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openmw/components/lua/configuration.hpp

58 lines
2.0 KiB
C++

#ifndef COMPONENTS_LUA_CONFIGURATION_H
#define COMPONENTS_LUA_CONFIGURATION_H
#include <map>
#include <optional>
#include <components/esm/luascripts.hpp>
#include <components/esm3/refnum.hpp>
#include <components/vfs/pathutil.hpp>
namespace LuaUtil
{
using ScriptIdsWithInitializationData = std::map<int, std::string_view>;
class ScriptsConfiguration
{
public:
void init(ESM::LuaScriptsCfg);
size_t size() const { return mScripts.size(); }
const ESM::LuaScriptCfg& operator[](int id) const { return mScripts[id]; }
std::optional<int> findId(VFS::Path::NormalizedView path) const;
bool isCustomScript(int id) const { return mScripts[id].mFlags & ESM::LuaScriptCfg::sCustom; }
ScriptIdsWithInitializationData getMenuConf() const { return getConfByFlag(ESM::LuaScriptCfg::sMenu); }
ScriptIdsWithInitializationData getGlobalConf() const { return getConfByFlag(ESM::LuaScriptCfg::sGlobal); }
ScriptIdsWithInitializationData getPlayerConf() const { return getConfByFlag(ESM::LuaScriptCfg::sPlayer); }
ScriptIdsWithInitializationData getLocalConf(
uint32_t type, const ESM::RefId& recordId, ESM::RefNum refnum) const;
private:
ScriptIdsWithInitializationData getConfByFlag(ESM::LuaScriptCfg::Flags flag) const;
std::vector<ESM::LuaScriptCfg> mScripts;
std::map<VFS::Path::Normalized, int, std::less<>> mPathToIndex;
struct DetailedConf
{
int mScriptId;
bool mAttach;
std::string_view mInitializationData;
};
std::map<uint32_t, std::vector<int>> mScriptsPerType;
std::map<ESM::RefId, std::vector<DetailedConf>, std::less<>> mScriptsPerRecordId;
std::map<ESM::RefNum, std::vector<DetailedConf>> mScriptsPerRefNum;
};
// Parse ESM::LuaScriptsCfg from text and add to `cfg`.
void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data);
std::string scriptCfgToString(const ESM::LuaScriptCfg& script);
}
#endif // COMPONENTS_LUA_CONFIGURATION_H