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56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
#ifndef COMPONENTS_ESM_MAGICEFFECTS_H
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#define COMPONENTS_ESM_MAGICEFFECTS_H
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#include <components/esm/refid.hpp>
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#include <map>
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#include <string>
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#include <tuple>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, saved games only
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struct MagicEffects
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{
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// <Effect Id, Base value, Modifier>
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std::map<int32_t, std::pair<int32_t, float>> mEffects;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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struct SummonKey
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{
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SummonKey(int32_t effectId, const ESM::RefId& sourceId, int32_t index)
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: mEffectId(effectId)
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, mSourceId(sourceId)
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, mEffectIndex(index)
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{
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}
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int32_t mEffectId;
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ESM::RefId mSourceId;
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int32_t mEffectIndex;
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};
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inline auto makeTupleRef(const SummonKey& value) noexcept
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{
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return std::tie(value.mEffectId, value.mSourceId, value.mEffectIndex);
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}
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inline bool operator==(const SummonKey& l, const SummonKey& r) noexcept
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{
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return makeTupleRef(l) == makeTupleRef(r);
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}
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inline bool operator<(const SummonKey& l, const SummonKey& r) noexcept
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{
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return makeTupleRef(l) < makeTupleRef(r);
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}
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}
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#endif
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