Commit Graph

28399 Commits (f04ea4a7a833bbf2afa85eacd81aaa95c26cad63)
 

Author SHA1 Message Date
AnyOldName3 f04ea4a7a8 See if 1h time limit for Windows has been removed
https://gitlab.com/gitlab-org/gitlab-runner/-/issues/27771 has been closed and GitLab's published an update since
3 years ago
psi29a 471c111fa2 Merge branch 'yourclonesareveryimpressive' into 'master'
Make the character controller less miserable, round 3: code duplication and knockout interruption

See merge request OpenMW/openmw!2008
3 years ago
psi29a 1a23f7efb8 Merge branch 'disable_sast' into 'master'
Get rid of Gitlab SAST

See merge request OpenMW/openmw!2011
3 years ago
jvoisin 9067db523b Get rid of Gitlab SAST
It's completely broken currently, beside
being useless: grepping C++ code to find problem
isn't SAST, it's noise.
3 years ago
psi29a 5c8ca4c7b9 Merge branch 'cameradefaults' into 'master'
Disable all the non-vanilla Lua camera settings by default

See merge request OpenMW/openmw!2009
3 years ago
Alexei Kotov 54896e4883 Disable all the non-vanilla Lua camera settings by default 3 years ago
Alexei Kotov 253de65d13 Fix knockout animation interruption/looping 3 years ago
Alexei Kotov b8018024a6 Avoid passing weapon short group to refreshXAnims 3 years ago
Alexei Kotov 0a38c3ab78 Reset current animation states in a consistent way 3 years ago
Alexei Kotov dd42a69ca5 Consolidate refreshIdleAnims 3 years ago
Alexei Kotov 2c3d385672 Consolidate refreshHitRecoilAnims 3 years ago
Alexei Kotov a105ba14e4 Consolidate refreshJumpAnims 3 years ago
Alexei Kotov ab46337c41 Rewrite handleTextKey using substring views 3 years ago
Alexei Kotov 9e6b7fed1a Consolidate refreshMovementAnims() 3 years ago
psi29a 7a390a359f Merge branch 'macos_for_all' into 'master'
macos for all!

See merge request OpenMW/openmw!2007
3 years ago
psi29a e9567e5b3d macos for all! 3 years ago
psi29a c8eb246198 Merge branch 'no_update_useless_ugly_nodes' into 'master'
Only update active children

See merge request OpenMW/openmw!2001
3 years ago
psi29a eac1d8599a Merge branch 'lua_record_paths' into 'master'
Correct VFS paths in Lua records

See merge request OpenMW/openmw!1853
3 years ago
psi29a b7918282ad Merge branch 'minor_simpl_sortfilteritemodel' into 'master'
Minor simplifications in sortfilteritemmodel.cpp

See merge request OpenMW/openmw!1975
3 years ago
psi29a 33c5b192c9 Merge branch 'crossovercharacter' into 'master'
Make the character controller less miserable, round 2: state mappings

See merge request OpenMW/openmw!2003
3 years ago
jvoisin 8d56e79877 Minor simplifications in sortfilteritemmodel.cpp
- Change an if-else-if-else… spaghetti into a switch-case
- Replace a linear search in a dynamically constructed
  vector with a switch-case. Thanks elsid for the idea!
3 years ago
psi29a bf8cc36645 Merge branch 'camera_settings' into 'master'
In-game camera settings

Closes #6715

See merge request OpenMW/openmw!1924
3 years ago
psi29a 3b95797473 Merge branch 'Project5791-master-patch-42764' into 'master'
Update CI/build_googletest.sh

See merge request OpenMW/openmw!2005
3 years ago
Project579 d3d9e66ffd Update CI/build_googletest.sh
googletest v1.11.0 is required for building with C++20.
3 years ago
uramer bf905fce4c Don't use WindowManager outside of UI, correct paths for new record types 3 years ago
uramer fd7965d77f Use correctMeshPath instead of string constants 3 years ago
uramer 1fb136a417 Correct icon and mesh paths in Lua records 3 years ago
psi29a c8fc1afb45 Merge branch 'CPP20' into 'master'
Update to C++20 and see if our CI can handle it.

See merge request OpenMW/openmw!1695
3 years ago
psi29a bb0dad7c08 Update to C++20 and see if our CI can handle it. 3 years ago
Alexei Kotov c2e637d661 Mark setAttackingOrSpell as const 3 years ago
Alexei Kotov 47f574e14b Move death state mapping out of playDeath/playRandomDeath 3 years ago
Alexei Kotov b4e87abfe1 Clean up run-to-walk state conversion 3 years ago
Alexei Kotov 31d636ea20 Map movement animation groups with a switch 3 years ago
Petr Mikheev 73eda27e7f Update l10n/OMWCamera/en.yaml 3 years ago
Petr Mikheev 5f0a7c2b16 Fix jumping when using move360 with a controller 3 years ago
Petr Mikheev 1ca0a3a555 Addition camera features: move360, pov_auto_switch, slow_view_change 3 years ago
Petr Mikheev 3fb470dcce Increase the size of the settings menu; reduce the size of Lua settings "number" in order to make camera settings look good with the default size of the settings menu. 3 years ago
Petr Mikheev 65efd6f1c2 Remove from settings.cfg camera settings that are controlled from Lua 3 years ago
Petr Mikheev c548708a27 Remove Lua package openmw.settings 3 years ago
Petr Mikheev 860d5899c4 Control camera settings in-game 3 years ago
Petr Mikheev f47e64b0f8 Merge branch 'autosize_singleline_edit' into 'master'
Lua UI: Enable autoSize for single line text edit

See merge request OpenMW/openmw!2002
3 years ago
uramer 6d2dcaea50 Lua UI: Enable autoSize for single line text edit 3 years ago
psi29a f8a6001e87 Merge branch 'outofcharacter' into 'master'
Make CharacterController less miserable, round 1

See merge request OpenMW/openmw!1999
3 years ago
psi29a 9c1970dce4 Merge branch 'lua_esm' into 'master'
Advanced Lua scripts configuration in omwaddon

See merge request OpenMW/openmw!1947
3 years ago
psi29a 28746b5d18 Merge branch 'rotateproperlydummkopf' into 'master'
Always update the current matrix in KeyframeController (#6811)

Closes #6811

See merge request OpenMW/openmw!2000
3 years ago
glassmancody.info d7425cc016 change update visitor to only traverse active children in scenegraph 3 years ago
Alexei Kotov dd758f8fd1 Always update the current matrix in KeyframeController 3 years ago
Alexei Kotov 45e6add5f5 Optimize clearAnimQueue(true) 3 years ago
Alexei Kotov d4d4304f1e Fix walk animation fallback replace call 3 years ago
Alexei Kotov 93068d71ea Use std::string_view whenever reasonable in CharacterController
C++ Core Guidelines SL.str.2
3 years ago