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Commit graph

  • 91a377df86 Fix behaviour of the MapWindow Roman Melnik 2012-04-01 23:51:49 +0300
  • 2147210ad7 Don't set an underwater environment when there's no water Chris Robinson 2012-04-01 12:46:49 -0700
  • ae989040e5 Issue #225: Fix for memleak when loading terrain. Lukasz Gromanowski 2012-04-01 21:29:49 +0200
  • cec9562282 Fixing an ambigous symbol Alexander "Ace" Olofsson 2012-04-01 20:29:00 +0200
  • 0a5757791c Merge branch 'master' into minimap scrawl 2012-04-01 20:17:07 +0200
  • c2a82c3d89 Merge branch 'master' into gamesettings scrawl 2012-04-01 20:06:18 +0200
  • 911ca4be89 Move MapWindow to separate files Roman Melnik 2012-04-01 20:39:53 +0300
  • d09f0610ea Add basic windows pinning Roman Melnik 2012-04-01 20:36:57 +0300
  • 7b3adb27a3 backend changes, terrain num lights setting scrawl 2012-04-01 18:48:37 +0200
  • 54ce95cfaf Make sure it doesn't find the wrong file Alexander "Ace" Olofsson 2012-04-01 17:25:03 +0200
  • da5207f8e3 Merge remote branch 'kromgart/master' Marc Zinnschlag 2012-04-01 17:17:51 +0200
  • f4bbcb48a6 settings-default.cfg scrawl 2012-04-01 17:14:49 +0200
  • de41e1118a Merge remote branch 'scrawl/weather' Marc Zinnschlag 2012-04-01 17:10:30 +0200
  • 6091a0504d first settings test (config file has to be created manually) scrawl 2012-04-01 16:59:35 +0200
  • ed58e9e553 Merge remote-tracking branch 'upstream/master' Roman Melnik 2012-04-01 17:53:12 +0300
  • 308df7caa8 add method for keeping track of settings that changed scrawl 2012-04-01 16:26:42 +0200
  • 30d6c880ff Feature #37 (In Progress) Render Path Grid tuned sized a bit Nikolay Kasyanov 2012-04-01 17:51:37 +0400
  • cab412c225 Feature #37 (In Progress) Render Path Grid optimisation, now it takes only two batches per cell. Nikolay Kasyanov 2012-04-01 17:27:18 +0400
  • 9a261a02aa changed the cloud movement direction like suggested on the forum scrawl 2012-04-01 15:14:43 +0200
  • ee754eda6c don't create sky until entering an exterior cell scrawl 2012-04-01 15:07:41 +0200
  • df8e0bbff2 player check scrawl 2012-04-01 14:53:41 +0200
  • 80456778be fix for pickup up transparent objects, workaround for doors scrawl 2012-04-01 14:22:04 +0200
  • 30407d3a2c Merge branch 'master' into occlusionquery scrawl 2012-04-01 14:16:25 +0200
  • 4e63f89829 silence an error regarding faced handle scrawl 2012-04-01 13:09:30 +0200
  • 8aa4001937 compile fix Marc Zinnschlag 2012-04-01 10:34:51 +0200
  • 38066d9ecb Merge remote branch 'swick/initocfg' Marc Zinnschlag 2012-04-01 10:26:26 +0200
  • 0021ccf862 Merge remote-tracking branch 'upstream/master' Jason Hooks 2012-03-31 20:48:42 -0400
  • 9c06bfc8fc Merge remote branch 'zini/master' into sound Chris Robinson 2012-03-31 14:26:21 -0700
  • a2a7539fd5 fix for more than 10 game files; delete both master and plugin settings if called with --game-files Sebastian Wick 2012-03-31 23:15:33 +0200
  • 1d596d6c72 use std::map<std::string, std::vector<std::string> > instead of std::map<std::string, std::string> Sebastian Wick 2012-03-31 22:48:50 +0200
  • 35f787c4bf Merge remote-tracking branch 'upstream/master' Roman Melnik 2012-03-31 22:58:06 +0300
  • 55c984c179 Merge branch 'master' into gamesettings scrawl 2012-03-31 21:37:15 +0200
  • 40310f3663 Merge remote branch 'scrawl/occlusionquery' Marc Zinnschlag 2012-03-31 22:09:47 +0200
  • b5b40e2623 Merge remote branch 'lgro/master' Marc Zinnschlag 2012-03-31 21:45:15 +0200
  • bdc4c79b4e Fix for segfault when doing 'coc "seyda neen"'. Lukasz Gromanowski 2012-03-31 21:34:40 +0200
  • 89fb3146ab Merge remote branch 'ace/win-fix' Marc Zinnschlag 2012-03-31 21:31:16 +0200
  • ca4ad74151 more cleanup Marc Zinnschlag 2012-03-31 21:29:46 +0200
  • 6d875dfd54 handle master/plugin properly Sebastian Wick 2012-03-31 21:06:48 +0200
  • 64f792c01d Fix a value defined at the wrong place Alexander "Ace" Olofsson 2012-03-31 21:05:33 +0200
  • 4ef921c43f Prevent internal classes from being marked dllimport Alexander "Ace" Olofsson 2012-03-31 20:50:22 +0200
  • 13efe68fc3 disabled some debug output scrawl 2012-03-31 20:28:07 +0200
  • cfb194f1d1 fix 6 scrawl 2012-03-31 20:18:20 +0200
  • 5f78f6c723 change queue scrawl 2012-03-31 20:10:34 +0200
  • b018d00fd3 fix 5 scrawl 2012-03-31 20:05:23 +0200
  • e8e8d3fb1b Fully reset the music before starting the next track Chris Robinson 2012-03-31 10:59:29 -0700
  • 3cc81d74bc Cleanup, replaced if with switch Eli2 2012-03-31 19:50:21 +0200
  • 3a57746ee4 Remove an unneeded volume special-case Chris Robinson 2012-03-31 10:43:55 -0700
  • 4944a29b21 Keep track of the sound pitch Chris Robinson 2012-03-31 10:41:12 -0700
  • c9067249dd fix 4 scrawl 2012-03-31 19:16:14 +0200
  • c08a2b2942 fix 3 scrawl 2012-03-31 19:12:02 +0200
  • 909abb480d fix 2 scrawl 2012-03-31 19:09:36 +0200
  • f8d45eae52 fix #1 scrawl 2012-03-31 19:08:05 +0200
  • cbf6c0404a Implement a basic underwater sound environment Chris Robinson 2012-03-31 10:06:12 -0700
  • 092de45924 std::map to std::multimap Sebastian Wick 2012-03-31 18:28:48 +0200
  • 653fbdd10c master/plugin support; needs multimap instead of map Sebastian Wick 2012-03-31 18:24:43 +0200
  • 08f8701b33 workaround for tga problem Marc Zinnschlag 2012-03-31 17:52:58 +0200
  • a96599d96c Merge remote branch 'chris/sound' Marc Zinnschlag 2012-03-31 17:45:26 +0200
  • 2a7885b514 Synchronized OS X icon with our current app icon Nikolay Kasyanov 2012-03-31 19:36:07 +0400
  • 751e7d2199 basic auto-equipping (picks the first matching item Marc Zinnschlag 2012-03-31 17:26:15 +0200
  • 575474ff69 Pass the mode flags to the sound output play methods Chris Robinson 2012-03-31 08:14:39 -0700
  • ceedae4a1a technical corrections Sebastian Wick 2012-03-31 16:54:53 +0200
  • b2d7dca8c3 Merge remote branch 'zini/master' into sound Chris Robinson 2012-03-31 07:46:56 -0700
  • 977e7ac9a3 Remove the Play_Single flag. It's not correct. Chris Robinson 2012-03-31 07:41:26 -0700
  • ae308b9b5f Use a set of flags instead of separate booleans Chris Robinson 2012-03-31 07:31:55 -0700
  • e48d125a84 Only allow one instance of a given tracked soundid Chris Robinson 2012-03-31 05:57:03 -0700
  • b7635b3d4a pass maps by reference Sebastian Wick 2012-03-31 14:34:00 +0200
  • e35670c6cb ignore syntax errors and empty lines; fixed merge function Sebastian Wick 2012-03-31 14:28:19 +0200
  • 5e829362cb Feature #37 (In Progress) Render Path Grid more similar to vanilla path grid rendering Nikolay Kasyanov 2012-03-31 16:22:55 +0400
  • 82429d6931 finished interface scrawl 2012-03-31 13:35:40 +0200
  • 006e1cde85 some updates after terrain merge Nikolay Kasyanov 2012-03-31 14:56:54 +0400
  • 523648dbb1 Merge branch 'master' into pgrd-rendering Nikolay Kasyanov 2012-03-31 14:50:10 +0400
  • bfac946878 Finally "fix" --nosound Chris Robinson 2012-03-31 03:31:41 -0700
  • 7541e08909 Don't reset the sound Output device if init fails Chris Robinson 2012-03-31 02:48:14 -0700
  • 057c2f2e2a Merge branch 'master' into pgrd-rendering Nikolay Kasyanov 2012-03-30 21:39:49 +0400
  • 509650d5f3 Merge remote branch 'ace/fs-fix' Marc Zinnschlag 2012-03-31 11:37:18 +0200
  • 6eb3281c4c boost fix Marc Zinnschlag 2012-03-31 11:36:51 +0200
  • 3b0dc408ae Debug-b-gone Alexander "Ace" Olofsson 2012-03-31 11:29:24 +0200
  • 28378c063b Minor OpenAL_SoundStream cleanups Chris Robinson 2012-03-31 02:22:23 -0700
  • 222f0e20bc Merge remote branch 'swick/initocfg' into initcfg Marc Zinnschlag 2012-03-31 11:20:05 +0200
  • 06a34b9e0d Strange problems call for strange solutions. Alexander "Ace" Olofsson 2012-03-31 10:35:08 +0200
  • 4e908aa095 Add a method to set the sound's position Chris Robinson 2012-03-31 01:34:26 -0700
  • b01289128b Split OpenAL_Sound into separate classes for 2D and 3D sounds Chris Robinson 2012-03-31 01:15:27 -0700
  • 5adeee20fd Mute sounds that go outside the max distance Chris Robinson 2012-03-31 00:57:29 -0700
  • 8e07b7e050 Better (less) debug output Alexander "Ace" Olofsson 2012-03-31 00:54:49 +0200
  • 8d9100c77b Debug output Alexander "Ace" Olofsson 2012-03-30 23:29:58 +0200
  • 849c3a9bec add the section to the ini-keys Sebastian Wick 2012-03-30 23:12:52 +0200
  • c160bc7080 works, sort of Sebastian Wick 2012-03-30 22:58:54 +0200
  • fbd626baf6 mwiniimporter Sebastian Wick 2012-03-30 20:59:44 +0200
  • fc167dbc83 Pass Ogre Vector3s to playSound3D and updateListener Chris Robinson 2012-03-30 11:42:11 -0700
  • fefc8f86ab Remove the unused streamSound3D method Chris Robinson 2012-03-30 11:11:07 -0700
  • fc4e4dc336 Case sensitiviy? Alexander "Ace" Olofsson 2012-03-30 19:05:58 +0200
  • ff85006e71 added untested interface scrawl 2012-03-30 18:38:33 +0200
  • c33349a774 Merge remote branch 'zini/master' into sound Chris Robinson 2012-03-30 08:36:01 -0700
  • 0892df0ad3 framework for gamemechanics-realted actor updated Marc Zinnschlag 2012-03-30 17:01:55 +0200
  • a1d3516e0a constness fix Marc Zinnschlag 2012-03-30 17:01:23 +0200
  • 8ac9dd8e70 Always use the same type of slashes Alexander "Ace" Olofsson 2012-03-30 16:59:19 +0200
  • fc5cd703bb maps are now rendered with correct rotation, however for interiors the arrow is wrong scrawl 2012-03-30 16:34:36 +0200
  • 1ee8b963d0 Store the sound listener position as well Chris Robinson 2012-03-30 07:30:17 -0700
  • d717b7b9dd factored out actor related game mechanics code into a separate class Marc Zinnschlag 2012-03-30 16:18:58 +0200
  • fad27d99e6 Update the actual sound volume with the position Chris Robinson 2012-03-30 07:10:34 -0700