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									 Marc Zinnschlag | e3670cff8a | improved character selection logic | 2013-11-24 16:58:41 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 67cd0887e6 | added description field to saved game record; make use of description in GUI | 2013-11-24 15:19:56 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 7efac4c9a5 | fixed handling of characters without a valid slot | 2013-11-24 15:05:00 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 18a3b38fb4 | when scanning saved game directory, reject characters without a valid saved game | 2013-11-24 14:42:58 +01:00 |  | 
				
					
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									 scrawl | 2e87cbc231 | Add basic functionality to SaveGameDialog | 2013-11-21 20:34:34 +01:00 |  | 
				
					
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									 scrawl | cf79a83d4f | Avoid recreating widgets in MainMenu::updateMenu. Fix crash when pressing new game due to the button being destroyed from within it's own delegate. | 2013-11-21 19:07:54 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 2702d10911 | more comments | 2013-11-21 12:31:04 +01:00 |  | 
				
					
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									 Marc Zinnschlag | b5f99522c7 | added a few comments | 2013-11-21 12:29:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | c165894869 | load saved game record | 2013-11-21 12:24:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 5ba56a5ea5 | character signatures | 2013-11-21 11:18:56 +01:00 |  | 
				
					
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									 Marc Zinnschlag | cbbdf390ad | added function for inspection of saved characters and character slots | 2013-11-21 11:10:18 +01:00 |  | 
				
					
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									 Marc Zinnschlag | fc1501a510 | store character profile information in saved game file | 2013-11-21 10:53:42 +01:00 |  | 
				
					
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									 Marc Zinnschlag | e938c5a0ee | changed character creation logic (create on save instead of on new game) | 2013-11-21 10:20:50 +01:00 |  | 
				
					
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									 Marc Zinnschlag | d6e2701dd6 | changed played time data type from float to double | 2013-11-21 10:10:41 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 9487bd33c3 | removed broken save function from ESMWriter | 2013-11-19 16:07:36 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 5e64888227 | added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) | 2013-11-19 15:38:26 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 4c61deca8d | fixed save code for SavedGame record | 2013-11-19 15:31:39 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 35bf98a940 | modified esm reader/writer to use UTF8 when no encoder is given | 2013-11-19 13:46:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 903e867c24 | change to TES3 record (moved format field to the top) | 2013-11-19 13:44:18 +01:00 |  | 
				
					
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									 Marc Zinnschlag | dc75627d53 | added secondary saved game header record | 2013-11-19 10:51:30 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 1c7a4d4b3a | adjust availability of main menu items based on game state | 2013-11-18 15:52:25 +01:00 |  | 
				
					
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									 Marc Zinnschlag | f45cff8aff | flag game as ended when player dies | 2013-11-18 15:38:08 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 82c8495338 | removed boolean running flag with state enum | 2013-11-18 15:15:47 +01:00 |  | 
				
					
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									 Marc Zinnschlag | c5f81e3508 | don't run udpates if no game is running | 2013-11-16 17:46:48 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ec5b2e9a7e | added running flag; moved new game code to MWState | 2013-11-16 12:22:28 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 31ec973c9c | removed default value for --start | 2013-11-16 12:08:00 +01:00 |  | 
				
					
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									 Marc Zinnschlag | b3a7c8c098 | removed --new-game switch | 2013-11-16 11:36:32 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 7a4b604376 | added --skip-menu switch | 2013-11-16 11:33:20 +01:00 |  | 
				
					
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									 Marc Zinnschlag | f19973450f | moved exit game flag from Environment to StateManager | 2013-11-16 11:07:23 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 79b7fa258b | added new mwstate subsystem | 2013-11-16 10:31:46 +01:00 |  | 
				
					
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									 Marc Zinnschlag | eddd6bf48d | enabled load and save items in main menu | 2013-11-15 10:29:53 +01:00 |  | 
				
					
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									 scrawl | d619d0fa25 | Don't grab the cursor while the console is opened | 2013-11-15 03:39:25 +01:00 |  | 
				
					
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									 scrawl | 065f14579f | Fix a container window regression (oops) | 2013-11-15 02:57:21 +01:00 |  | 
				
					
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									 scrawl | f7befa3e54 | Remove a no longer required method | 2013-11-15 02:20:04 +01:00 |  | 
				
					
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									 scrawl | 00af6b5617 | Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World. | 2013-11-15 02:08:36 +01:00 |  | 
				
					
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									 scrawl | 427de69b79 | Allow stacking enchanted items when charge is full | 2013-11-14 21:02:37 +01:00 |  | 
				
					
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									 scrawl | 49125fa26e | Fix restacking unequipped items | 2013-11-14 19:54:00 +01:00 |  | 
				
					
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									 scrawl | da85f3e575 | Use the formula from the wiki for spell success. | 2013-11-14 19:19:32 +01:00 |  | 
				
					
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									 scrawl | 4083c55848 | Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed. | 2013-11-14 19:18:27 +01:00 |  | 
				
					
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									 scrawl | 5458207325 | Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0. | 2013-11-14 18:41:34 +01:00 |  | 
				
					
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									 scrawl | 9c5847e2f4 | Fix VFX not getting removed when an actor dies | 2013-11-14 14:52:30 +01:00 |  | 
				
					
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									 scrawl | e26cc31e3b | Disable projectiles for now | 2013-11-14 14:45:08 +01:00 |  | 
				
					
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									 scrawl | 992a8e9c36 | Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore. | 2013-11-14 14:41:10 +01:00 |  | 
				
					
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									 scrawl | 956d8adb99 | Merge branch 'master' of https://github.com/zinnschlag/openmw into magic Conflicts:
	apps/openmw/mwgui/inventoryitemmodel.cpp | 2013-11-14 14:25:22 +01:00 |  | 
				
					
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									 scrawl | 0b5f5351b5 | Fix continuous FX getting removed instantly | 2013-11-14 13:30:48 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 1c020b74c8 | hid ID column in info tables (not relevant for the user) | 2013-11-14 13:14:37 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 9f0dac00ec | silenced a warning | 2013-11-14 12:22:24 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 2af7f60488 | flag reordered records as modified | 2013-11-14 12:21:10 +01:00 |  | 
				
					
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									 Marc Zinnschlag | a44fad4c59 | disabled revert for info tables (no easy way to make this work) | 2013-11-14 11:55:02 +01:00 |  | 
				
					
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									 Marc Zinnschlag | d49b8e7443 | Merge branch 'dialogue' | 2013-11-14 11:40:50 +01:00 |  |