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178 lines
4.5 KiB
C++
178 lines
4.5 KiB
C++
#include "skeleton.hpp"
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#include <osg/MatrixTransform>
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#include <components/debug/debuglog.hpp>
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#include <components/misc/strings/lower.hpp>
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#include <algorithm>
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namespace SceneUtil
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{
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class InitBoneCacheVisitor : public osg::NodeVisitor
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{
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public:
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typedef std::vector<osg::MatrixTransform*> TransformPath;
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InitBoneCacheVisitor(std::unordered_map<std::string, TransformPath>& cache)
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: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
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, mCache(cache)
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{
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}
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void apply(osg::MatrixTransform& node) override
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{
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mPath.push_back(&node);
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mCache.emplace(Misc::StringUtils::lowerCase(node.getName()), mPath);
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traverse(node);
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mPath.pop_back();
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}
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private:
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TransformPath mPath;
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std::unordered_map<std::string, TransformPath>& mCache;
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};
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Skeleton::Skeleton()
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: mBoneCacheInit(false)
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, mNeedToUpdateBoneMatrices(true)
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, mActive(Active)
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, mLastFrameNumber(0)
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, mLastCullFrameNumber(0)
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{
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}
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Skeleton::Skeleton(const Skeleton& copy, const osg::CopyOp& copyop)
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: osg::Group(copy, copyop)
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, mBoneCacheInit(false)
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, mNeedToUpdateBoneMatrices(true)
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, mActive(copy.mActive)
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, mLastFrameNumber(0)
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, mLastCullFrameNumber(0)
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{
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}
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Bone* Skeleton::getBone(const std::string& name)
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{
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if (!mBoneCacheInit)
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{
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InitBoneCacheVisitor visitor(mBoneCache);
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accept(visitor);
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mBoneCacheInit = true;
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}
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BoneCache::iterator found = mBoneCache.find(Misc::StringUtils::lowerCase(name));
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if (found == mBoneCache.end())
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return nullptr;
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// find or insert in the bone hierarchy
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if (!mRootBone.get())
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{
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mRootBone = std::make_unique<Bone>();
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}
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Bone* bone = mRootBone.get();
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for (osg::MatrixTransform* matrixTransform : found->second)
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{
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const auto it = std::find_if(bone->mChildren.begin(), bone->mChildren.end(),
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[&](const auto& v) { return v->mNode == matrixTransform; });
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if (it == bone->mChildren.end())
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{
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bone = bone->mChildren.emplace_back(std::make_unique<Bone>()).get();
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mNeedToUpdateBoneMatrices = true;
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}
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else
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bone = it->get();
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bone->mNode = matrixTransform;
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}
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return bone;
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}
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void Skeleton::updateBoneMatrices(unsigned int traversalNumber)
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{
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if (traversalNumber != mLastFrameNumber)
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mNeedToUpdateBoneMatrices = true;
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mLastFrameNumber = traversalNumber;
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if (mNeedToUpdateBoneMatrices)
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{
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if (mRootBone.get())
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{
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for (const auto& child : mRootBone->mChildren)
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child->update(nullptr);
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}
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mNeedToUpdateBoneMatrices = false;
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}
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}
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void Skeleton::setActive(ActiveType active)
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{
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mActive = active;
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}
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bool Skeleton::getActive() const
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{
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return mActive != Inactive;
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}
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void Skeleton::markDirty()
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{
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mLastFrameNumber = 0;
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mBoneCache.clear();
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mBoneCacheInit = false;
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}
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void Skeleton::traverse(osg::NodeVisitor& nv)
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{
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if (nv.getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
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{
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if (mActive == Inactive && mLastFrameNumber != 0)
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return;
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if (mActive == SemiActive && mLastFrameNumber != 0 && mLastCullFrameNumber + 3 <= nv.getTraversalNumber())
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return;
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}
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else if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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mLastCullFrameNumber = nv.getTraversalNumber();
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osg::Group::traverse(nv);
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}
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void Skeleton::childInserted(unsigned int)
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{
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markDirty();
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}
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void Skeleton::childRemoved(unsigned int, unsigned int)
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{
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markDirty();
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}
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Bone::Bone()
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: mNode(nullptr)
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{
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}
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void Bone::update(const osg::Matrixf* parentMatrixInSkeletonSpace)
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{
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if (!mNode)
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{
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Log(Debug::Error) << "Error: Bone without node";
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return;
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}
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if (parentMatrixInSkeletonSpace)
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mMatrixInSkeletonSpace = mNode->getMatrix() * (*parentMatrixInSkeletonSpace);
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else
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mMatrixInSkeletonSpace = mNode->getMatrix();
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for (const auto& child : mChildren)
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child->update(&mMatrixInSkeletonSpace);
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}
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}
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