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openmw/components/esm3/loadfact.hpp

87 lines
2.3 KiB
C++

#ifndef OPENMW_ESM_FACT_H
#define OPENMW_ESM_FACT_H
#include <array>
#include <map>
#include <string>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Faction definitions
*/
// Requirements for each rank
struct RankData
{
int32_t mAttribute1, mAttribute2; // Attribute level
// Skill level (faction skills given in
// skillID below.) You need one skill at
// level 'mPrimarySkill' and two skills at level
// 'mFavouredSkill' to advance to this rank.
int32_t mPrimarySkill, mFavouredSkill;
int32_t mFactReaction; // Reaction from faction members
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
struct Faction
{
constexpr static RecNameInts sRecordId = REC_FACT;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Faction"; }
uint32_t mRecordFlags;
std::string mName;
RefId mId;
struct FADTstruct
{
// Which attributes we like
std::array<int32_t, 2> mAttribute;
std::array<RankData, 10> mRankData;
std::array<int32_t, 7> mSkills; // IDs of skills this faction require
// Each element will either contain an Skill index, or -1.
int32_t mIsHidden; // 1 - hidden from player
int32_t& getSkill(size_t index, bool ignored = false);
///< Throws an exception for invalid values of \a index.
int32_t getSkill(size_t index, bool ignored = false) const;
///< Throws an exception for invalid values of \a index.
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
}; // 240 bytes
FADTstruct mData;
// <Faction ID, Reaction>
std::map<ESM::RefId, int32_t> mReactions;
// Name of faction ranks (may be empty for NPC factions)
std::array<std::string, 10> mRanks;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID/index).
};
}
#endif