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openmw/apps/openmw/mwrender
Alexei Kotov 195599c13c Don't update head animation if the animation is paused (#7980) 2 days ago
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.gitignore directory structure reorganisation (still missing the mangle stuff) 14 years ago
actoranimation.cpp Fix weapon sheathing for non-nif meshes 2 months ago
actoranimation.hpp Fix and prevent -Wextra-semi warning 2 years ago
actorspaths.cpp Apply clang-format to code base 2 years ago
actorspaths.hpp Use "" to quote apps/openmw includes and remove unused 4 months ago
actorutil.cpp Fix weapon sheathing for non-nif meshes 2 months ago
actorutil.hpp Fix weapon sheathing for non-nif meshes 2 months ago
animation.cpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 1 month ago
animation.hpp Fix AnimState initialization 3 weeks ago
animationpriority.hpp Lua: Animation bindings 4 months ago
blendmask.hpp Lua: Animation bindings 4 months ago
bonegroup.hpp Lua: Animation bindings 4 months ago
bulletdebugdraw.cpp Do not copy osg::ref_ptr when possible 10 months ago
bulletdebugdraw.hpp Fix and prevent -Wextra-semi warning 2 years ago
camera.cpp Add option to use camera as sound listener 3 months ago
camera.hpp Add option to use camera as sound listener 3 months ago
cell.hpp Fix and prevent -Wextra-semi warning 2 years ago
characterpreview.cpp Affect correct texture units when disabling shadows for stateset 3 months ago
characterpreview.hpp Apply clang-format to code base 2 years ago
creatureanimation.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 4 months ago
creatureanimation.hpp Correct xnif use for creatures 1 year ago
distortion.cpp support postprocess distortion 5 months ago
distortion.hpp support postprocess distortion 5 months ago
effectmanager.cpp Avoid using osg::ref_ptr when reference is enough 5 months ago
effectmanager.hpp Apply clang-format to code base 2 years ago
esm4npcanimation.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 4 months ago
esm4npcanimation.hpp Make traits and base data optional for ESM4 NPC 5 months ago
fogmanager.cpp Use "" to quote apps/openmw includes and remove unused 4 months ago
fogmanager.hpp Use settings values for Fog settings 11 months ago
globalmap.cpp Use std::move() in /apps/openmw 4 months ago
globalmap.hpp Remove unused field 5 months ago
groundcover.cpp Report more stats from caches 2 months ago
groundcover.hpp Apply clang-format to code base 2 years ago
landmanager.cpp Report more stats from caches 2 months ago
landmanager.hpp Split ESM headers 2 weeks ago
localmap.cpp Affect correct texture units when disabling shadows for stateset 3 months ago
localmap.hpp Update cell local map on different neighbour cells 1 year ago
luminancecalculator.cpp Use move semantics for osg::ref_ptr 4 months ago
luminancecalculator.hpp consistent average scene luminance 6 months ago
navmesh.cpp Parse navmesh render mode on reading settings 8 months ago
navmesh.hpp Parse navmesh render mode on reading settings 8 months ago
npcanimation.cpp Don't update head animation if the animation is paused (#7980) 2 days ago
npcanimation.hpp Support not only StringRefId for checking first person body part 1 year ago
objectpaging.cpp Iterate over smaller container when removing blacklisted refs 2 weeks ago
objectpaging.hpp Replace `const ESM::RefNum&` -> `ESM::RefNum` 8 months ago
objects.cpp Use move semantics for osg::ref_ptr 4 months ago
objects.hpp Don't use xkf if xnif is merely the base model (bug #5371) 1 year ago
pathgrid.cpp Use proper cell size for ESM4 cells in CoordinateConverter 9 months ago
pathgrid.hpp Apply clang-format to code base 2 years ago
pingpongcanvas.cpp Add a missing assertion 4 months ago
pingpongcanvas.hpp Add missing initialization 4 months ago
pingpongcull.cpp [renderer] render scene exclusively to fbo 7 months ago
pingpongcull.hpp Apply clang-format to code base 2 years ago
postprocessor.cpp Consistently avoid null pointer dereferencing in postprocessor (#7587) 2 months ago
postprocessor.hpp support postprocess distortion 5 months ago
precipitationocclusion.cpp Update PrecipitationOccluder only when there is precipitation 4 months ago
precipitationocclusion.hpp Update PrecipitationOccluder only when there is precipitation 4 months ago
recastmesh.cpp Apply clang-format to code base 2 years ago
recastmesh.hpp Apply clang-format to code base 2 years ago
renderbin.hpp support postprocess distortion 5 months ago
renderinginterface.hpp Apply clang-format to code base 2 years ago
renderingmanager.cpp Convert water/ripple defines to camelCase 1 month ago
renderingmanager.hpp Merge branch 'debugdrawdebugged' into 'master' 3 months ago
rendermode.hpp Support recast mesh rendering 4 years ago
ripples.cpp Convert water/ripple defines to camelCase 1 month ago
ripples.hpp Update ripples surface only when there is need to do so 3 months ago
ripplesimulation.cpp Support MaxNumberRipples setting (#7795) 4 months ago
ripplesimulation.hpp Support MaxNumberRipples setting (#7795) 4 months ago
rotatecontroller.cpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 1 month ago
rotatecontroller.hpp Apply clang-format to code base 2 years ago
screenshotmanager.cpp Use the right shader for 360-degree screenshots 2 months ago
screenshotmanager.hpp Apply clang-format to code base 2 years ago
sky.cpp Restructure colormasks at higher level 2 months ago
sky.hpp Correct base cloud speed, support Timescale Clouds fallback setting (#7792) 4 months ago
skyutil.cpp Restructure colormasks at higher level 2 months ago
skyutil.hpp Support playing ambient and rain weather SFX at the same time (bug #7761) 4 months ago
terrainstorage.cpp Use parent worldspace terrain when requested 8 months ago
terrainstorage.hpp Move esm3terrain to esmterrain 9 months ago
transparentpass.cpp Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP 11 months ago
transparentpass.hpp [Multiview] Fix transparent pass and vertex shader 1 year ago
util.cpp Avoid using osg::ref_ptr when reference is enough 5 months ago
util.hpp Avoid using osg::ref_ptr when reference is enough 5 months ago
vismask.hpp Apply clang-format to code base 2 years ago
water.cpp Don't flip the water normal map twice 1 month ago
water.hpp Use fallback weather ripple settings (bug #7292) 5 months ago
weaponanimation.cpp Split Class::getModel into Class::getCorrectedModel and Class::getModel so preloading can use string_view 4 months ago
weaponanimation.hpp Apply clang-format to code base 2 years ago