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								atmosphere.shader
							
						
					
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							some fixes
						
					
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				2012-07-20 17:08:15 +02:00 | 
			
		
			
			
			
			
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								atmosphere.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								clouds.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								clouds.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								core.h
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								moon.shader
							
						
					
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							use alpha map for moons
						
					
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				2012-07-23 13:04:48 +02:00 | 
			
		
			
			
			
			
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								moon.shaderset
							
						
					
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							finished cleaning up sky
						
					
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				2012-07-13 09:13:12 +02:00 | 
			
		
			
			
			
			
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								objects.mat
							
						
					
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							water
						
					
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				2012-07-19 22:23:07 +02:00 | 
			
		
			
			
			
			
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								objects.shader
							
						
					
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							changed shading to be more like MW (completely replace material ambient with vertex colors if present), fixes some too dark daedric ruins
						
					
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				2012-08-11 14:42:14 +02:00 | 
			
		
			
			
			
			
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								objects.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								openmw.configuration
							
						
					
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							fixed the water on local map
						
					
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				2012-07-20 14:45:42 +02:00 | 
			
		
			
			
			
			
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								quad.mat
							
						
					
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							remove the plugins.cfg files, do not enforce CG plugin
						
					
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				2012-07-20 16:44:03 +02:00 | 
			
		
			
			
			
			
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								quad.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								quad.shaderset
							
						
					
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							remove the plugins.cfg files, do not enforce CG plugin
						
					
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				2012-07-20 16:44:03 +02:00 | 
			
		
			
			
			
			
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								quad2.shader
							
						
					
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							add file
						
					
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				2012-07-20 16:44:40 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.mat
							
						
					
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							sync mrt_output setting
						
					
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				2012-07-11 02:31:03 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.shaderset
							
						
					
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							converted shadow caster shader
						
					
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				2012-07-09 19:46:36 +02:00 | 
			
		
			
			
			
			
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								shadows.h
							
						
					
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							tweaked depth bias
						
					
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				2012-08-07 22:43:11 +02:00 | 
			
		
			
			
			
			
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								sky.mat
							
						
					
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							use alpha map for moons
						
					
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				2012-07-23 13:04:48 +02:00 | 
			
		
			
			
			
			
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								stars.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								stars.shaderset
							
						
					
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							forgot to add files
						
					
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				2012-07-11 09:09:38 +02:00 | 
			
		
			
			
			
			
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								sun.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								sun.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								terrain.shader
							
						
					
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							some potential compability fixes
						
					
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				2012-07-25 23:53:06 +02:00 | 
			
		
			
			
			
			
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								terrain.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								underwater.h
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								water.mat
							
						
					
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							fixed the water on local map
						
					
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				2012-07-20 14:45:42 +02:00 | 
			
		
			
			
			
			
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								water.shader
							
						
					
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							fix silhouettes around objects above the water
						
					
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				2012-08-15 19:29:00 +02:00 | 
			
		
			
			
			
			
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								water.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 |