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openmw/components/sceneutil/extradata.cpp

92 lines
3.2 KiB
C++

#include "extradata.hpp"
#include <unordered_set>
#include <osg/Node>
#include <osg/ValueObject>
#include <osgParticle/ParticleSystem>
#include <yaml-cpp/yaml.h>
#include <components/misc/osguservalues.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/resource/scenemanager.hpp>
#include <components/sceneutil/depth.hpp>
#include <components/shader/shadermanager.hpp>
namespace SceneUtil
{
void setupSoftEffect(osg::Node& node, float size, bool falloff, float falloffDepth)
{
static const osg::ref_ptr<SceneUtil::AutoDepth> depth
= new SceneUtil::AutoDepth(osg::Depth::LEQUAL, 0, 1, false);
osg::StateSet* stateset = node.getOrCreateStateSet();
stateset->addUniform(new osg::Uniform("particleSize", size));
stateset->addUniform(new osg::Uniform("particleFade", falloff));
stateset->addUniform(new osg::Uniform("softFalloffDepth", falloffDepth));
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
node.setUserValue(Misc::OsgUserValues::sXSoftEffect, true);
}
void setupDistortion(osg::Node& node, float distortionStrength)
{
static const osg::ref_ptr<SceneUtil::AutoDepth> depth
= new SceneUtil::AutoDepth(osg::Depth::ALWAYS, 0, 1, false);
osg::StateSet* stateset = node.getOrCreateStateSet();
stateset->setNestRenderBins(false);
stateset->setRenderBinDetails(14, "Distortion", osg::StateSet::OVERRIDE_PROTECTED_RENDERBIN_DETAILS);
stateset->addUniform(new osg::Uniform("distortionStrength", distortionStrength));
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
}
void ProcessExtraDataVisitor::apply(osg::Node& node)
{
if (!mSceneMgr->getSoftParticles())
return;
std::string source;
constexpr float defaultFalloffDepth = 300.f; // arbitrary value that simply looks good with common cases
if (node.getUserValue(Misc::OsgUserValues::sExtraData, source) && !source.empty())
{
YAML::Node root = YAML::Load(source);
for (const auto& it : root["shader"])
{
std::string key = it.first.as<std::string>();
if (key == "soft_effect")
{
auto size = it.second["size"].as<float>(45.f);
auto falloff = it.second["falloff"].as<bool>(false);
auto falloffDepth = it.second["falloffDepth"].as<float>(defaultFalloffDepth);
setupSoftEffect(node, size, falloff, falloffDepth);
}
else if (key == "distortion")
{
auto strength = it.second["strength"].as<float>(0.1f);
setupDistortion(node, strength);
}
}
node.setUserValue(Misc::OsgUserValues::sExtraData, std::string{});
}
else if (osgParticle::ParticleSystem* partsys = dynamic_cast<osgParticle::ParticleSystem*>(&node))
{
setupSoftEffect(
node, partsys->getDefaultParticleTemplate().getSizeRange().maximum, false, defaultFalloffDepth);
}
traverse(node);
}
}