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openmw/components/esm3/loadregn.hpp

61 lines
1.5 KiB
C++

#ifndef OPENMW_ESM_REGN_H
#define OPENMW_ESM_REGN_H
#include <array>
#include <string>
#include <vector>
#include "components/esm/defs.hpp"
#include "components/esm/refid.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Region data
*/
struct Region
{
constexpr static RecNameInts sRecordId = REC_REGN;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Region"; }
struct WEATstruct
{
// These are probabilities that add up to 100
// Clear, Cloudy, Foggy, Overcast, Rain, Thunder, Ash, Blight, Snow, Blizzard
std::array<uint8_t, 10> mProbabilities;
}; // 10 bytes
// Reference to a sound that is played randomly in this region
struct SoundRef
{
ESM::RefId mSound;
uint8_t mChance;
};
WEATstruct mData;
int32_t mMapColor; // RGBA
uint32_t mRecordFlags;
// sleepList refers to a leveled list of creatures you can meet if
// you sleep outside in this region.
RefId mId, mSleepList;
std::string mName;
std::vector<SoundRef> mSoundList;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID/index).
};
}
#endif