Alexei Kotov
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908f3891fb
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Add helper method for texture type recovery
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2024-05-19 02:26:40 +03:00 |
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Alexei Kotov
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443e341ae7
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Generalize unsized pixel format computation
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2024-04-16 02:52:25 +03:00 |
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Alexei Kotov
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3c0c1717a9
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Fix red-green normal map handling for terrain
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2024-04-15 12:02:52 +03:00 |
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elsid
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08902371b4
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Use settings values for Shaders settings
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2023-10-12 20:43:53 +02:00 |
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jvoisin
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3cbf1dc042
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First pass with include-what-you-use
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2022-10-09 10:39:43 +00:00 |
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clang-format-bot
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ddb0522bbf
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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Evil Eye
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0df45a90b3
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Use string_view in the remaining Class methods and push string_views closer to the MyGUI boundary
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2022-08-23 22:14:27 +02:00 |
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Alexei Dobrohotov
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aaea2bc0f6
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Implement transformBoundingSphere for both sphere types (bug #6579)
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2022-02-02 16:51:35 +03:00 |
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AnyOldName3
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d66907ba67
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Log OpenGL Vendor, Renderer and Version on startup
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2021-12-15 22:17:38 +00:00 |
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Cody Glassman
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d85f772269
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Depth refactor
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2021-11-21 02:25:05 +00:00 |
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Bo Svensson
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b2af81bc18
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converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
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2021-10-05 14:21:12 +02:00 |
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glassmancody.info
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09e03fde2e
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refactor and fix wobbly shores
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2021-08-04 17:49:57 -07:00 |
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glassmancody.info
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cad0b151cb
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enable shaders path and dehardcode depth formats
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2021-08-04 17:39:11 -07:00 |
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glassmancody.info
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b457dfd8b8
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fix water RTTs and minor math error in non-infinite projection matrix
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2021-08-04 17:39:11 -07:00 |
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glassmancody.info
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70fac33940
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initial reverse-z depth implementation
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2021-08-04 17:39:11 -07:00 |
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Evil Eye
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2be27da791
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Merge branch 'const_refs' into 'master'
Add a ton of const refs
See merge request OpenMW/openmw!954
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2021-06-24 18:57:41 +00:00 |
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jvoisin
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cf11870b1c
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Sprinkle some references where it makes sense
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2021-06-24 00:28:09 +02:00 |
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jvoisin
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1123dc46ee
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
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AnyOldName3
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f5a87ee46d
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Refactor out duplicated RTT setup code
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2021-02-26 19:01:27 +00:00 |
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Andrei Kortunov
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8ca3c3b123
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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Andrei Kortunov
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8557346fbd
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Use glow for enchanted arrows (feature #5122)
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2019-08-07 12:58:14 +04:00 |
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Andrei Kortunov
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9e4a339ad3
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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elsid
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70a369f70e
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Add command to enable NavMesh render
togglenavmesh or tnm
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2018-10-13 22:16:28 +03:00 |
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scrawl
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03554b2f4b
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
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scrawl
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fc7456e0a1
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Explicitely opt for float matrices in performance critical places
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2015-11-22 19:54:27 +01:00 |
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scrawl
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b0ea51a5c8
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Colour conversion utility
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2015-04-11 20:09:40 +02:00 |
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scrawl
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591a35b8d7
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*very* early version of the LightManager
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2015-04-10 23:16:17 +02:00 |
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