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68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
#include "projectilestate.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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namespace ESM
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{
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void BaseProjectileState::save(ESMWriter& esm) const
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{
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esm.writeHNRefId("ID__", mId);
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esm.writeHNT("VEC3", mPosition);
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esm.writeHNT("QUAT", mOrientation);
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esm.writeHNT("ACTO", mActorId);
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}
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void BaseProjectileState::load(ESMReader& esm)
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{
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mId = esm.getHNRefId("ID__");
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esm.getHNT("VEC3", mPosition.mValues);
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esm.getHNT("QUAT", mOrientation.mValues);
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esm.getHNT(mActorId, "ACTO");
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}
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void MagicBoltState::save(ESMWriter& esm) const
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{
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BaseProjectileState::save(esm);
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esm.writeHNRefId("SPEL", mSpellId);
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esm.writeHNT("SPED", mSpeed);
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if (mItem.isSet())
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esm.writeFormId(mItem, true, "ITEM");
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}
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void MagicBoltState::load(ESMReader& esm)
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{
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BaseProjectileState::load(esm);
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mSpellId = esm.getHNRefId("SPEL");
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esm.getHNT(mSpeed, "SPED");
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if (esm.peekNextSub("ITEM"))
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mItem = esm.getFormId(true, "ITEM");
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if (esm.isNextSub("SLOT")) // for backwards compatibility
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esm.skipHSub();
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}
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void ProjectileState::save(ESMWriter& esm) const
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{
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BaseProjectileState::save(esm);
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esm.writeHNRefId("BOW_", mBowId);
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esm.writeHNT("VEL_", mVelocity);
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esm.writeHNT("STR_", mAttackStrength);
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}
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void ProjectileState::load(ESMReader& esm)
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{
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BaseProjectileState::load(esm);
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mBowId = esm.getHNRefId("BOW_");
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esm.getHNT("VEL_", mVelocity.mValues);
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mAttackStrength = 1.f;
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esm.getHNOT(mAttackStrength, "STR_");
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}
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}
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