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18479 commits

Author SHA1 Message Date
ζeh Matt
e60e0b55eb
Fix potential another crash 2022-02-16 18:19:55 +02:00
ζeh Matt
83be3826ff
Fix #6618: Crash due to iterator invalidation 2022-02-16 18:19:10 +02:00
psi29a
d680870e8f Merge branch 'fix_aabb' into 'master'
Fix btAABB initialization (#6489)

Closes #6489

See merge request OpenMW/openmw!1664
2022-02-16 08:01:23 +00:00
elsid
2e38f0b641
Fix btAABB initialization 2022-02-16 02:58:59 +01:00
elsid
875d9dcead
Fix buffer resizing by StatelessUtf8Encoder 2022-02-15 23:02:32 +01:00
psi29a
8a0fb4d633 Merge branch 'stateless_utf8_encoder' into 'master'
Add StatelessUtf8Encoder to support caller provided buffer for output

See merge request OpenMW/openmw!1660
2022-02-15 08:35:31 +00:00
psi29a
776b286286 Merge branch 'esm_name' into 'master'
Use ESM::NAME instead of const char* and std::string as argument type

See merge request OpenMW/openmw!1659
2022-02-15 08:11:12 +00:00
elsid
3305b400dc
Use ESM::NAME instead of const char* and std::string as argument type 2022-02-14 23:40:40 +01:00
elsid
c044bef6a7
Add StatelessUtf8Encoder to support caller provided buffer for output 2022-02-14 23:19:49 +01:00
Evil Eye
649c2f8286 Fix stats not working right for saves started before version 17 2022-02-14 18:38:37 +01:00
psi29a
149ef56b60 Merge branch 'utf8_encoder_tests' into 'master'
Add tests for Utf8Encoder

See merge request OpenMW/openmw!1654
2022-02-14 06:39:39 +00:00
elsid
7884a01026
Add tests for Utf8Encoder 2022-02-13 17:19:08 +01:00
psi29a
bd8c75daee Merge branch 'quest_redo' into 'master'
Restart all quests with the same name when a quest is restarted

Closes #6606

See merge request OpenMW/openmw!1651
2022-02-13 15:31:18 +00:00
Petr Mikheev
d8127fdad2 Merge branch 'refactor/aisequence-2' into 'master'
#6091: Optimize isInCombat

See merge request OpenMW/openmw!1636
2022-02-12 23:50:42 +00:00
Matt
367bdcf0cc #6091: Optimize isInCombat 2022-02-12 23:50:41 +00:00
Alexei Kotov
14a9af15ab Merge branch 'dagoth_wave' into 'master'
Remove weaponless, non-biped distinction

Closes #5054

See merge request OpenMW/openmw!1517
2022-02-12 15:07:32 +00:00
Alexei Kotov
380823d0ee Merge branch 'always-use-best-attack-rounding-fix' into 'master'
Fix always-use-best-attack rounding

See merge request OpenMW/openmw!1647
2022-02-12 15:03:44 +00:00
Evil Eye
c382910c1f Restart all quests with the same name when a quest is restarted 2022-02-12 13:25:27 +01:00
Evil Eye
fdfde836fe Expect recent saves to store the modified value 2022-02-12 01:03:12 +01:00
Niek Wilting
6cd12823e8 Fix always-use-best-attack rounding 2022-02-11 19:26:13 +01:00
psi29a
2a7d28712f Merge branch 'stats' into 'master'
Remove weirdness surrounding AI- and Dynamic stats

Closes #6599

See merge request OpenMW/openmw!1645
2022-02-11 08:18:24 +00:00
Evil Eye
054d8babc4 Add getRatio method 2022-02-10 22:10:46 +01:00
Evil Eye
6b203892fc Fix mod not increasing fortified values 2022-02-10 20:46:20 +01:00
uramer
ede9d27437 Element-wise multiplication and division of Lua vectors 2022-02-10 19:43:27 +00:00
Evil Eye
dc495a685a Remove a member variable that doesn't get saved and remove fortify maximum health code 2022-02-10 20:32:59 +01:00
Evil Eye
4e52c96cf5 Make Set/Mod[DynamicStat] work with negative values as in vanilla 2022-02-10 20:31:27 +01:00
Evil Eye
5aef14eccd Prevent division by 0 2022-02-10 20:28:27 +01:00
psi29a
01e8ae8981 Merge branch 'peace_love_and_stencils' into 'master'
Support morrowind stenciling (#6443)

Closes #6443

See merge request OpenMW/openmw!1635
2022-02-08 09:42:26 +00:00
glassmancody.info
8c2c322d92 add stencil to water RTTs, reword some comments 2022-02-07 14:35:15 -08:00
glassmancody.info
bbc9c53423 support morrowind stenciling 2022-02-07 11:51:59 -08:00
psi29a
2a6392fe5c Merge branch 'fix_6590' into 'master'
Fix #6590

Closes #6590

See merge request OpenMW/openmw!1633
2022-02-07 14:05:18 +00:00
uramer
643c1d6aeb Merge branch 'lua_ai' into 'master'
Control AI packages from Lua

See merge request OpenMW/openmw!1604
2022-02-06 22:43:48 +00:00
Evil Eye
7a7a95407a Merge branch 'lua_pairs' into 'master'
Proper support of `pairs` and `ipairs` in Lua; fix bug in `makeReadOnly`.

See merge request OpenMW/openmw!1628
2022-02-06 22:10:21 +00:00
Petr Mikheev
a294adcdaf Proper support of pairs and ipairs in Lua; fix bug in makeReadOnly. 2022-02-06 22:10:20 +00:00
Petr Mikheev
8e330653c7 Fix #6590 2022-02-06 22:16:37 +01:00
uramer
581c3f4882 Update and document Lua Text and TextEdit widget types, fix some issues with Lua UI 2022-02-06 20:22:38 +00:00
Petr Mikheev
6c56436809 Control AI packages from Lua 2022-02-06 15:01:51 +01:00
psi29a
7f4d4c0d70 Merge branch 'refactor/system-ownership' into 'master'
Make ownership explicit in Engine and Environment

See merge request OpenMW/openmw!1605
2022-02-06 10:44:15 +00:00
Evil Eye
4657060d2c Extend swish and strength changes to all random attacks 2022-02-06 11:08:47 +01:00
Evil Eye
020e0b2ea5 Don't allow non-bipedal actors to play hand-to-hand animations 2022-02-05 22:50:04 +01:00
unknown
5ebcd37da1 Rename method and restore swish sounds 2022-02-05 19:07:44 +01:00
ζeh Matt
a383d9dfdf
Make ownership explicit in Environment 2022-02-05 11:46:23 +02:00
psi29a
becffef142 Merge branch 'cull_navmesh_objects' into 'master'
Cull navmesh objects by scene bounds (#5858)

Closes #5858

See merge request OpenMW/openmw!1625
2022-02-04 14:07:13 +00:00
AnyOldName3
9d8853442b Merge branch 'portable' into 'master'
Make OpenMW "portable"

Closes #2491

See merge request OpenMW/openmw!1555
2022-02-03 22:49:49 +00:00
psi29a
c3e07619a4 Merge branch 'lua' into 'master'
Replace `inventory:get<Type>()` with `inventory:getAll(<Type>)`

See merge request OpenMW/openmw!1624
2022-02-03 22:35:36 +00:00
elsid
3caeda7299
Consider animated object unchanged if no transform updates done 2022-02-03 22:09:52 +01:00
elsid
832ab103cb
Filter out unchanged animated objects for navigator update 2022-02-03 22:09:52 +01:00
elsid
05b54cbfb8
Cull navmesh objects by scene bounds
If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.

Each object is associated with a set of tiles its present in. Culling can
reduce this set but it has to be update when bounds change position. Do this
in TileCachedRecastMeshManager::setBounds updating the set and adding/removing
objects to the corresponding CachedRecastMeshManagers.
2022-02-03 22:09:37 +01:00
elsid
1b2954f2db
Remove unused z coordinate 2022-02-03 21:43:53 +01:00
elsid
783411fa1f
Use new player position when updating navigator on cell loading 2022-02-03 02:44:04 +01:00