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openmw/components/esm3/debugprofile.hpp

45 lines
1.0 KiB
C++

#ifndef COMPONENTS_ESM_DEBUGPROFILE_H
#define COMPONENTS_ESM_DEBUGPROFILE_H
#include <string>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
struct DebugProfile
{
constexpr static RecNameInts sRecordId = REC_DBGP;
static constexpr std::string_view getRecordType() { return "DebugProfile"; }
enum Flags
{
Flag_Default = 1, // add to newly opened scene subviews
Flag_BypassNewGame = 2, // bypass regular game startup
Flag_Global = 4 // make available from main menu (i.e. not location specific)
};
uint32_t mRecordFlags;
RefId mId;
std::string mDescription;
std::string mScriptText;
uint32_t mFlags;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
/// Set record to default state (does not touch the ID).
void blank();
};
}
#endif