Cody Glassman
de8c93d049
[Postprocessing] Add an API version, mirroring Lua
2023-11-16 15:24:16 +00:00
Alexei Kotov
8a8d77a444
Merge branch 'settings_reload' into 'master'
...
Support reload for settings values
See merge request OpenMW/openmw!3543
2023-11-01 21:06:09 +00:00
uramer
6f4e7ed5dc
Merge branch 'fbos_for_all' into 'master'
...
[renderer] render scene exclusively to fbo
Closes #7364 and #7354
See merge request OpenMW/openmw!3243
2023-11-01 19:14:21 +00:00
AnyOldName3
7742ba165a
Merge branch 'doc_fix' into 'master'
...
Fix two errors in postprocessing docs
See merge request OpenMW/openmw!3547
2023-11-01 17:45:22 +00:00
Cody Glassman
9732413655
Fix two errors in postprocessing docs
2023-11-01 17:45:22 +00:00
Cody Glassman
7e9690e531
[renderer] render scene exclusively to fbo
2023-10-31 14:45:31 -07:00
Alexei Kotov
bff4666b7b
Merge branch 'dont_save_esm4' into 'master'
...
Stop trying to save ESM4 objects in omwsave files
See merge request OpenMW/openmw!3537
2023-10-31 21:33:34 +00:00
Alexei Kotov
629fe8ce81
Merge branch 'we-all-know-actors-cant-read' into 'master'
...
Some cleanup of scripted animation handling.
Closes #4742 , #7637 , and #7636
See merge request OpenMW/openmw!3522
2023-10-31 21:31:58 +00:00
Alexei Kotov
6e069161a4
Merge branch 'sortalphabetcalinrechargeandrepairmenu' into 'master'
...
Sort repair and recharge menu list alphabetically
See merge request OpenMW/openmw!3524
2023-10-31 21:27:43 +00:00
Kindi
733a6e01ad
Sort repair and recharge menu list alphabetically (bug #7642 )
2023-10-31 21:27:42 +00:00
Alexei Kotov
0b8739711e
Merge branch 'settings_values_video' into 'master'
...
Use settings values for Video settings (#6876 )
See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Alexei Kotov
c49c401441
Merge branch 'settings_values_stereo' into 'master'
...
Use settings values for Stereo settings (#6876 )
See merge request OpenMW/openmw!3530
2023-10-31 21:21:32 +00:00
Alexei Kotov
64738922d3
Merge branch 'changelog-4508' into 'master'
...
Changelog entry for 4508
See merge request OpenMW/openmw!3545
2023-10-31 19:25:48 +00:00
Mads Buvik Sandvei
54441624a1
Changelog entry for 4508
2023-10-31 19:59:06 +01:00
elsid
ebfcb661ee
Support reload for settings values
...
Convert local static variables into unique_ptr static members of StaticValues.
Add clear member function to reset them. Use it when settings have to be
reloaded.
2023-10-31 11:30:31 +01:00
AnyOldName3
d84caff94d
Merge branch 'postprocessorhud' into 'master'
...
Sort inactive shader list (#7652 )
Closes #7652
See merge request OpenMW/openmw!3534
2023-10-30 22:31:34 +00:00
Alexei Kotov
3d5b06a78e
Sort inactive shader list ( #7652 )
2023-10-30 23:46:25 +03:00
Alexei Kotov
6d776ac833
Merge branch 'range' into 'master'
...
Use a dynamic falloff range for soft effect
See merge request OpenMW/openmw!3532
2023-10-29 22:03:05 +00:00
Petr Mikheev
e51dfca488
Stop trying to save ESM4 objects in omwsave files because they currently can not be saved and only lead to errors in logs.
2023-10-29 22:41:53 +01:00
Petr Mikheev
62b787a214
Merge branch 'ltexmstt' into 'master'
...
Add movable static and ESM4 land texture stores, don't show tooltips for unnamed ESM4Named objects
See merge request OpenMW/openmw!3528
2023-10-29 20:02:07 +00:00
Mads Buvik Sandvei
d2836748fd
Changelog entry for #4742
2023-10-29 20:27:02 +01:00
Alexei Kotov
a891965d20
Merge branch 'uimodechanged' into 'master'
...
Queue Lua handler `uiModeChanged`
See merge request OpenMW/openmw!3509
2023-10-29 19:20:59 +00:00
Mads Buvik Sandvei
58e3fdac36
Clang format
2023-10-29 16:32:35 +01:00
Mads Buvik Sandvei
85f104fefe
Comments from Capo
2023-10-29 15:33:07 +01:00
Mads Buvik Sandvei
afb9fa06d7
clang format
2023-10-29 14:54:01 +01:00
Mads Buvik Sandvei
c25c6872b0
changelog entries
2023-10-29 14:53:37 +01:00
Mads Buvik Sandvei
70f41b22b6
Based on the reason for closing !1845 , we *should* let a scripted animation get stuck forever if the animation was already playing.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cf5b782c76
More persist -> script language.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
426f5952a5
Prevent movement only when *scripted* animations are playing. Otherwise idle animations of wandering NPCs will slide.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
a9ade184d8
mLoopCount is the number of *remaining* loops. So we should be checking for >0, not >1.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
92a5e52407
rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation.
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
24890a729b
clang'd
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
8792e76f5d
explicitly prevent movement whenever playing scripted animations
2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cdb325f19a
Rewrite CharacterController::updateAnimQueue() to properly maintain the animation queue and clean up finished animations.
2023-10-29 14:53:03 +01:00
Alexei Kotov
50f3b81096
Merge branch 'settings_values_terrain' into 'master'
...
Use settings values for Terrain settings (#6876 )
See merge request OpenMW/openmw!3529
2023-10-29 13:15:54 +00:00
Alexei Kotov
e6137cff73
Merge branch 'tapdancers' into 'master'
...
AiWander must update wandering manually flag when resuming existing path.
Closes #7647
See merge request OpenMW/openmw!3526
2023-10-29 13:10:01 +00:00
uramer
1ec4681e40
Merge branch 'areyouthere' into 'master'
...
Add record presence early-outs for various script instructions (feature #7625 )
Closes #7625
See merge request OpenMW/openmw!3501
2023-10-29 12:15:48 +00:00
Mads Buvik Sandvei
ec81d99f21
Add me to authors
2023-10-29 01:07:50 +02:00
Mads Buvik Sandvei
24bac3ebd4
AiWander must update mIsWanderingManually when resuming wander.
2023-10-29 01:07:46 +02:00
Cody Glassman
09928ba265
use a dynamic falloff range for soft effect and use shader flags
2023-10-28 10:23:55 -07:00
Alexei Kotov
2488ecebc5
Merge branch 'brokenknuckles' into 'master'
...
Rate weapons as useless if the actor's skill is 0
Closes #7639
See merge request OpenMW/openmw!3520
2023-10-28 14:52:28 +00:00
Evil Eye
6cd5734fb3
Rate weapons as useless if the actor's skill is 0
2023-10-28 10:49:18 +02:00
elsid
bb7ac64f19
Use settings values for Stereo and Stereo View settings
2023-10-27 23:30:17 +02:00
elsid
561a6bf854
Avoid using camera settings from stereo manager
2023-10-27 23:29:07 +02:00
elsid
7e5a1cec04
Use settings values for Terrain settings
2023-10-27 22:32:20 +02:00
Alexei Kotov
84cad3de01
Don't show tooltips for unnamed ESM4Named
2023-10-27 22:53:40 +03:00
Alexei Kotov
3f4591eb3b
Add movable static and ESM4 land texture stores
2023-10-27 22:53:40 +03:00
psi29a
f724b05c57
Merge branch 'teleport_block' into 'master'
...
Lua: Add isTeleportingEnabled and setTeleportingEnabled to types.Player
See merge request OpenMW/openmw!3519
2023-10-27 17:37:04 +00:00
elsid
dcd81d026f
Use settings values for Video settings
...
* Convert window mode, vsync mode into enums, screenshot type into a struct.
* Add missing doc for screenshot type.
2023-10-27 14:31:23 +02:00
Zackhasacat
6a671186ee
Removed unused var
2023-10-26 11:50:50 -05:00