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openmw/components/detournavigator/tilebounds.hpp

73 lines
2.0 KiB
C++

#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_TILEBOUNDS_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_TILEBOUNDS_H
#include <components/misc/convert.hpp>
#include <osg/Vec2f>
#include <osg/Vec2i>
#include <BulletCollision/CollisionShapes/btCollisionShape.h>
#include <LinearMath/btTransform.h>
#include <algorithm>
#include <optional>
#include <tuple>
namespace DetourNavigator
{
struct TileBounds
{
osg::Vec2f mMin;
osg::Vec2f mMax;
};
inline auto tie(const TileBounds& value) noexcept
{
return std::tie(value.mMin, value.mMax);
}
inline bool operator<(const TileBounds& lhs, const TileBounds& rhs) noexcept
{
return tie(lhs) < tie(rhs);
}
inline bool operator==(const TileBounds& lhs, const TileBounds& rhs) noexcept
{
return tie(lhs) == tie(rhs);
}
inline bool operator!=(const TileBounds& lhs, const TileBounds& rhs) noexcept
{
return !(lhs == rhs);
}
inline std::optional<TileBounds> getIntersection(const TileBounds& a, const TileBounds& b) noexcept
{
const float minX = std::max(a.mMin.x(), b.mMin.x());
const float maxX = std::min(a.mMax.x(), b.mMax.x());
if (minX > maxX)
return std::nullopt;
const float minY = std::max(a.mMin.y(), b.mMin.y());
const float maxY = std::min(a.mMax.y(), b.mMax.y());
if (minY > maxY)
return std::nullopt;
return TileBounds{ osg::Vec2f(minX, minY), osg::Vec2f(maxX, maxY) };
}
inline TileBounds maxCellTileBounds(const osg::Vec2i& position, int size)
{
return TileBounds{ osg::Vec2f(position.x(), position.y()) * size,
osg::Vec2f(position.x() + 1, position.y() + 1) * size };
}
inline TileBounds makeObjectTileBounds(const btCollisionShape& shape, const btTransform& transform)
{
btVector3 aabbMin;
btVector3 aabbMax;
shape.getAabb(transform, aabbMin, aabbMax);
return TileBounds{ Misc::Convert::toOsgXY(aabbMin), Misc::Convert::toOsgXY(aabbMax) };
}
}
#endif