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192 lines
6.7 KiB
C++
192 lines
6.7 KiB
C++
#include <components/sceneutil/osgacontroller.hpp>
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#include <osg/MatrixTransform>
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#include <osg/Node>
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#include <osg/NodeVisitor>
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#include <osg/ref_ptr>
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#include <osgAnimation/Animation>
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#include <osgAnimation/Channel>
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#include <osgAnimation/Sampler>
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#include <osgAnimation/UpdateMatrixTransform>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <components/resource/animation.hpp>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/keyframe.hpp>
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namespace SceneUtil
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{
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LinkVisitor::LinkVisitor()
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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{
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mAnimation = nullptr;
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}
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void LinkVisitor::link(osgAnimation::UpdateMatrixTransform* umt)
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{
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const osgAnimation::ChannelList& channels = mAnimation->getChannels();
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for (const auto& channel : channels)
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{
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const std::string& channelName = channel->getName();
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const std::string& channelTargetName = channel->getTargetName();
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if (channelTargetName != umt->getName())
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continue;
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// check if we can link a StackedTransformElement to the current Channel
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for (const auto& stackedTransform : umt->getStackedTransforms())
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{
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osgAnimation::StackedTransformElement* element = stackedTransform.get();
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if (element && !element->getName().empty() && channelName == element->getName())
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{
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osgAnimation::Target* target = element->getOrCreateTarget();
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if (target)
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{
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channel->setTarget(target);
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}
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}
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}
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}
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}
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void LinkVisitor::setAnimation(Resource::Animation* animation)
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{
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mAnimation = animation;
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}
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void LinkVisitor::apply(osg::Node& node)
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{
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osg::Callback* cb = node.getUpdateCallback();
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while (cb)
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{
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osgAnimation::UpdateMatrixTransform* umt = dynamic_cast<osgAnimation::UpdateMatrixTransform*>(cb);
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if (umt)
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if (Misc::StringUtils::lowerCase(node.getName()) != "bip01")
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link(umt);
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cb = cb->getNestedCallback();
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}
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if (node.getNumChildrenRequiringUpdateTraversal())
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traverse(node);
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}
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OsgAnimationController::OsgAnimationController(const OsgAnimationController& copy, const osg::CopyOp& copyop)
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: osg::Object(copy, copyop)
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, SceneUtil::KeyframeController(copy)
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, SceneUtil::NodeCallback<OsgAnimationController>(copy, copyop)
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, mEmulatedAnimations(copy.mEmulatedAnimations)
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{
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mLinker = nullptr;
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for (const auto& mergedAnimationTrack : copy.mMergedAnimationTracks)
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{
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Resource::Animation* copiedAnimationTrack
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= static_cast<Resource::Animation*>(mergedAnimationTrack.get()->clone(copyop));
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mMergedAnimationTracks.emplace_back(copiedAnimationTrack);
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}
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}
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osg::Matrixf OsgAnimationController::getTransformForNode(float time, const std::string_view name) const
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{
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std::string animationName;
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float newTime = time;
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// Find the correct animation based on time
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for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
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{
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if (time >= emulatedAnimation.mStartTime && time <= emulatedAnimation.mStopTime)
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{
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newTime = time - emulatedAnimation.mStartTime;
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animationName = emulatedAnimation.mName;
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break;
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}
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}
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// Find the bone's transform track in animation
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for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
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{
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if (mergedAnimationTrack->getName() != animationName)
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continue;
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const osgAnimation::ChannelList& channels = mergedAnimationTrack->getChannels();
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for (const auto& channel : channels)
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{
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if (!Misc::StringUtils::ciEqual(name, channel->getTargetName()) || channel->getName() != "transform")
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continue;
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if (osgAnimation::MatrixLinearSampler* templateSampler
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= dynamic_cast<osgAnimation::MatrixLinearSampler*>(channel->getSampler()))
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{
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osg::Matrixf matrix;
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templateSampler->getValueAt(newTime, matrix);
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return matrix;
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}
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}
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}
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return osg::Matrixf::identity();
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}
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osg::Vec3f OsgAnimationController::getTranslation(float time) const
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{
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return getTransformForNode(time, "bip01").getTrans();
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}
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void OsgAnimationController::update(float time, const std::string& animationName)
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{
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for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
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{
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if (mergedAnimationTrack->getName() == animationName)
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mergedAnimationTrack->update(time);
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}
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}
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void OsgAnimationController::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (hasInput())
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{
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if (mNeedToLink)
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{
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for (const auto& mergedAnimationTrack : mMergedAnimationTracks)
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{
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if (!mLinker.valid())
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mLinker = new LinkVisitor();
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mLinker->setAnimation(mergedAnimationTrack);
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node->accept(*mLinker);
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}
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mNeedToLink = false;
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}
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float time = getInputValue(nv);
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for (const EmulatedAnimation& emulatedAnimation : mEmulatedAnimations)
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{
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if (time > emulatedAnimation.mStartTime && time < emulatedAnimation.mStopTime)
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{
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update(time - emulatedAnimation.mStartTime, emulatedAnimation.mName);
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}
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}
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// Reset the transform of this node to whats in the animation
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// we force this here because downstream some code relies on the bone having a non-modified transform
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// as this is how the NIF controller behaves. RotationController is a good example of this.
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// Without this here, it causes osgAnimation skeletons to spin wildly
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static_cast<osg::MatrixTransform*>(node)->setMatrix(getTransformForNode(time, node->getName()));
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}
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traverse(node, nv);
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}
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void OsgAnimationController::setEmulatedAnimations(const std::vector<EmulatedAnimation>& emulatedAnimations)
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{
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mEmulatedAnimations = emulatedAnimations;
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}
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void OsgAnimationController::addMergedAnimationTrack(osg::ref_ptr<Resource::Animation> animationTrack)
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{
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mMergedAnimationTracks.emplace_back(animationTrack);
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}
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}
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