Alexei Kotov
9a43ca2d00
Move NiGeometry triangulation to NiGeometry
2023-11-24 23:39:49 +03:00
Alexei Kotov
c7d5ea9fbf
Improve BulletNifLoader handling of extra data
...
Only handle extra data for the root node(s)
Properly handle MRK flag editor marker filtering
Fix BSXFlags test
2023-11-14 01:30:36 +03:00
Alexei Kotov
40313019ef
BulletNifLoader updates
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Refactor root node, visual collision type and filename handling
Only handle BSXFlags for the root, handle BSXFlags collision flag and absence
Properly distinguish collision node and autogenerated flag
2023-10-15 15:22:59 +03:00
Alexei Kotov
a7cc4e6ba6
Rename Node->NiAVObject and update everything directly related
...
Update NiNode
Simplify RootCollisionNode handling in BulletNifLoader
2023-09-10 07:18:39 +03:00
Alexei Dobrohotov
2de8c6b3c0
Don't discard collision for the entire tree if BSXFlags marker flag is set
2023-07-10 23:37:37 +03:00
Alexei Dobrohotov
562461a659
Unify collision shape transformations
2023-03-10 00:12:12 +03:00
Alexei Kotov
7fd9b27b54
Don't combine static node collision geometry (bug #6027 )
2023-03-01 00:41:04 +03:00
elsid
c338c1e5d3
Add Nif::FileView as read only interface for Nif::NIFFile
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To make sure interface is scoped to what users require.
2022-09-24 19:10:21 +02:00
elsid
f2fb3d6de8
Separate NIFFileReader from NIFFile
...
NIFFile might not always be created from a file or stream containing NIF data.
Basically there are 2 different responsibilities for this class:
1. Read NIF file
2. Provide input for nifosg and bulletnifloader.
Remove no longer needed NIFFileMock since the state of NIFFfile can be
initialized independently from reading NIF file.
2022-09-24 19:10:14 +02:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
elsid
948e2f5db9
Do not use collision shapes with visual only collision to generate navmesh
...
These collision shapes are not used for actors movement physics simulation.
2022-08-25 00:56:03 +02:00
Petr Mikheev
8b8c304953
Treat empty RootCollisionNode
in NIF as NCC flag and generate CameraOnly collision shape
2022-07-10 00:46:11 +02:00
fredzio
d05a2facf3
Handle NCC flag in Nif files. Objects with this flag will collide only with camera.
...
Expose objects with NC flag to be used by Lua mods.
2022-04-17 20:03:00 +02:00
elsid
3f14011087
Support multiple parents for NIF nodes
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Choose a parent base on which node is used to iterate over children nodes.
This leads to duplicate handing of child nodes. A node will be handled so many
times how many parents it has.
For example:
p1 p2
\ /
c
Will be handled as:
p1 p2
| |
c c
If c has children they will be handled X times c is handled.
2022-01-22 01:02:31 +01:00
elsid
4ac83f4c39
Add separate function to handle NiGeometry node
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To force use a single source of data. All fields of Nif::Node are available in NiGeometry.
2021-11-02 22:44:32 +01:00
elsid
56eef691a8
Use reference type to pass nif node as argument where nullptr is not handled
2021-11-02 22:44:32 +01:00
elsid
a851ac5fea
Use custom deleter for btCompoundShape to delete children shapes
2021-10-30 03:48:02 +02:00
jvoisin
aec3c74fa5
Sprinkle some [[noreturn]] where possible
2021-06-22 12:51:08 +02:00
Andrei Kortunov
ee2416017e
Fix tag mismatch
2020-12-28 12:19:22 +04:00
Alexei Dobrohotov
df9667e923
Read NIF bounding volume data correctly
2020-11-14 14:16:29 +03:00
capostrophic
91efdf18a9
Reduce Bullet part code duplication
2019-08-08 19:02:08 +03:00
capostrophic
8efbdeaa57
Load NiTriStrips/NiTriStripsData (don't do anything yet)
2019-08-08 17:09:06 +03:00
Bret Curtis
d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
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Use recastnavigation for pathfinding (#2229 )
2018-10-30 20:44:13 +01:00
Andrei Kortunov
61da6b6ecf
Print warning if the RootCollisionNode is attached to non-root node (bug #4311 )
2018-10-26 17:11:08 +04:00
Andrei Kortunov
6d91fe69b2
Revert "Handle RootCollisionNode, attached to non-root node (bug #4311 )"
...
This reverts commit ec9a1b0d05
.
2018-10-26 12:51:04 +04:00
elsid
f6a60790f8
Create collision shape for all avoided nodes
2018-10-13 22:16:31 +03:00
elsid
330e596c64
Remove useless parameter
2018-10-13 22:16:31 +03:00
Andrei Kortunov
1452684d9e
Use new logging system for components
2018-08-14 19:42:41 +04:00
elsid
2de38142e2
Replace raw pointers by unique_ptr
2018-08-11 18:00:52 +03:00
elsid
f2a63bcf35
Add unit tests for BulletNifLoader
2018-08-11 18:00:52 +03:00
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
2018-08-10 11:11:40 +04:00
scrawl
03554b2f4b
Fix some style issues flagged by cppcheck
2017-10-15 17:06:58 +02:00
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
scrawl
cdc47fa874
Remove BulletNifLoader dependency on keyframe manager
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This will make threaded loading easier.
2015-06-11 17:59:49 +02:00
scrawl
fe439e53ff
Bullet include cleanup
2015-05-27 22:32:11 +02:00
scrawl
65f0195c71
Readded animated collision shape support
2015-05-12 16:26:11 +02:00
scrawl
47758c11cd
Readded collision objects and movement physics
2015-05-12 03:02:15 +02:00
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
2015-05-10 00:28:51 +02:00
scrawl
48ffeab191
Remove old BulletShapeManager
2015-05-09 01:06:55 +02:00
scrawl
604580d75d
Move toMatrix to Nif::Node
2015-05-07 21:17:15 +02:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
d9d84bd7b2
Remove bullet raycasting shapes, to be replaced with OSG ray casts
2015-05-01 21:43:21 +02:00
Rohit Nirmal
997347b01e
Silence -Wreorder warnings.
2015-04-28 18:48:02 -05:00
dteviot
407cd50890
fixed warning C4099:
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type name first seen using 'class' now seen using 'struct'
2015-03-06 21:36:42 +13:00
scrawl
f11ec653d0
Add setting for showing MRK nodes to NIF loaders
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This makes marker objects show up in OpenCS.
2015-01-13 17:29:25 +01:00
scrawl
883f7ec7ce
Move workaround for hiding markers from NIF loader to Scene
2015-01-13 17:19:39 +01:00
scrawl
41b3a9dba9
Rewrite animated collision shape support ( Fixes #2123 )
2015-01-13 05:37:37 +01:00
scrawl
04d6cead3b
Autogenerated collision should only be disabled if RootCollisionNode is a child of the root node ( Fixes #2133 )
2015-01-12 23:29:57 +01:00
scrawl
0b34d8d2fd
Add support for animated collision shapes ( Fixes #1549 )
2014-06-23 20:43:24 +02:00
scrawl
e002acdeae
Physics: Create actor shapes outside of BulletNifLoader
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This will allow to create a specialised shape instead, such as a capsule, which tends to work better for character controllers.
2014-06-21 23:37:16 +02:00