mirror of https://github.com/OpenMW/openmw.git
You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
74 lines
2.6 KiB
C++
74 lines
2.6 KiB
C++
#ifndef OPENMW_COMPONENTS_OSGAEXTENSION_RIGGEOMETRY_H
|
|
#define OPENMW_COMPONENTS_OSGAEXTENSION_RIGGEOMETRY_H
|
|
|
|
#include <array>
|
|
|
|
#include <osg/Drawable>
|
|
#include <osgAnimation/RigGeometry>
|
|
|
|
#include <osg/NodeVisitor>
|
|
|
|
namespace SceneUtil
|
|
{
|
|
/// @brief Custom RigGeometry-class for osgAnimation-formats (collada)
|
|
class OsgaRigGeometry : public osgAnimation::RigGeometry
|
|
{
|
|
public:
|
|
OsgaRigGeometry();
|
|
|
|
OsgaRigGeometry(const osgAnimation::RigGeometry& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
|
|
|
OsgaRigGeometry(const OsgaRigGeometry& copy, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
|
|
|
META_Object(SceneUtil, OsgaRigGeometry)
|
|
|
|
void computeMatrixFromRootSkeleton(osg::MatrixList mtxList);
|
|
};
|
|
|
|
/// @brief OpenMW-compatible double buffered static datavariance version of osgAnimation::RigGeometry
|
|
/// This class is based on osgAnimation::RigGeometry and SceneUtil::RigGeometry
|
|
class RigGeometryHolder : public osg::Drawable
|
|
{
|
|
public:
|
|
RigGeometryHolder();
|
|
|
|
RigGeometryHolder(const RigGeometryHolder& copy, const osg::CopyOp& copyop);
|
|
|
|
RigGeometryHolder(const osgAnimation::RigGeometry& copy, const osg::CopyOp& copyop);
|
|
|
|
META_Object(SceneUtil, RigGeometryHolder)
|
|
|
|
void setSourceRigGeometry(osg::ref_ptr<OsgaRigGeometry> sourceRigGeometry);
|
|
osg::ref_ptr<OsgaRigGeometry> getSourceRigGeometry() const;
|
|
|
|
/// @brief Modified rig update, code based on osgAnimation::UpdateRigGeometry : public
|
|
/// osg::Drawable::UpdateCallback
|
|
void updateRigGeometry(OsgaRigGeometry* geom, osg::NodeVisitor* nv);
|
|
|
|
OsgaRigGeometry* getGeometry(int geometry);
|
|
|
|
void accept(osg::NodeVisitor& nv) override;
|
|
void accept(osg::PrimitiveFunctor&) const override;
|
|
bool supports(const osg::PrimitiveFunctor&) const override { return true; }
|
|
|
|
void setBackToOrigin(osg::MatrixTransform* backToOrigin) { mBackToOrigin = backToOrigin; }
|
|
void setBodyPart(bool isBodyPart) { mIsBodyPart = isBodyPart; }
|
|
|
|
private:
|
|
std::array<osg::ref_ptr<OsgaRigGeometry>, 2> mGeometry;
|
|
osg::ref_ptr<OsgaRigGeometry> mSourceRigGeometry;
|
|
osg::MatrixTransform* mBackToOrigin; // This is used to move riggeometries from their slot locations to skeleton
|
|
// origin in order to get correct deformations for bodyparts
|
|
|
|
unsigned int mLastFrameNumber;
|
|
bool mIsBodyPart;
|
|
|
|
void updateBackToOriginTransform(OsgaRigGeometry* geometry);
|
|
|
|
OsgaRigGeometry* getRigGeometryPerFrame(unsigned int frame) const;
|
|
};
|
|
|
|
}
|
|
|
|
#endif
|