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openmw/components/lua
Alexei Kotov 6515fdd73f Handle zero length Lua storage files more gracefully (#7823) 1 month ago
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shapes Expose game object's bounding box in lua api 12 months ago
asyncpackage.cpp Move local variables 2 months ago
asyncpackage.hpp Simplify and fix the storage subscribe test 3 months ago
configuration.cpp Draft: add new type of Lua scripts - menu scripts 6 months ago
configuration.hpp Draft: add new type of Lua scripts - menu scripts 6 months ago
inputactions.cpp Coverity defects 4 months ago
inputactions.hpp Coverity defects 4 months ago
l10n.cpp Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 1 year ago
l10n.hpp Update Lua profiler; add ability to run OpenMW with old LuaJit that doesn't allow custom allocator (Lua profiler will be disabled in this case) 1 year ago
luastate.cpp Fix loadVFS error handling 3 months ago
luastate.hpp Test LuaUtil::safeGet preventing crash 3 months ago
scriptscontainer.cpp Fixes for a whole bunch of warnings 2 months ago
scriptscontainer.hpp Avoid making engine handler methods public 4 months ago
serialization.cpp Use LuaUtil::cast for casting sol::object to prevent crashing on type mismatch in Lua scripts. 1 year ago
serialization.hpp Apply clang-format to code base 2 years ago
storage.cpp Handle zero length Lua storage files more gracefully (#7823) 1 month ago
storage.hpp Add a storage mode to drop section on game exit 2 months ago
utf8.cpp Fixes for a whole bunch of warnings 2 months ago
utf8.hpp utf8.char 9 months ago
utilpackage.cpp Minor API inconsistencies 5 months ago
utilpackage.hpp Lua: change obj.rotation from Euler angles to Quaternion 11 months ago
yamlloader.cpp Do not use an inner namespace 2 months ago
yamlloader.hpp Do not use an inner namespace 2 months ago