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openmw/components/esm3/player.hpp

44 lines
934 B
C++

#ifndef OPENMW_ESM_PLAYER_H
#define OPENMW_ESM_PLAYER_H
#include <string>
#include <components/esm/attr.hpp>
#include <components/esm/position.hpp>
#include "loadskil.hpp"
#include "npcstate.hpp"
namespace ESM
{
class ESMReader;
class ESMWriter;
// format 0, saved games only
struct Player
{
NpcState mObject;
RefId mCellId;
float mLastKnownExteriorPosition[3];
unsigned char mHasMark;
bool mSetWerewolfAcrobatics;
Position mMarkedPosition;
RefId mMarkedCell;
ESM::RefId mBirthsign;
int32_t mCurrentCrimeId;
int32_t mPaidCrimeId;
float mSaveAttributes[Attribute::Length];
float mSaveSkills[Skill::Length];
std::map<ESM::RefId, ESM::RefId> mPreviousItems; // previous equipped items, needed for bound spells
void load(ESMReader& esm);
void save(ESMWriter& esm) const;
};
}
#endif