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  • 4658ec276f increased the max size of the text of the dialogue gugus 2012-02-11 12:18:47 +0100
  • eee5d20809 a little fix gugus 2012-02-10 22:54:17 +0100
  • f1dc360720 added the script instruction addTopic gugus 2012-02-10 22:02:24 +0100
  • 554bf8e586 Improvement in the dialogue manager gugus 2012-02-10 22:01:31 +0100
  • 4fae3bd7c6 Merge pull request #3 from pvdk/config Lukasz Gromanowski 2012-02-10 12:50:58 -0800
  • eea8773be1 Changed the order of preference for the configuration files Pieter van der Kloet 2012-02-10 21:45:46 +0100
  • bc71fb47e0 minor fix Marc Zinnschlag 2012-02-10 21:24:33 +0100
  • 17b1546dc1 Changed the way screenshots are created (Bug #191) Pieter van der Kloet 2012-02-10 19:17:49 +0100
  • 94ab65f8bb fixe a compiling error? gugus 2012-02-10 16:21:04 +0100
  • ea8335a393 addTopic function gugus 2012-02-10 16:09:43 +0100
  • 4fcb721054 openengine update (physics crash workaround Marc Zinnschlag 2012-02-10 14:59:22 +0100
  • 4a188f2820 Merge remote branch 'gus/master' Marc Zinnschlag 2012-02-10 14:57:51 +0100
  • bb7730a708 Merge branch 'lightfix' Marc Zinnschlag 2012-02-10 14:55:52 +0100
  • 597e670eef corrected the light problem gugus 2012-02-08 00:32:22 +0100
  • 00ac2deefb Merge remote branch 'pvdk/cmakeogre' into cmakeogre Marc Zinnschlag 2012-02-10 14:36:34 +0100
  • b878c87ba8 Merge branch 'renderingfix' Marc Zinnschlag 2012-02-10 14:33:27 +0100
  • e7ef39cabc more improvements to dialogue filters. Some of them are still missing. gugus 2012-02-09 19:27:15 +0100
  • f76e0e1941 corrected the light problem gugus 2012-02-08 00:32:22 +0100
  • 7bf8497215 Fixed CMake problem with Ogre plugins path Pieter van der Kloet 2012-02-07 21:41:08 +0100
  • efe3a3fcbe Merge branch 'master' of https://github.com/zinnschlag/openmw into cmakeogre Pieter van der Kloet 2012-02-07 21:38:16 +0100
  • 9cc3af34e5 Removed composite maps, fixes to texture sizes and unloading Jacob Essex 2012-02-07 12:41:08 +0000
  • 8affa30ff1 magic commit that fixe the crash when activating collision after changing cell. To be faire, this commit should break the collision system... there must be something I don't understand with bullet ghost objects :p gugus 2012-02-06 23:15:19 +0100
  • c4e028effe fixing a faulty include Marc Zinnschlag 2012-02-06 10:48:58 +0100
  • 0b0254d30e spelling fix Marc Zinnschlag 2012-02-06 10:48:14 +0100
  • 784c6fe0ff some cleanup Marc Zinnschlag 2012-02-06 10:41:13 +0100
  • e1600d9a2a fixed movable object cleanup for ordinary objects Marc Zinnschlag 2012-02-06 10:29:18 +0100
  • c471aa950f re-enabled batching for statics; fixed a misplaced assert Marc Zinnschlag 2012-02-06 09:42:24 +0100
  • c65c160e7b finished connecting the dialogue GUI and the dialogue manager gugus 2012-02-05 12:25:23 +0100
  • abe38e5f87 Started to weire the dialogue manager and the dialogue GUI gugus 2012-02-05 10:54:56 +0100
  • df6d9c7fa4 Merge remote-tracking branch 'upstream/master' Nikolay Kasyanov 2012-02-04 13:50:08 +0400
  • ee02154805 lights without a mesh were not rendered Marc Zinnschlag 2012-02-04 10:48:15 +0100
  • 52a6605f10 Merge remote branch 'mirc/refactor_wm' into refactor_wm Marc Zinnschlag 2012-02-03 11:24:28 +0100
  • c447ea073c Merge branch 'cmakefix' into next Marc Zinnschlag 2012-02-03 10:31:16 +0100
  • 4bc7051741 Finished refactoring, brought CharacterCreation up to standards Cris Mihalache 2012-02-02 18:31:28 +0200
  • 472d88e2c5 Feature #162 - Need to create app bundle using CMake, not by hand WIP Nikolay Kasyanov 2012-02-01 20:48:13 +0400
  • c255c519e4 Replaced FindOGRE.cmake, this one looks for debug libraries too Pieter van der Kloet 2012-01-31 21:10:40 +0100
  • ed5892eb5c Finished moving the bulk of character creation code Cris Mihalache 2012-01-30 21:53:17 +0200
  • d17ba6ce19 Forgot the CharacterCreation files Cris Mihalache 2012-01-30 19:27:49 +0200
  • 4b758376be Created a class for char gen, and starting moving code to it Cris Mihalache 2012-01-30 16:38:43 +0200
  • 78b6ceabc7 Merge branch 'refdata' into equipment Marc Zinnschlag 2012-01-30 12:38:55 +0100
  • e19cea3e7b Merge branch 'refdata' into next Marc Zinnschlag 2012-01-30 12:38:35 +0100
  • a4785ffc4f minor fix Marc Zinnschlag 2012-01-30 12:38:13 +0100
  • 2d0e83a2cf Reversing changes Jason Hooks 2012-01-30 00:06:29 -0500
  • d2b3c1dbac Collision may be working correctly Jason Hooks 2012-01-29 18:13:43 -0500
  • 9c73fa6b6d Physics sort of fixed Jason Hooks 2012-01-29 17:50:51 -0500
  • 72c4f75212 Only install redist if it exists Alexander "Ace" Olofsson 2012-01-29 23:12:40 +0100
  • 4fe31fbd61 Simple windows packaging with CPack (NSIS) Alexander "Ace" Olofsson 2012-01-29 23:08:02 +0100
  • 705b2955a0 Feature #162 - Need to create app bundle using CMake, not by hand. In progress, working towards plugins support. Nikolay Kasyanov 2012-01-30 00:28:02 +0400
  • a301fc355e Feature #162 - Need to create app bundle using CMake, not by hand In progress. Still need to handle dynamically loaded libs (Ogre & Qt plugins) Nikolay Kasyanov 2012-01-29 23:28:05 +0400
  • cb95c82af2 Merge remote-tracking branch 'upstream/master' Nikolay Kasyanov 2012-01-29 23:39:36 +0400
  • 5a70f28f47 removed a warning Marc Zinnschlag 2012-01-29 20:29:02 +0100
  • b004e2479c Issue #133 Handle resources across multiple data directories - WIP Lukasz Gromanowski 2012-01-29 20:27:03 +0100
  • 81d0d58346 Merge remote branch 'mirc/master' into openengine Marc Zinnschlag 2012-01-29 20:25:11 +0100
  • daa8fb15ce Removed all physics-related code from Engine Cris Mihalache 2012-01-29 20:51:20 +0200
  • 6d4fa9274e Moved OpenEngine systems into their appropriate classes Cris Mihalache 2012-01-29 17:31:18 +0200
  • 1da519a914 Some cleanup Jason Hooks 2012-01-29 00:42:55 -0500
  • 5cbd256e1c "full" question support. Now needs to be linked with the dialogue Manager. gugus 2012-01-28 16:16:49 +0100
  • debec44b51 better colors (not perfect yet), and some basic question support (not finished yet). gugus 2012-01-28 16:08:22 +0100
  • 61dd1922b0 more specific cmake source file GLOBing Marc Zinnschlag 2012-01-28 14:16:25 +0100
  • 86f88bedae Issue #168 - Configuration cleanup Lukasz Gromanowski 2012-01-28 11:59:08 +0100
  • 0d7f39fcb5 Merge branch 'refdata' into next Marc Zinnschlag 2012-01-28 11:46:34 +0100
  • f2972b1ca0 turned ContainerStore from a template into a simple struct Marc Zinnschlag 2012-01-28 11:45:55 +0100
  • c5dee2c4fb Issue #168 - Configuration cleanup Lukasz Gromanowski 2012-01-28 09:49:09 +0100
  • a17c193f56 Merge remote branch 'pvdk/cmake' into cmake Marc Zinnschlag 2012-01-28 09:47:38 +0100
  • ea241d85ef Fixed some issues with the CMake files Pieter van der Kloet 2012-01-28 01:36:17 +0100
  • 8de6761a79 general cleanup Marc Zinnschlag 2012-01-27 15:11:02 +0100
  • c081160591 replaced container store in ref data with new custom data implementation Marc Zinnschlag 2012-01-27 14:55:58 +0100
  • f7cf5f9bef improved the dialogue GUI. Questions are still missing. gugus 2012-01-27 14:50:13 +0100
  • b0256cea34 replaced movement settings in ref data with new custom data implementation Marc Zinnschlag 2012-01-27 13:17:30 +0100
  • aa87bd4030 replaced creature stats in ref data with new custom data implementation Marc Zinnschlag 2012-01-26 11:35:47 +0100
  • f4b6caac59 Revert "Issue #178 - workaround for compilation problems with ogre 1.8.0." Lukasz Gromanowski 2012-01-26 00:14:03 +0100
  • 1d96b99532 Issue #168 - Configuration cleanup Lukasz Gromanowski 2012-01-25 23:55:43 +0100
  • c6761e3470 replaced NPC stats in ref data with new custom data implementation Marc Zinnschlag 2012-01-25 16:56:49 +0100
  • 6ada405af0 removing last bits of old D code Marc Zinnschlag 2012-01-25 16:08:55 +0100
  • 6de0847b86 Slightly better performance on animation Jason Hooks 2012-01-25 01:21:30 -0500
  • 46b8d3a83e Merge pull request #1 from corristo/terrain Yacoby 2012-01-24 05:41:24 -0800
  • 5e3e6f9165 Fixed some minor bugs, a cells terrain can now be rendered as 4 Ogre::Terrain objects, possibly giving a speed increase Jacob Essex 2012-01-24 13:29:31 +0000
  • ec6243dd77 fixed compilation problem with llvm clang: constant type explicitly set to float Nikolay Kasyanov 2012-01-24 16:01:29 +0400
  • baf9cff21d added customdata base class (issue #185) Marc Zinnschlag 2012-01-24 11:23:22 +0100
  • f14dc90b34 Merge branch 'animationfix' Marc Zinnschlag 2012-01-24 10:46:15 +0100
  • 4b6cd582a7 removed some redundant (and misplaced) functions Marc Zinnschlag 2012-01-24 10:45:40 +0100
  • 258ab0218a submodule update (issue #131) Marc Zinnschlag 2012-01-23 23:32:00 +0100
  • 6c7e5d00e4 Merge remote branch 'gus/master' into activation Marc Zinnschlag 2012-01-23 23:28:18 +0100
  • 6c15aec5e4 added some comments gugus 2012-01-23 22:16:08 +0100
  • 0a55fe0219 Fixed NPC activation. Might require some more work when NPC physic will be used. Note: some NPC seems to be smaller than other, but for now, the capsule shae size is the same for every NPC gugus 2012-01-23 21:49:51 +0100
  • cd0df082df Textures are now blended between cells and the texture blending functions are now more abstract Jacob Essex 2012-01-23 17:19:54 +0000
  • 26c328e73f added some more comments to avoid further confusion Marc Zinnschlag 2012-01-23 14:55:00 +0100
  • 16bc374921 animation updates were hooked up to the wrong update function Marc Zinnschlag 2012-01-23 14:33:06 +0100
  • 3a1d7b7864 Huge Water Jason Hooks 2012-01-22 19:24:35 -0500
  • e1aba44da6 Switching cells in exterior works Jason Hooks 2012-01-22 16:38:10 -0500
  • ec94ecacaf Zinis branch merge Jason Hooks 2012-01-22 15:02:38 -0500
  • 1b1ce48502 Now terrain manager donesn't try to load terrain for interiors Nikolay Kasyanov 2012-01-22 20:20:12 +0400
  • 841bdded76 Merge branch 'mwregistry' of https://github.com/swick/openmw into swick-mwregistry Lukasz Gromanowski 2012-01-22 14:58:40 +0100
  • 7439c83623 Added custom copy-constructor, assignment-operator and destructor for RefData Marc Zinnschlag 2012-01-22 11:20:05 +0100
  • 6a88133178 Split refdata.hpp in a hpp and a cpp file Marc Zinnschlag 2012-01-22 11:00:40 +0100
  • a0838369b2 Very basic exterior water Jason Hooks 2012-01-21 20:05:08 -0500
  • 637302fc87 Added blended textures to the terrain Jacob Essex 2012-01-21 17:59:12 +0000
  • 18108c02a7 Merge of corristo's terrain rendering and fixes so that the terrain is correctly positioned and rendered Jacob Essex 2012-01-21 16:59:08 +0000
  • 406897aa64 Issue #168 - Configuration cleanup - WIP Lukasz Gromanowski 2012-01-21 17:58:49 +0100
  • bf09762b6a Ground showing up Jason Hooks 2012-01-20 19:50:42 -0500