Alexei Kotov
cd4845ff08
Merge branch 'ingame_text' into 'master'
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Improve in-game text
See merge request OpenMW/openmw!3894
2024-02-23 12:37:21 +00:00
Abdu Sharif
83ab028bef
Improve in-game text
2024-02-23 12:37:20 +00:00
Alexei Kotov
89d856d03e
Merge branch 'use_is_directory_member' into 'master'
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Use is_directory member function
See merge request OpenMW/openmw!3897
2024-02-23 12:36:40 +00:00
psi29a
f307e7acc7
Merge branch 'well-that-was-really-dumb' into 'master'
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Actually use the plane distances we just computed
Closes #7844
See merge request OpenMW/openmw!3898
2024-02-23 08:14:55 +00:00
psi29a
717f1c9870
Merge branch 'floatingpoint' into 'master'
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CharacterController: rework movement queueing logic (#7835 )
Closes #7835
See merge request OpenMW/openmw!3875
2024-02-23 08:14:43 +00:00
AnyOldName3
6406095bfb
s p a n
2024-02-23 01:34:01 +00:00
AnyOldName3
2bc091fc05
Include missing header
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I thought I'd seen this class defined in one of the existing headers
with a different name, but I was muddling its forward declaration and a
different class being in a non-obvious header.
2024-02-23 00:15:23 +00:00
AnyOldName3
ec4731d454
Cope with scene widgets being destroyed in a weird order
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I can't actually test this as the CS still doesn't get far enough with this MR.
2024-02-23 00:15:23 +00:00
AnyOldName3
53afa6b185
Appease clang-format by changing something I didn't touch
2024-02-23 00:15:23 +00:00
AnyOldName3
36a75cdb29
Get the GLExtensions instance when a context is created
2024-02-23 00:15:23 +00:00
AnyOldName3
1717e696b1
Format before clang notices and sends me an angry email
2024-02-23 00:06:51 +00:00
AnyOldName3
db5a43db30
Allow top-level prefix to be found in the middle of a path
2024-02-23 00:04:48 +00:00
Evil Eye
0bab37327c
Account for pre-0.46 saves storing a gold value of 0 for everything
2024-02-22 20:23:21 +01:00
psi29a
e4a9e83609
Merge branch 'disable-shadows-properly-properly' into 'master'
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Affect correct texture units when disabling shadows for stateset
Closes #7838
See merge request OpenMW/openmw!3891
2024-02-22 18:05:48 +00:00
psi29a
a6c9e63520
Merge branch 'nojumpallowed' into 'master'
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Reduce false-positive jumping events (#7833 )
Closes #7833
See merge request OpenMW/openmw!3869
2024-02-22 18:05:07 +00:00
Andrei Kortunov
7c4b42ab2a
Add a Lua function to check if actor's death is finished
2024-02-22 19:06:15 +04:00
elsid
38990b1fd2
Set components property after it is defined
2024-02-22 11:15:39 +01:00
Dave Corley
ce2787e15e
Cleanup(loadcell): Rename setHasWater to setHasWaterHeightSub
2024-02-22 03:26:17 -06:00
Dave Corley
7f67d2e805
Add changelog entry for #7841
2024-02-22 03:02:10 -06:00
Dave Corley
b2b1c98396
fix(esmtool): Don't try to log a variable that doesn't exist
2024-02-22 03:01:29 -06:00
Dave Corley
d04572ac84
Cleanup(loadcell): Rename mHasWater to mHasWaterHeightSub for clarity.
2024-02-22 03:01:29 -06:00
Dave Corley
f95cad07f2
Cleanup(loadcell): Remove unused integer water flag
2024-02-22 03:01:29 -06:00
Dave Corley
bb35f0366a
Fix(loadcell): Save water height regardless of value, if the user actually adjusted it
2024-02-22 03:01:28 -06:00
Dave Corley
1b431bf633
Fix(editor): Don't save dirty water height values
2024-02-22 03:01:28 -06:00
psi29a
35f547ad7c
Merge branch 'fatstacks' into 'master'
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Allow the NAM9 field to be used if COUN is omitted
Closes #7836
See merge request OpenMW/openmw!3889
2024-02-22 08:10:59 +00:00
psi29a
99d0fc6f75
Merge branch 'fix_controller_controls_cam' into 'master'
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Fix player looking/controls via controller
See merge request OpenMW/openmw!3890
2024-02-22 08:10:01 +00:00
psi29a
518f34c869
Merge branch 'bsa_archive' into 'master'
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Cleanup and optimize BSA archives code
See merge request OpenMW/openmw!3876
2024-02-22 08:02:12 +00:00
AnyOldName3
2a5f8d5bab
Skip the check on MacOS
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It doesn't work, the workaround isn't enough to make it work, I can't be bothered making a more powerful workaround, and it's impossible to *package* a MacOS build missing the plugins we need anyway, even if you can build and attempt to run it.
2024-02-22 00:24:44 +00:00
AnyOldName3
f27564ec78
Actually use the plane distances we just computed
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We don't get any of the speedup if we don't do this.
We also forget about any objects nearer the camera than the previous value except the groundcover we're just about to deal with.
Fixes https://gitlab.com/OpenMW/openmw/-/issues/7844
2024-02-22 00:16:41 +00:00
elsid
c2ac1ce046
Use is_directory member function
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To reduce the number of syscalls.
2024-02-21 22:03:15 +01:00
psi29a
56596e7589
Merge branch 'fix_menu_docs' into 'master'
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Fix Documentation for core.sendMenuEvent to be listed under types.Player
See merge request OpenMW/openmw!3871
2024-02-21 14:00:54 +00:00
psi29a
bc873d2869
Merge branch 'equipment' into 'master'
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Lua docs: equipment -> getEquipment
See merge request OpenMW/openmw!3892
2024-02-21 13:59:59 +00:00
AnyOldName3
fdd88fd295
c h a n g e l o g
2024-02-21 13:30:09 +00:00
psi29a
7a8b27736e
Merge branch 'fix_benchmark_warning' into 'master'
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Update google benchmark to 1.8.3 and fix related warnings
See merge request OpenMW/openmw!3877
2024-02-21 10:22:01 +00:00
psi29a
097fad352f
Merge branch 'wtf-even-is-force-shaders' into 'master'
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Clarify shaders documentation
See merge request OpenMW/openmw!3860
2024-02-21 10:21:54 +00:00
psi29a
acb72c9e7e
Merge branch 'changelog' into 'master'
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Add missing .49 changelog entries
See merge request OpenMW/openmw!3888
2024-02-21 10:18:18 +00:00
Alexei Kotov
4ca3b83ecb
Lua docs: equipment -> getEquipment
2024-02-21 09:07:00 +03:00
Alexei Kotov
8ecf1a116a
Add missing .49 changelog entries
2024-02-21 09:04:22 +03:00
Alexei Kotov
93bb67a08f
Merge branch 'launcher_fixes' into 'master'
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Minor launcher improvements
Closes #7843
See merge request OpenMW/openmw!3887
2024-02-21 05:51:27 +00:00
Zackhasacat
d96340c902
Return to original order
2024-02-20 23:42:27 -06:00
Zackhasacat
fc55b87664
Put it in the right place, again
2024-02-20 23:38:49 -06:00
AnyOldName3
3335ccbc32
Capitulate
2024-02-20 23:51:42 +00:00
AnyOldName3
8c92f6ee87
Make uniform a signed int again
2024-02-20 23:10:23 +00:00
AnyOldName3
d282fdb77a
Eliminate unused uniform
2024-02-20 23:10:03 +00:00
AnyOldName3
132c43affa
Fix warning
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Also attempt to make an equivalent warning fire with MSVC, then have to fix other stuff because /WX wasn't working, then back out of enabling the warning because none of the ones I could find disliked the old code.
2024-02-20 22:14:13 +00:00
AnyOldName3
7391bf2814
Fix OpenGL errors
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There's no reason to use the AndModes variant as we never (intentionally) attempt to sample from a shadow map via the FFP.
2024-02-20 21:23:23 +00:00
AnyOldName3
535c5e328a
Affect correct texture units when disabling shadows for stateset
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Knowing which are right required making the function non-static, so the shadow manager had to become a singleton as the results of passing it around to where it's needed were hellish.
I'm seeing a bunch of OpenGL errors when actually using this, so I'll investigate whether they're happening on master.
I'm hesitant to look into it too much, though, as I'm affected by https://gitlab.com/OpenMW/openmw/-/issues/7811 , and also have the Windows setting enabled that turns driver timeouts into a BSOD so a kernel dump is collected that I can send to AMD.
2024-02-20 21:02:31 +00:00
uramer
d7bd50e45f
Only set controls.jump to true for one frame when jumping
2024-02-20 20:20:38 +01:00
Zackhasacat
b4c5a2777a
Rename var
2024-02-20 13:20:09 -06:00
Zackhasacat
ccb506385f
Fix player looking/controls
2024-02-20 13:07:44 -06:00