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78 lines
1.9 KiB
C++
78 lines
1.9 KiB
C++
#ifndef OPENMW_ESM_RACE_H
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#define OPENMW_ESM_RACE_H
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#include <array>
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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#include "spelllist.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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/*
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* Race definition
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*/
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struct Race
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{
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constexpr static RecNameInts sRecordId = REC_RACE;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string_view getRecordType() { return "Race"; }
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struct SkillBonus
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{
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int32_t mSkill; // SkillEnum
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int32_t mBonus;
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};
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enum Flags
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{
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Playable = 0x01,
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Beast = 0x02
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};
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struct RADTstruct
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{
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// List of skills that get a bonus
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std::array<SkillBonus, 7> mBonus;
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// Attribute values for male/female
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std::array<int32_t, 16> mAttributeValues;
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// The actual eye level height (in game units) is (probably) given
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// as 'height' times 128. This has not been tested yet.
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float mMaleHeight, mFemaleHeight, mMaleWeight, mFemaleWeight;
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int32_t mFlags; // 0x1 - playable, 0x2 - beast race
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int32_t getAttribute(ESM::RefId attribute, bool male) const;
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void setAttribute(ESM::RefId attribute, bool male, int32_t value);
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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}; // Size = 140 bytes
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RADTstruct mData;
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uint32_t mRecordFlags;
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std::string mName, mDescription;
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RefId mId;
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SpellList mPowers;
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void load(ESMReader& esm, bool& isDeleted);
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void save(ESMWriter& esm, bool isDeleted = false) const;
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void blank();
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///< Set record to default state (does not touch the ID/index).
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};
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}
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#endif
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