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62 commits

Author SHA1 Message Date
elsid
05b54cbfb8
Cull navmesh objects by scene bounds
If object is too big iteration over all tiles covering it can take too much
time. Limit bounds to a square around a player position to cover only tiles
that will be present in navmesh based on max tiles number option.

Each object is associated with a set of tiles its present in. Culling can
reduce this set but it has to be update when bounds change position. Do this
in TileCachedRecastMeshManager::setBounds updating the set and adding/removing
objects to the corresponding CachedRecastMeshManagers.
2022-02-03 22:09:37 +01:00
elsid
1b2954f2db
Remove unused z coordinate 2022-02-03 21:43:53 +01:00
Petr Mikheev
a453e5c198 Reuse the same code to load settings in apps/openmw, apps/launcher, apps/opencs 2022-02-02 23:47:11 +01:00
Petr Mikheev
5ca56a4f8a New option "config" for specifying additional config directories. 2022-02-02 23:47:11 +01:00
psi29a
6f7a067e0c Merge branch 'esmrename' into 'master'
esm refactor work

See merge request OpenMW/openmw!1575
2022-01-27 17:52:42 +00:00
elsid
ecc654a369 Limit and filter navmesh input (#5858) 2022-01-25 14:06:53 +00:00
Bret Curtis
74e7cfc023 remove unused includes: part1
remove unused imports: part2

revert one tidy we will keep for c++20
2022-01-23 17:30:25 +01:00
Bret Curtis
d1fb854521 move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
esm typo

esm typo
2022-01-23 17:04:48 +01:00
elsid
ba281a0da0 Fix coverity issues 2021-12-27 16:08:00 +00:00
elsid
b0c2317d34
Fix build on ubuntu 18.04
/<<BUILDDIR>>/openmw-0.47.0+git202112160802~ubuntu18.04.1/apps/navmeshtool/worldspacedata.cpp:213:109: error: class template argument deduction failed:
             heightfields.emplace_back(std::vector(std::begin(landData.mHeights), std::end(landData.mHeights)));
                                                                                                             ^
/<<BUILDDIR>>/openmw-0.47.0+git202112160802~ubuntu18.04.1/apps/navmeshtool/worldspacedata.cpp:213:109: error: no matching function for call to ‘vector(float*, float*)’
In file included from /usr/include/c++/7/vector:64:0,
                 from /<<BUILDDIR>>/openmw-0.47.0+git202112160802~ubuntu18.04.1/components/esm/loadpgrd.hpp:5,
                 from /<<BUILDDIR>>/openmw-0.47.0+git202112160802~ubuntu18.04.1/components/misc/convert.hpp:5,
                 from /<<BUILDDIR>>/openmw-0.47.0+git202112160802~ubuntu18.04.1/components/bullethelpers/collisionobject.hpp:4,
                 from /<<BUILDDIR>>/openmw-0.47.0+git202112160802~ubuntu18.04.1/apps/navmeshtool/worldspacedata.hpp:4,
                 from /<<BUILDDIR>>/openmw-0.47.0+git202112160802~ubuntu18.04.1/apps/navmeshtool/worldspacedata.cpp:1:
/usr/include/c++/7/bits/stl_vector.h:411:2: note: candidate: template<class _Tp, class _Alloc, class _InputIterator, class> vector(_InputIterator, _InputIterator, const _Alloc&)-> std::vector<_Tp, _Alloc>
  vector(_InputIterator __first, _InputIterator __last,
  ^~~~~~
2021-12-17 00:06:38 +01:00
elsid
c9b8ba7b46
Read navmesh tile data from database
When tile is not found in memory cache try to find it in the database.
2021-12-11 00:22:04 +01:00
elsid
953a4c5550
Add a binary to generate navmesh from content files
Load content files based on the engine config files. Generate navmesh per cell
for all cells and store into SQLite database.
2021-12-11 00:21:56 +01:00