03:00
Andrei Kortunov
f0cef772fa Refactor weapon types behaviour
1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
capostrophic
9e93c9ecd2 Fix multiple-strip NiTriStrips loading 2019-08-08 22:48:24 +03:00
capostrophic
93f73fe87b Fix comparison 2019-08-08 20:41:46 +03:00
capostrophic
7fc3153f62 Reduce code duplication further 2019-08-08 20:29:45 +03:00
capostrophic
91efdf18a9 Reduce Bullet part code duplication 2019-08-08 19:02:08 +03:00
capostrophic
ed154f0e2c Fix typo and replace failsave with an assert 2019-08-08 18:42:58 +03:00
capostrophic
7cc70ffb50 Reduce skinned shape code duplication 2019-08-08 18:37:42 +03:00
capostrophic
bd6c455fd4 Reduce code duplication for non-skinned shapes 2019-08-08 18:12:46 +03:00
capostrophic
b4f54651f8 Make sure strips have valid size 2019-08-08 17:15:33 +03:00
capostrophic
adb06913f7 Add basic NiTriStrips rendering (no physics yet) 2019-08-08 17:09:06 +03:00
capostrophic
8efbdeaa57 Load NiTriStrips/NiTriStripsData (don't do anything yet) 2019-08-08 17:09:06 +03:00
capostrophic
6928adcee1 Prevent front() and operator[] from causing undefined behavior 2019-08-04 14:47:33 +03:00
AnyOldName3
bb72ed9744 Merge branch '9' into 'master'
IMPORTANT!! racingcrashfix #4766

See merge request OpenMW/openmw!119
2019-07-01 15:36:40 +00:00
Capostrophic
e06178bf0f Make sure shadow shapes aren't visible (bug #5063) 2019-06-22 18:13:41 +03:00
Capostrophic
7c8360d0f3 Use NiSwitchNode initial index field 2019-06-09 01:58:02 +03:00
bzzt
ffe8bbd2dd racingcrashfix #4766 2019-05-29 13:37:00 +00:00
Andrei Kortunov
861d41f4a4 Native graphics herbalism support (feature #5010) 2019-05-02 23:03:47 +04:00
Andrei Kortunov
7995a92672 Initialize missing variables 2019-03-19 09:12:31 +04:00
bzzt
a567111400 Use emplace instead of find-assign 2019-02-27 00:10:34 +03:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
Remove redundant includes
2019-02-24 01:14:16 +01:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Andrei Kortunov
60f112d11c Add support for NiRollController (feature #4675) 2019-02-21 12:34:35 +04:00
Chris Djali
cb5a57e41b
Merge pull request #1547 from AnyOldName3/osgshadow-test-vdsm
Shadows
2019-02-20 15:35:49 +00:00
Andrei Kortunov
058e289162 Do not create a redundant parent node for LOD and Switch nodes (bug #4837) 2019-02-09 12:02:09 +04:00
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
Native glowing windows support
2019-02-04 14:50:13 +01:00
Andrei Kortunov
60c9806d62 Share RigGeometry node data 2019-02-03 13:09:49 +04:00
Andrei Kortunov
9e4a339ad3 Daytime node switch support (feature #4836) 2019-02-02 10:50:15 +04:00
Bret Curtis
e748abde7d
Merge pull request #2147 from akortunov/uvcontroller
Apply UVControllers only for given UV Set
2019-01-28 10:20:43 +01:00
Andrei Kortunov
87598f9419 Fill Switch and LOD nodes names 2019-01-27 15:18:57 +04:00
Andrei Kortunov
b2126c2b6b Apply UVControllers only for given UV Set (bug #4827) 2019-01-26 14:53:33 +04:00
AnyOldName3
8482236a82 Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm 2019-01-24 23:09:23 +00:00
Andrei Kortunov
2c38e337ae Support NiSwitchNode (feature #4812) 2019-01-23 21:01:54 +04:00
Andrei Kortunov
39c4a7833c Fix out of range exception when try to load a particle node with empty sizes array (bug #4804) 2019-01-16 22:00:50 +04:00
Andrei Kortunov
8e6fd348d1 RigGeometry optimization: optimize geometry optimization 2019-01-09 21:01:33 +04:00
Andrei Kortunov
254f01b89d RigGeometry optimization: vector iteration is more cheap than map iteration 2019-01-09 11:52:11 +04:00
AnyOldName3
3785ba6aa0 Merge upstream/master 2018-10-30 22:38:09 +00:00
Andrei Kortunov
41e90bd56c Unify random generator usage 2018-10-19 16:16:18 +04:00
AnyOldName3
474770eca8 Switch shadow map rendering to a specialised, simplified shader. 2018-10-16 21:23:31 +01:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
87394f2ebb Revert "Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437)"
This reverts commit 09427d3f5e since the
fix is not entirely correct.
2018-09-29 16:21:40 +04:00
Andrei Kortunov
09427d3f5e Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437) 2018-09-16 14:38:58 +04:00
Andrei Kortunov
7e2bda459b Check if there are textures in FlipController to avoid division by zero (bug #4614) 2018-09-02 17:36:37 +04:00