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  • 3517635cfd added Drop and DropSoulGem functions Tom Mason 2013-01-09 21:16:45 +0000
  • 4defb1a476 Merge remote-tracking branch 'trombonecot/lowerstring' Marc Zinnschlag 2013-01-09 22:13:59 +0100
  • d3c0851aa7 Changed light attenuation back to linear in all cases, this seems to be what MW does. scrawl 2013-01-09 22:08:42 +0100
  • b8c6f6640b Fixing water <-> waterfall blending issues (Sort of... the second part will follow later) scrawl 2013-01-09 21:56:26 +0100
  • bd8d793fec Removing gamma correction due to caused inconsistencies. scrawl 2013-01-09 21:41:40 +0100
  • 2dc0064cc2 more string lowercase eduard 2013-01-09 20:51:52 +0100
  • 111e38ef25 Revert "fog now distance based instead of depth" scrawl 2013-01-09 20:18:26 +0100
  • a14132b5a0 Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-01-09 11:12:26 -0800
  • bc73c5b1ec enable directional lighting for character previews scrawl 2013-01-09 20:08:59 +0100
  • 5bfdb2449d allowed dropObjectOnGround to be used on npcs, not just player Tom Mason 2013-01-09 18:53:14 +0000
  • c4c8295e0b Rename NIFLoader to Loader, and update some comments Chris Robinson 2013-01-09 09:10:59 -0800
  • 6ca87e108f updated loading screen to use the resource managers pattern matching when finding files Nathan Jeffords 2013-01-09 08:12:19 -0800
  • 44031ec3d7 fleshed out BSAArchive and DirArchive. Nathan Jeffords 2013-01-09 08:11:20 -0800
  • be74859f05 Avoid some unnecessary copying when calling addPartGroup Chris Robinson 2013-01-09 08:03:28 -0800
  • 6567bf38f8 Merge remote-tracking branch 'wheybags/master' Marc Zinnschlag 2013-01-09 17:01:47 +0100
  • 9fedaf18d6 Make some methods private Chris Robinson 2013-01-09 07:55:55 -0800
  • 625a538f03 Combine part selection into a single loop Chris Robinson 2013-01-09 07:43:10 -0800
  • cb01df49c0 begin to support text input Jordan Milne 2013-01-09 11:30:33 -0400
  • 5fa77da9d4 Merge branch 'master' into sdl_input Jordan Milne 2013-01-09 10:56:15 -0400
  • 4b7cc1372f Some cleanup Chris Robinson 2013-01-09 06:32:31 -0800
  • 3e41a1118a GetDisposition: return calculated disposition instead of base disposition Emanuel Guevel 2013-01-09 15:14:17 +0100
  • 375961fe5e small fix Tom Mason 2013-01-09 13:27:12 +0000
  • b035a5aa4a beast races cannot equip anything they oughtn't to be able to equip Tom Mason 2013-01-09 13:18:05 +0000
  • a9bcbfd8d3 Use Node::_getFullTransform instead of building the matrix manually Chris Robinson 2013-01-09 05:11:32 -0800
  • 53cff0ba68 use native relative mouse movements where available, have the cursor follow the hardware cursor in the main menu Jordan Milne 2013-01-09 09:05:47 -0400
  • 015bb0bf1f Use the calculated max time for the "all" animation Chris Robinson 2013-01-09 04:30:32 -0800
  • 465fd9c8af Offset animation times to start at 0 Chris Robinson 2013-01-09 04:10:02 -0800
  • 1e38e381a4 Use text keys for each animation Chris Robinson 2013-01-09 03:30:55 -0800
  • d1e51ebf42 silenced some warnings Marc Zinnschlag 2013-01-09 12:25:45 +0100
  • 649ae645f3 Merge remote-tracking branch 'blunted2night/bug_495_v2' Marc Zinnschlag 2013-01-09 12:12:41 +0100
  • ddcb742a00 Merge remote-tracking branch 'blunted2night/issue_460' Marc Zinnschlag 2013-01-09 12:08:10 +0100
  • 4054934f16 Store text keys for each animation Chris Robinson 2013-01-09 02:51:25 -0800
  • 02ccb75894 Wrap the mouse to the window (except in debug mode) Grab the mouse when not in the main menu (except in debug mode) Always hide the cursor when it's over the window Allow warping the mouse around Handle ^C properly Jordan Milne 2013-01-09 06:10:05 -0400
  • 1bf36c686c add ability to check if a window is on the stack (to see if we're in the main menu) Jordan Milne 2013-01-09 06:09:47 -0400
  • bb98542c5a Build separate animations for each group Chris Robinson 2013-01-09 01:40:38 -0800
  • e44729cd43 Make the text keys lower-case when extracting them Chris Robinson 2013-01-09 00:17:42 -0800
  • 67491f6c49 reworked DirArchive to improve performance Nathan Jeffords 2013-01-04 09:32:42 -0800
  • 43cd88a24e include members of BSAArchives in Ogres resource indices Nathan Jeffords 2013-01-04 00:02:57 -0800
  • 857bb42297 Create a separate scenemanager for each CharacterPreview instance Jordan Milne 2013-01-09 01:44:15 -0400
  • f85679db93 Merge branch 'master' into sdl_input Jordan Milne 2013-01-09 00:04:55 -0400
  • 719663d86e added option to override the activation distance Nathan Jeffords 2013-01-08 19:52:18 -0800
  • 62a2ba1cc6 beast races cannot equip shoes/boots Tom Mason 2013-01-09 03:03:14 +0000
  • 135f0870f7 in actionequip, was ignoring actor param, and always using player Tom Mason 2013-01-09 02:16:17 +0000
  • 6b49b8ab47 MyGUI doesn't care for SDL's mouse button ordering, send it what it expects Jordan Milne 2013-01-08 22:14:30 -0400
  • 00a2a5c358 remove some more of my mess Jordan Milne 2013-01-08 21:04:36 -0400
  • 3b1d285cf3 fix compile errors, work with unmodified SDL Jordan Milne 2013-01-08 21:01:58 -0400
  • 39d27b87c9 fixed build error with Audiere coded enabled Nathan Jeffords 2013-01-08 09:14:56 -0800
  • d4a9236ae5 hocking up dialogue sub view to a widget mapper Marc Zinnschlag 2013-01-08 14:59:40 +0100
  • e18cf452d4 Updated shiny again. Some recent changes were accidently overwritten by eduard on 12/30/2012 scrawl 2013-01-08 13:24:40 +0100
  • c0fb46384c Merge branch 'master' into globals Marc Zinnschlag 2013-01-08 11:32:53 +0100
  • 9675a6d04a Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-01-08 02:25:37 -0800
  • 6449f68d61 Merge branch 'master' into sdl_input Jordan Milne 2013-01-08 06:24:31 -0400
  • 884d3ea4d8 Rip out OIS, fill the holes with SDL goodness. WIP. Jordan Milne 2013-01-08 06:19:05 -0400
  • c6ff58d5b5 Merge remote-tracking branch 'scrawl/videoplayback' Marc Zinnschlag 2013-01-08 11:17:19 +0100
  • b3932e3dea added a separate activation distance for NPCs Nathan Jeffords 2013-01-07 23:40:17 -0800
  • b9fbd6ae4b Factored faced object lookups into MWRender::World Nathan Jeffords 2013-01-07 23:27:37 -0800
  • 05dad29005 update MWWord::World to track distances while performing occlusion queries. Nathan Jeffords 2013-01-07 23:11:15 -0800
  • 0108be2e4f updated MWWorld::PhysicsSystem::getFacedXXX functions Nathan Jeffords 2013-01-07 23:00:00 -0800
  • 86f691d3d5 split MWWord::World::update into multiple functions Nathan Jeffords 2013-01-07 22:48:24 -0800
  • 2a9dc5ad94 Ensure mCurGroup always has valid iterators, and only get the animation state when animation keys exist Chris Robinson 2013-01-07 21:00:21 -0800
  • 9ee823d8f8 fixed typo in vmformat.txt Tom Mason 2013-01-07 21:09:03 +0000
  • 4c5ed43cc9 added removesoulgem, and fixed addsoulgem Tom Mason 2013-01-07 21:08:04 +0000
  • c2901fe6cc added addsoulgem scripting function Tom Mason 2013-01-07 18:16:50 +0000
  • d8dbd5e206 Store text key iterators for the start and stop times Chris Robinson 2013-01-07 05:56:03 -0800
  • d3e949f5c6 Make the animation text keys lower case to help lookup Chris Robinson 2013-01-07 05:23:44 -0800
  • 05dfafa777 Avoid an unnecessary lookup when moving the scene node Chris Robinson 2013-01-07 05:09:15 -0800
  • 5f668976a8 Improve resetting the animation position Chris Robinson 2013-01-07 04:48:59 -0800
  • f1b138d0a8 Merge branch 'master' into videoplayback scrawl 2013-01-07 13:25:15 +0100
  • 14d814d1d3 Avoid creating bones for NiTriShape nodes Chris Robinson 2013-01-07 04:21:25 -0800
  • c2b75e28e9 Merge branch 'videoplayback' of github.com:scrawl/openmw into videoplayback scrawl 2013-01-07 13:20:50 +0100
  • 282601d6e9 support the allowSkipping extra parameter for playBink command. scrawl 2013-01-07 13:19:52 +0100
  • 35f4d09288 swscale handled better (cmake) scrawl 2013-01-07 13:06:16 +0100
  • 2557ef4d7d post merge fixes and some misc clean up Marc Zinnschlag 2013-01-07 12:17:46 +0100
  • 41767f8dfa Merge remote-tracking branch 'blunted2night/better_flicker' Marc Zinnschlag 2013-01-07 12:06:21 +0100
  • 648e3331f5 Don't try to move objects that aren't in a cell Chris Robinson 2013-01-06 23:20:20 -0800
  • 921ae76ea9 Merge remote-tracking branch 'zini/master' into animation2 Chris Robinson 2013-01-06 21:20:49 -0800
  • 5b3a20ef69 Update the object position as the animation moves Chris Robinson 2013-01-06 21:18:48 -0800
  • 7ba09ff025 Catch errors from buildBones Chris Robinson 2013-01-06 20:05:50 -0800
  • 910619eb21 Store the NonAccum animation root from the skeleton instance Chris Robinson 2013-01-06 17:31:53 -0800
  • b96a979719 Store an MWWorld::Ptr with the Animation Chris Robinson 2013-01-06 17:05:48 -0800
  • 0f3712f284 change flickering light's brightness pattern Nathan Jeffords 2013-01-06 10:45:54 -0800
  • e31cd1c805 Merge remote-tracking branch 'corristo/master' Marc Zinnschlag 2013-01-06 18:40:30 +0100
  • 1d3f3bcce3 clang build fix Nikolay Kasyanov 2013-01-06 19:19:12 +0400
  • 2b1fe7dc44 Add part info for weapons and shields Chris Robinson 2013-01-06 05:39:39 -0800
  • 25815ab8f7 Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite' Marc Zinnschlag 2013-01-06 13:31:01 +0100
  • 0b7d11d38d to_utf8 test: fix Utf8Encoder constructor Emanuel Guevel 2013-01-06 11:39:18 +0100
  • 976b042cca Use a list to reduce some repeating code Chris Robinson 2013-01-06 01:59:18 -0800
  • 99769879e3 Fix some createEntities calls Chris Robinson 2013-01-06 00:32:38 -0800
  • efca5ded47 Clean up some header includes to reduce nesting Chris Robinson 2013-01-05 21:12:08 -0800
  • 8ebf49a35b Only lower-case the model name The skeleton name will already be lower-case Chris Robinson 2013-01-05 20:54:57 -0800
  • 18389c7b04 Set non-bone nodes as manually controlled Chris Robinson 2013-01-05 17:50:22 -0800
  • 63f09462fd to_utf8, Utf8Encoder: pass encoding as constructor parameter Emanuel Guevel 2013-01-06 01:37:58 +0100
  • e5ce55b6a4 Remove a hack Chris Robinson 2013-01-05 06:20:21 -0800
  • 043e6c09fe Merge remote-tracking branch 'chris/animation2' Marc Zinnschlag 2013-01-05 13:34:46 +0100
  • 20e624e11a Merge remote-tracking branch 'jordanmilne/443-fix' Marc Zinnschlag 2013-01-05 13:31:38 +0100
  • 58d35dbfcf Have createEntities' caller retrieve the text keys as needed Chris Robinson 2013-01-05 04:01:11 -0800
  • 761914bdaa Use a separate method to build the animation Chris Robinson 2013-01-05 03:31:51 -0800
  • 818a24cdd6 Hold on to the AnimationState being used for animating Chris Robinson 2013-01-05 00:03:14 -0800
  • 6e84d4bcdd Add a helper method to load entity objects Chris Robinson 2013-01-04 23:19:48 -0800
  • 3ed77ca189 Include C++ header instead Jordan Milne 2013-01-05 01:17:07 -0400