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61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
#ifndef OPENMW_ESM_SPEL_H
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#define OPENMW_ESM_SPEL_H
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#include <string>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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#include "effectlist.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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struct Spell
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{
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constexpr static RecNameInts sRecordId = REC_SPEL;
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/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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static std::string_view getRecordType() { return "Spell"; }
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enum SpellType
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{
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ST_Spell = 0, // Normal spell, must be cast and costs mana
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ST_Ability = 1, // Inert ability, always in effect
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ST_Blight = 2, // Blight disease
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ST_Disease = 3, // Common disease
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ST_Curse = 4, // Curse (?)
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ST_Power = 5 // Power, can use once a day
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};
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enum Flags
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{
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F_Autocalc = 1, // Can be selected by NPC spells auto-calc
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F_PCStart = 2, // Can be selected by player spells auto-calc
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F_Always = 4 // Casting always succeeds
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};
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struct SPDTstruct
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{
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int32_t mType; // SpellType
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int32_t mCost; // Mana cost
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int32_t mFlags; // Flags
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};
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SPDTstruct mData;
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uint32_t mRecordFlags;
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std::string mName;
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RefId mId;
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EffectList mEffects;
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void load(ESMReader& esm, bool& isDeleted);
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void save(ESMWriter& esm, bool isDeleted = false) const;
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void blank();
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///< Set record to default state (does not touch the ID/index).
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};
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}
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#endif
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