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56 lines
1.0 KiB
C++
56 lines
1.0 KiB
C++
#ifndef OPENMW_ESM_PROJECTILESTATE_H
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#define OPENMW_ESM_PROJECTILESTATE_H
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#include <osg/Quat>
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#include <osg/Vec3f>
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#include "components/esm/quaternion.hpp"
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#include "components/esm/refid.hpp"
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#include "components/esm/vector3.hpp"
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#include "refnum.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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// format 0, savegames only
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struct BaseProjectileState
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{
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RefId mId;
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Vector3 mPosition;
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Quaternion mOrientation;
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int32_t mActorId;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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struct MagicBoltState : public BaseProjectileState
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{
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RefId mSpellId;
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float mSpeed;
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RefNum mItem;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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struct ProjectileState : public BaseProjectileState
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{
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RefId mBowId;
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Vector3 mVelocity;
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float mAttackStrength;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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