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openmw/components/sceneutil
Bret Curtis 3925903ad5 backport CLAMP_TO_EDGE fix to 0.48 11 months ago
..
actorutil.cpp Move base_anim settings to settings-default.cfg 3 years ago
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 6 years ago
agentpath.cpp Support different agent collision shape type for pathfinding 2 years ago
agentpath.hpp Support different agent collision shape type for pathfinding 2 years ago
attach.cpp Rotate torches by 90 degrees 3 years ago
attach.hpp Rotate torches by 90 degrees 3 years ago
clearcolor.hpp moddable post-processing pipeline 2 years ago
clone.cpp custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 2 years ago
clone.hpp fixes a crash (#3183) 3 years ago
color.cpp Initial commit 2 years ago
color.hpp Mac 2 years ago
controller.cpp Force assign head animation timer (bug #4389) 3 years ago
controller.hpp Force assign head animation timer (bug #4389) 3 years ago
depth.cpp moddable post-processing pipeline 2 years ago
depth.hpp moddable post-processing pipeline 2 years ago
detourdebugdraw.cpp Move std::ostream& operator<< to .cpp 2 years ago
detourdebugdraw.hpp Share state set between all navmesh tiles 3 years ago
extradata.cpp only enable soft particles when enabled in settings 2 years ago
extradata.hpp allow soft particles on meshes and add extra data extensions 2 years ago
keyframe.hpp Fix C4589 msvc warning 2 years ago
lightcontroller.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
lightcontroller.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
lightmanager.cpp Merge branch 'light_fix' into 'master' 2 years ago
lightmanager.hpp Move declaration private static member variables of LightManager to .cpp 2 years ago
lightutil.cpp pass only lights with visible geometry 2 years ago
lightutil.hpp Attach lights at origin when missing AttachLight node 2 years ago
morphgeometry.cpp Use Rig/MorphGeometry state for its child geometry 1 year ago
morphgeometry.hpp Mark overrided methods by override keyword 4 years ago
mwshadowtechnique.cpp multiview linker-method 2 years ago
mwshadowtechnique.hpp Initial commit 2 years ago
navmesh.cpp Support rendering for navmesh update frequency as a heatmap 2 years ago
navmesh.hpp Support rendering for navmesh update frequency as a heatmap 2 years ago
nodecallback.hpp removes two dummy serialisers (#3212) 3 years ago
optimizer.cpp Merge branch 'cleanup' into 'master' 2 years ago
optimizer.hpp Get rid of obsolete osg::Geode where it is possible 2 years ago
osgacontroller.cpp Fix C4589 msvc warning 2 years ago
osgacontroller.hpp MSVC: Fix all warnings at level 4, upgrade Qt5 to 5.15.2 to also reduce warnings, disabled 5054 warnings due to Qt5's use of deprecated operators in C++20 . 2 years ago
pathgridutil.cpp move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4 2 years ago
pathgridutil.hpp Drag indicator. 8 years ago
positionattitudetransform.cpp Remove redundant includes 5 years ago
positionattitudetransform.hpp Mark overrided methods by override keyword 4 years ago
recastmesh.cpp Split navigator settings into subtypes 2 years ago
recastmesh.hpp Split navigator settings into subtypes 2 years ago
riggeometry.cpp Use Rig/MorphGeometry state for its child geometry 1 year ago
riggeometry.hpp fixes a crash (#3183) 3 years ago
riggeometryosgaextension.cpp Use Rig/MorphGeometry state for its child geometry 1 year ago
riggeometryosgaextension.hpp custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 2 years ago
rtt.cpp Refactor multiview to avoid littering OSG_HAS_MULTIVIEW and multiview-related uniforms around the code, keep them all in multiview.cpp. 2 years ago
rtt.hpp Initial commit 2 years ago
screencapture.cpp Revert std::filesystem usages 2 years ago
screencapture.hpp Manage work item lifetime on the client side 3 years ago
serialize.cpp custom class for osgAnimation::RigGeometry, Collada animated deforming body parts 2 years ago
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 7 years ago
shadow.cpp backport CLAMP_TO_EDGE fix to 0.48 11 months ago
shadow.hpp allows to skip ComputeLightSpaceBounds traversal (#3152) 3 years ago
shadowsbin.cpp Remove ShadowsBin prototype on MWShadowTechnique destruction 3 years ago
shadowsbin.hpp Remove ShadowsBin prototype on MWShadowTechnique destruction 3 years ago
skeleton.cpp Simplify iteration over Bone::mChildren 2 years ago
skeleton.hpp Use unique_ptr to manage Bone lifetime 2 years ago
statesetupdater.cpp Merge branch 'stereo_fix' into 'master' 2 years ago
statesetupdater.hpp Initial commit 2 years ago
textkeymap.hpp Use string_view in the CharacterController 2 years ago
unrefqueue.cpp Restore UnrefQueue to destruct animation asynchronously 2 years ago
unrefqueue.hpp Restore UnrefQueue to destruct animation asynchronously 2 years ago
util.cpp moddable post-processing pipeline 2 years ago
util.hpp Implement transformBoundingSphere for both sphere types (bug #6579) 2 years ago
visitor.cpp refactors a case insensitive map (#3184) 3 years ago
visitor.hpp refactors a case insensitive map (#3184) 3 years ago
waterutil.cpp Better fog 2 years ago
waterutil.hpp refactor and fix wobbly shores 3 years ago
workqueue.cpp Reset mIsReleased before starting threads 3 years ago
workqueue.hpp Stop engine work queue before destructing environment 3 years ago
writescene.cpp Revert std::filesystem usages 2 years ago
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 7 years ago