You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw/components/esm3/loadweap.hpp

134 lines
3.3 KiB
C++

#ifndef OPENMW_ESM_WEAP_H
#define OPENMW_ESM_WEAP_H
#include <array>
#include <string>
#include "components/esm/refid.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
/*
* Weapon definition
*/
struct Weapon
{
constexpr static RecNameInts sRecordId = REC_WEAP;
/// Return a string descriptor for this record type. Currently used for debugging / error logs only.
static std::string_view getRecordType() { return "Weapon"; }
enum Type
{
First = -4,
PickProbe = -4,
HandToHand = -3,
Spell = -2,
None = -1,
ShortBladeOneHand = 0,
LongBladeOneHand = 1,
LongBladeTwoHand = 2,
BluntOneHand = 3,
BluntTwoClose = 4,
BluntTwoWide = 5,
SpearTwoWide = 6,
AxeOneHand = 7,
AxeTwoHand = 8,
MarksmanBow = 9,
MarksmanCrossbow = 10,
MarksmanThrown = 11,
Arrow = 12,
Bolt = 13,
Last = 13
};
enum AttackType
{
AT_Chop,
AT_Slash,
AT_Thrust
};
enum Flags
{
Magical = 0x01,
Silver = 0x02
};
struct WPDTstruct
{
float mWeight;
int32_t mValue;
int16_t mType;
uint16_t mHealth;
float mSpeed, mReach;
uint16_t mEnchant; // Enchantment points. The real value is mEnchant/10.f
std::array<unsigned char, 2> mChop, mSlash, mThrust; // Min and max
int32_t mFlags;
}; // 32 bytes
WPDTstruct mData;
uint32_t mRecordFlags;
RefId mId, mEnchant, mScript;
std::string mName, mModel, mIcon;
void load(ESMReader& esm, bool& isDeleted);
void save(ESMWriter& esm, bool isDeleted = false) const;
void blank();
///< Set record to default state (does not touch the ID).
};
struct WeaponType
{
enum Flags
{
TwoHanded = 0x01,
HasHealth = 0x02
};
enum Class
{
Melee = 0,
Ranged = 1,
Thrown = 2,
Ammo = 3
};
// std::string mDisplayName; // TODO: will be needed later for editor
std::string mShortGroup;
std::string mLongGroup;
ESM::RefId mSoundIdDown;
ESM::RefId mSoundIdUp;
std::string mAttachBone;
std::string mSheathingBone;
ESM::RefId mSkill;
Class mWeaponClass;
int mAmmoType;
int mFlags;
WeaponType(std::string shortGroup, std::string longGroup, const std::string& soundId, std::string attachBone,
std::string sheathingBone, ESM::RefId skill, Class weaponClass, int ammoType, int flags)
: mShortGroup(std::move(shortGroup))
, mLongGroup(std::move(longGroup))
, mSoundIdDown(ESM::RefId::stringRefId(soundId + " Down"))
, mSoundIdUp(ESM::RefId::stringRefId(soundId + " Up"))
, mAttachBone(std::move(attachBone))
, mSheathingBone(std::move(sheathingBone))
, mSkill(skill)
, mWeaponClass(weaponClass)
, mAmmoType(ammoType)
, mFlags(flags)
{
}
};
}
#endif