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87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
#ifndef OPENMW_ESM_FACT_H
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#define OPENMW_ESM_FACT_H
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#include <array>
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#include <map>
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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* Faction definitions
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*/
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// Requirements for each rank
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struct RankData
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{
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int32_t mAttribute1, mAttribute2; // Attribute level
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// Skill level (faction skills given in
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// skillID below.) You need one skill at
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// level 'mPrimarySkill' and two skills at level
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// 'mFavouredSkill' to advance to this rank.
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int32_t mPrimarySkill, mFavouredSkill;
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int32_t mFactReaction; // Reaction from faction members
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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struct Faction
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{
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constexpr static RecNameInts sRecordId = REC_FACT;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string_view getRecordType() { return "Faction"; }
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uint32_t mRecordFlags;
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std::string mName;
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RefId mId;
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struct FADTstruct
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{
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// Which attributes we like
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std::array<int32_t, 2> mAttribute;
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std::array<RankData, 10> mRankData;
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std::array<int32_t, 7> mSkills; // IDs of skills this faction require
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// Each element will either contain an Skill index, or -1.
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int32_t mIsHidden; // 1 - hidden from player
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int32_t& getSkill(size_t index, bool ignored = false);
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///< Throws an exception for invalid values of \a index.
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int32_t getSkill(size_t index, bool ignored = false) const;
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///< Throws an exception for invalid values of \a index.
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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}; // 240 bytes
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FADTstruct mData;
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// <Faction ID, Reaction>
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std::map<ESM::RefId, int32_t> mReactions;
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// Name of faction ranks (may be empty for NPC factions)
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std::array<std::string, 10> mRanks;
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void load(ESMReader& esm, bool& isDeleted);
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void save(ESMWriter& esm, bool isDeleted = false) const;
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void blank();
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///< Set record to default state (does not touch the ID/index).
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};
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}
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#endif
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