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openmw/components/sceneutil
AnyOldName3 ee3d012a6a Use CLAMP_TO_EDGE for shadows
Partially mitigates https://gitlab.com/OpenMW/openmw/-/issues/7944

The border was necessary in the olden days when the FFP might have shadows, but they require shaders now.
3 days ago
..
agentpath.cpp Apply clang-format to code base 2 years ago
agentpath.hpp Apply clang-format to code base 2 years ago
attach.cpp CopyRigVisitor: don't copy unskinned geometry (bug #5280) 7 months ago
attach.hpp Apply clang-format to code base 2 years ago
clearcolor.hpp Fix and prevent -Wextra-semi warning 2 years ago
clone.cpp Apply clang-format to code base 2 years ago
clone.hpp Apply clang-format to code base 2 years ago
color.cpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
color.hpp Revert "Merge branch 'fix_macos_build' into 'master'" 2 years ago
controller.cpp Move some objects instead of copying 9 months ago
controller.hpp Apply clang-format to code base 2 years ago
cullsafeboundsvisitor.hpp lua - fix bounding box once and for all 10 months ago
depth.cpp Get the GLExtensions instance when a context is created 2 months ago
depth.hpp Apply clang-format to code base 2 years ago
detourdebugdraw.cpp Apply clang-format to code base 2 years ago
detourdebugdraw.hpp Apply clang-format to code base 2 years ago
extradata.cpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 4 weeks ago
extradata.hpp support postprocess distortion 4 months ago
glextensions.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2 months ago
glextensions.hpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2 months ago
keyframe.hpp Remove unused includes 2 years ago
lightcommon.cpp moved light common to its own file 1 year ago
lightcommon.hpp Minor header cleanup 1 year ago
lightcontroller.cpp Support point specular lighting (#6188) 6 months ago
lightcontroller.hpp Apply clang-format to code base 2 years ago
lightingmethod.hpp Use settings values for Shaders settings 7 months ago
lightmanager.cpp Accept that it's too much work to defer light manager creation in the CS and instead use something akin to the old approach 2 months ago
lightmanager.hpp Use settings values for Shaders settings 7 months ago
lightutil.cpp Support point specular lighting (#6188) 6 months ago
lightutil.hpp moved light common to its own file 1 year ago
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 1 year ago
morphgeometry.hpp Apply clang-format to code base 2 years ago
mwshadowtechnique.cpp Use CLAMP_TO_EDGE for shadows 3 days ago
mwshadowtechnique.hpp Don't use FFP-friendly texture image units for shadow maps 1 year ago
navmesh.cpp Apply clang-format to code base 2 years ago
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 2 years ago
nodecallback.hpp Apply clang-format to code base 2 years ago
optimizer.cpp Disable clang-format for files that should have minimal diff with OSG 2 years ago
optimizer.hpp Disable clang-format for files that should have minimal diff with OSG 2 years ago
osgacontroller.cpp getTranslation/getTransformForNode refactor, unit tests 2 weeks ago
osgacontroller.hpp Move bone rename logic to ColladaDescriptionVisitor, undo formatting/refactoring 4 weeks ago
pathgridutil.cpp Refactor pathgrid indices to use size_t instead of int 1 year ago
pathgridutil.hpp Apply clang-format to code base 2 years ago
positionattitudetransform.cpp Apply clang-format to code base 2 years ago
positionattitudetransform.hpp Add META_Node to clang-format StatementMacros 2 years ago
recastmesh.cpp Apply clang-format to code base 2 years ago
recastmesh.hpp Apply clang-format to code base 2 years ago
riggeometry.cpp Streamline passing influence data to skinning 5 months ago
riggeometry.hpp Streamline passing influence data to skinning 5 months ago
riggeometryosgaextension.cpp Do not copy osg::ref_ptr when possible 9 months ago
riggeometryosgaextension.hpp Fix and prevent -Wextra-semi warning 2 years ago
rtt.cpp Use settings values for Shaders settings 7 months ago
rtt.hpp Use settings values for Shaders settings 7 months ago
screencapture.cpp Localize screenshot messages 3 months ago
screencapture.hpp Apply clang-format to code base 2 years ago
serialize.cpp Try to uncursify DebugDrawer scene representation 3 months ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 7 years ago
shadow.cpp Remove allow shadow map overlap setting (#7939) 5 days ago
shadow.hpp Affect correct texture units when disabling shadows for stateset 2 months ago
shadowsbin.cpp Apply clang-format to code base 2 years ago
shadowsbin.hpp Apply clang-format to code base 2 years ago
skeleton.cpp Prefer the earliest eponymous nodes in skeletons (bug #3842) 1 year ago
skeleton.hpp Add META_Node to clang-format StatementMacros 2 years ago
statesetupdater.cpp /components/ code should not access the stereo manager without checking whether or not stereo is enabled first. Stereo component code should not read settings itself, but rather take settings as parameters. 1 year ago
statesetupdater.hpp Apply clang-format to code base 2 years ago
textkeymap.hpp Filter evade directions by supported animations 9 months ago
unrefqueue.cpp First pass with include-what-you-use 2 years ago
unrefqueue.hpp First pass with include-what-you-use 2 years ago
util.cpp Generalize unsized pixel format computation 2 weeks ago
util.hpp Generalize unsized pixel format computation 2 weeks ago
visitor.cpp Replace osgAnimation bone underscore naming at load time, map bone instances, reset root bone transform each frame 4 weeks ago
visitor.hpp .nif check, matrix mult feedback, auto usage, reuse NodeMap typedef 3 weeks ago
waterutil.cpp Apply clang-format to code base 2 years ago
waterutil.hpp refactor and fix wobbly shores 3 years ago
workqueue.cpp Apply clang-format to code base 2 years ago
workqueue.hpp First pass with include-what-you-use 2 years ago
writescene.cpp Apply clang-format to code base 2 years ago
writescene.hpp Make sure all paths are passed as std::filesystem::path instead of std::string where possible. 2 years ago