mpeco
e10b7e5c82
types.lua baseArmor comment
2022-10-11 00:01:12 -03:00
mpeco
fd2d9d7d1a
types.lua typo
2022-10-11 00:01:12 -03:00
mpeco
af3af6e091
update types.lua
2022-10-11 00:01:11 -03:00
mpeco
90a73b39ce
Lua Armor, Static and Light record bindings
2022-10-11 00:01:08 -03:00
psi29a
59025f2bc9
Merge branch 'dont_make_me_press_twice' into 'master'
...
Derive sneaking state from character data
See merge request OpenMW/openmw!2360
2022-10-10 16:49:20 +00:00
psi29a
5dfbf6ffb7
Merge branch 'another_iwyu' into 'master'
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Another pass with IWYU
See merge request OpenMW/openmw!2465
2022-10-10 16:48:57 +00:00
jvoisin
d87e89bc93
Merge branch 'macos_recast_builds' into 'master'
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Add recastnavigation to openmw-deps for macOS and updates
See merge request OpenMW/openmw!2466
2022-10-10 16:37:28 +00:00
psi29a
c75f8b3639
Update CI/before_install.osx.sh, CI/before_script.osx.sh
2022-10-10 14:11:46 +00:00
jvoisin
cd29c181cf
Another pass with IWYU
2022-10-10 15:16:18 +02:00
psi29a
8162541a14
Merge branch 'fix_macos_build' into 'master'
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Use separate header to define missing GL constants
See merge request OpenMW/openmw!2464
2022-10-10 07:49:01 +00:00
psi29a
e16c451d08
Merge branch 'l10n' into 'master'
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Separate l10n manager from lua
See merge request OpenMW/openmw!2451
2022-10-10 07:34:18 +00:00
psi29a
0fbce9b21d
Merge branch 'factorize_windows_build_script' into 'master'
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Factorise/simplify a bit before_script.msvc.sh
See merge request OpenMW/openmw!2427
2022-10-10 07:33:43 +00:00
psi29a
c164437d91
Merge branch 'classism' into 'master'
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Use class service flags for autocalc NPCs
Closes #7044
See merge request OpenMW/openmw!2461
2022-10-10 07:32:46 +00:00
psi29a
c562b0b72c
Merge branch 'bootlegcharacter' into 'master'
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Nitpicking in CharacterController::update()
See merge request OpenMW/openmw!2460
2022-10-10 07:27:07 +00:00
elsid
c324482338
Use separate header to define missing GL constants
2022-10-09 23:35:55 +02:00
Project579
c0a802bb15
Merge branch 'rm_unused_includes' into 'master'
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Remove unused includes
See merge request OpenMW/openmw!2463
2022-10-09 19:20:32 +00:00
elsid
843753da14
Remove unused includes
2022-10-09 16:44:18 +02:00
elsid
50c93a9832
Merge branch 'iwyu' into 'master'
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First pass with include-what-you-use
See merge request OpenMW/openmw!2450
2022-10-09 10:39:43 +00:00
jvoisin
3cbf1dc042
First pass with include-what-you-use
2022-10-09 10:39:43 +00:00
Evil Eye
60491cc896
Derive sneaking state from character data
2022-10-08 17:22:33 +02:00
Evil Eye
60c26832d2
Use class service flags for autocalc NPCs
2022-10-08 17:00:33 +02:00
Alexei Kotov
961fe59736
Nitpicking in CharacterController::update()
2022-10-08 07:03:04 +03:00
Petr Mikheev
3697c9266b
Separate l10n manager from lua
2022-10-07 17:19:04 +02:00
psi29a
de83a41de6
Merge branch 'simplify_clang_format' into 'master'
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Make use of `git ls-files` filtering instead of piping to grep
See merge request OpenMW/openmw!2457
2022-10-07 07:45:45 +00:00
psi29a
6630dbb9c2
Merge branch 'window_manager_profile' into 'master'
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Profile window manager update
See merge request OpenMW/openmw!2458
2022-10-07 07:38:03 +00:00
AnyOldName3
ec1929c0fd
Merge branch 'fix_clang_format' into 'master'
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Fix clang format
See merge request OpenMW/openmw!2456
2022-10-06 21:30:44 +00:00
jvoisin
7c485fae0c
Make use of git ls-files
filtering instead of piping to grep
2022-10-06 22:59:33 +02:00
elsid
2f5adbb083
Profile window manager update
2022-10-06 21:50:31 +02:00
elsid
212c7c7f25
Move LuaWorker to a separate file
2022-10-06 21:50:31 +02:00
elsid
cd18c81e58
Move ScopedProfile to a separate file
2022-10-06 21:50:31 +02:00
elsid
bb8b5e2108
Add META_Node to clang-format StatementMacros
2022-10-06 21:11:52 +02:00
psi29a
66e14fa3bd
Merge branch 'fix_extra_semi_warning' into 'master'
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Fix and prevent -Wextra-semi warning
See merge request OpenMW/openmw!2455
2022-10-06 11:10:06 +00:00
psi29a
0ec7d32ef6
Merge branch 'view_data_contains' into 'master'
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Use sorted vector for ViewData::contains implementation
See merge request OpenMW/openmw!2454
2022-10-06 08:27:56 +00:00
elsid
063fff7fa4
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
elsid
6b8ed4c64f
Use sorted vector for ViewData::contains implementation
2022-10-05 01:10:02 +02:00
psi29a
bfa303f73b
Merge branch 'unsigned_settings' into 'master'
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Support unsigned settings values
See merge request OpenMW/openmw!2453
2022-10-04 08:22:25 +00:00
elsid
624d8bc931
Support unsigned settings values
2022-10-04 01:34:53 +02:00
elsid
2388b21f63
Use std::from_chars to parse settings integral numbers and handle errors
2022-10-04 01:34:50 +02:00
psi29a
5875fbcc4c
Merge branch 'fix_reset_animation' into 'master'
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Fix resetting player's animation on game loading (#7030 )
Closes #7030
See merge request OpenMW/openmw!2448
2022-10-02 14:21:05 +00:00
elsid
da15db295e
Fix resetting player's animation on game loading
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When game is loaded player's animation is replaced by a new object. Old object
is destructed without explicit removeFromScene call.
2022-10-02 13:50:51 +02:00
jvoisin
f1ae796026
Factorise/simplify a bit before_script.msvc.sh
2022-10-01 13:00:05 +02:00
psi29a
6e71804048
Merge branch 'keying_in' into 'master'
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Add key flag on load
Closes #7034
See merge request OpenMW/openmw!2444
2022-09-30 13:16:14 +00:00
psi29a
1b12e198f4
Merge branch 'coverity_clang_test' into 'master'
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See if we can get away with using another version of clang with coverity
See merge request OpenMW/openmw!2441
2022-09-30 13:15:27 +00:00
psi29a
1cd17d8430
See if we can get away with using another version of clang with coverity
2022-09-30 13:15:27 +00:00
Evil Eye
e6592aa850
Add key flag on load
2022-09-30 12:16:45 +02:00
psi29a
b0ce938b8f
Merge branch 'lua_stats_used_memory' into 'master'
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Report used memory by Lua interpreter
See merge request OpenMW/openmw!2443
2022-09-30 09:57:26 +00:00
elsid
4de8ea30c8
Report used memory by Lua interpreter
2022-09-30 02:15:21 +02:00
psi29a
b1cf4ace3c
Merge branch 'water_walking_evasion' into 'master'
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Adjust initial distance when destination is changed for obstacle check (#6860 )
Closes #6860
See merge request OpenMW/openmw!2440
2022-09-29 10:06:56 +00:00
elsid
b92d80249e
Adjust initial distance when destination is changed for obstacle check
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Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2022-09-28 22:01:29 +02:00
elsid
1b9b61b60b
Format navmesh water vertices and indices
2022-09-27 00:46:34 +02:00