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58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#ifndef OPENMW_ESM_SPELLSTATE_H
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#define OPENMW_ESM_SPELLSTATE_H
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#include <map>
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#include <set>
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#include <string>
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#include <vector>
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#include "components/esm/defs.hpp"
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#include "components/esm/refid.hpp"
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#include "timestamp.hpp"
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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class RefId;
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// NOTE: spell ids must be lower case
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struct SpellState
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{
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struct CorprusStats
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{
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int32_t mWorsenings;
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TimeStamp mNextWorsening;
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};
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struct PermanentSpellEffectInfo
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{
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int32_t mId;
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int32_t mArg;
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float mMagnitude;
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};
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struct SpellParams
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{
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std::map<int32_t, float> mEffectRands; // <effect index, normalised random magnitude>
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std::set<int32_t> mPurgedEffects; // indices of purged effects
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};
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std::vector<ESM::RefId> mSpells;
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// FIXME: obsolete, used only for old saves
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std::map<ESM::RefId, SpellParams> mSpellParams;
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std::map<ESM::RefId, std::vector<PermanentSpellEffectInfo>> mPermanentSpellEffects;
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std::map<ESM::RefId, CorprusStats> mCorprusSpells;
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std::map<ESM::RefId, TimeStamp> mUsedPowers;
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ESM::RefId mSelectedSpell;
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void load(ESMReader& esm);
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void save(ESMWriter& esm) const;
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};
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}
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#endif
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