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58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
#ifndef COMPONENTS_LUA_CONFIGURATION_H
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#define COMPONENTS_LUA_CONFIGURATION_H
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#include <map>
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#include <optional>
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#include <components/esm/luascripts.hpp>
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#include <components/esm3/refnum.hpp>
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#include <components/vfs/pathutil.hpp>
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namespace LuaUtil
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{
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using ScriptIdsWithInitializationData = std::map<int, std::string_view>;
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class ScriptsConfiguration
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{
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public:
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void init(ESM::LuaScriptsCfg);
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size_t size() const { return mScripts.size(); }
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const ESM::LuaScriptCfg& operator[](int id) const { return mScripts[id]; }
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std::optional<int> findId(VFS::Path::NormalizedView path) const;
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bool isCustomScript(int id) const { return mScripts[id].mFlags & ESM::LuaScriptCfg::sCustom; }
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ScriptIdsWithInitializationData getMenuConf() const { return getConfByFlag(ESM::LuaScriptCfg::sMenu); }
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ScriptIdsWithInitializationData getGlobalConf() const { return getConfByFlag(ESM::LuaScriptCfg::sGlobal); }
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ScriptIdsWithInitializationData getPlayerConf() const { return getConfByFlag(ESM::LuaScriptCfg::sPlayer); }
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ScriptIdsWithInitializationData getLocalConf(
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uint32_t type, const ESM::RefId& recordId, ESM::RefNum refnum) const;
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private:
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ScriptIdsWithInitializationData getConfByFlag(ESM::LuaScriptCfg::Flags flag) const;
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std::vector<ESM::LuaScriptCfg> mScripts;
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std::map<VFS::Path::Normalized, int, std::less<>> mPathToIndex;
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struct DetailedConf
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{
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int mScriptId;
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bool mAttach;
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std::string_view mInitializationData;
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};
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std::map<uint32_t, std::vector<int>> mScriptsPerType;
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std::map<ESM::RefId, std::vector<DetailedConf>, std::less<>> mScriptsPerRecordId;
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std::map<ESM::RefNum, std::vector<DetailedConf>> mScriptsPerRefNum;
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};
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// Parse ESM::LuaScriptsCfg from text and add to `cfg`.
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void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data);
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std::string scriptCfgToString(const ESM::LuaScriptCfg& script);
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}
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#endif // COMPONENTS_LUA_CONFIGURATION_H
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