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openmw/components/esm3/projectilestate.cpp

68 lines
1.7 KiB
C++

#include "projectilestate.hpp"
#include "esmreader.hpp"
#include "esmwriter.hpp"
namespace ESM
{
void BaseProjectileState::save(ESMWriter& esm) const
{
esm.writeHNRefId("ID__", mId);
esm.writeHNT("VEC3", mPosition);
esm.writeHNT("QUAT", mOrientation);
esm.writeHNT("ACTO", mActorId);
}
void BaseProjectileState::load(ESMReader& esm)
{
mId = esm.getHNRefId("ID__");
esm.getHNT("VEC3", mPosition.mValues);
esm.getHNT("QUAT", mOrientation.mValues);
esm.getHNT(mActorId, "ACTO");
}
void MagicBoltState::save(ESMWriter& esm) const
{
BaseProjectileState::save(esm);
esm.writeHNRefId("SPEL", mSpellId);
esm.writeHNT("SPED", mSpeed);
if (mItem.isSet())
esm.writeFormId(mItem, true, "ITEM");
}
void MagicBoltState::load(ESMReader& esm)
{
BaseProjectileState::load(esm);
mSpellId = esm.getHNRefId("SPEL");
esm.getHNT(mSpeed, "SPED");
if (esm.peekNextSub("ITEM"))
mItem = esm.getFormId(true, "ITEM");
if (esm.isNextSub("SLOT")) // for backwards compatibility
esm.skipHSub();
}
void ProjectileState::save(ESMWriter& esm) const
{
BaseProjectileState::save(esm);
esm.writeHNRefId("BOW_", mBowId);
esm.writeHNT("VEL_", mVelocity);
esm.writeHNT("STR_", mAttackStrength);
}
void ProjectileState::load(ESMReader& esm)
{
BaseProjectileState::load(esm);
mBowId = esm.getHNRefId("BOW_");
esm.getHNT("VEL_", mVelocity.mValues);
mAttackStrength = 1.f;
esm.getHNOT(mAttackStrength, "STR_");
}
}