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143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
/*
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Copyright (C) 2015-2016, 2018-2020 cc9cii
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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cc9cii cc9c@iinet.net.au
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Much of the information on the data structures are based on the information
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from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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trial & error. See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_WRLD_H
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#define ESM4_WRLD_H
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <components/esm/defs.hpp>
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#include <components/esm/formid.hpp>
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#include "grid.hpp"
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namespace ESM4
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{
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class Reader;
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class Writer;
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struct World
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{
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enum WorldFlags // TES4 TES5
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{ // -------------------- -----------------
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WLD_Small = 0x01, // Small World Small World
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WLD_NoFastTravel = 0x02, // Can't Fast Travel Can't Fast Travel
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WLD_Oblivion = 0x04, // Oblivion worldspace
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WLD_NoLODWater = 0x08, // No LOD Water
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WLD_NoLandscpe = 0x10, // No LOD Water No Landscape
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WLD_NoSky = 0x20, // No Sky
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wLD_FixedDimension = 0x40, // Fixed Dimensions
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WLD_NoGrass = 0x80 // No Grass
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};
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enum UseFlags
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{
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UseFlag_Land = 0x01,
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UseFlag_LOD = 0x02,
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UseFlag_Map = 0x04,
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UseFlag_Water = 0x08,
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UseFlag_Climate = 0x10,
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UseFlag_Imagespace = 0x20, // Unused in TES5
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UseFlag_SkyCell = 0x40,
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// cc9cii: 0x80 == needs water adjustment? Set for WastelandNV
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};
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struct REFRcoord
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{
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ESM::FormId formId;
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std::int16_t unknown1;
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std::int16_t unknown2;
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};
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struct RNAMstruct
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{
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std::int16_t unknown1;
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std::int16_t unknown2;
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std::vector<REFRcoord> refrs;
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};
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// Map size struct, either 16 (old format) or 28 (new format) byte structure
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struct Map
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{
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std::uint32_t width; // usable width of the map
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std::uint32_t height; // usable height of the map
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std::int16_t NWcellX;
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std::int16_t NWcellY;
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std::int16_t SEcellX;
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std::int16_t SEcellY;
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float minHeight; // Camera Data (default 50000), new as of Skyrim 1.8, purpose is not yet known.
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float maxHeight; // Camera Data (default 80000)
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float initialPitch;
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};
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ESM::FormId mId; // from the header
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std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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std::string mEditorId;
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std::string mFullName;
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ESM::FormId mParent; // parent worldspace formid
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std::uint8_t mWorldFlags;
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ESM::FormId mClimate;
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ESM::FormId mWater;
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float mLandLevel;
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float mWaterLevel;
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Map mMap;
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std::int32_t mMinX;
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std::int32_t mMinY;
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std::int32_t mMaxX;
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std::int32_t mMaxY;
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// ------ TES4 only -----
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std::int32_t mSound; // 0 = no record, 1 = Public, 2 = Dungeon
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std::string mMapFile;
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// ------ TES5 only -----
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Grid mCenterCell;
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RNAMstruct mData;
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// ----------------------
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ESM::FormId mMusic;
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std::uint16_t mParentUseFlags{ 0 };
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// cache formId's of children (e.g. CELL, ROAD)
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std::vector<ESM::FormId> mCells;
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std::vector<ESM::FormId> mRoads;
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void load(ESM4::Reader& reader);
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// void save(ESM4::Writer& writer) const;
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static constexpr ESM::RecNameInts sRecordId = ESM::REC_WRLD4;
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};
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}
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#endif // ESM4_WRLD_H
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