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openmw/apps/openmw/mwrender
CedricMocquillon 7fa67ff675 Use same distance for all lod instances of a chunk 3 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 14 years ago
actoranimation.cpp And done! 3 years ago
actoranimation.hpp And done! 3 years ago
actorspaths.cpp as it says; revert vismask and uncomplicate openmw 4 years ago
actorspaths.hpp Add command and settings option to enable actors paths render 6 years ago
animation.cpp clear up force shaders and make it less convoluted 3 years ago
animation.hpp Finalize settings, torch fix 3 years ago
bulletdebugdraw.cpp The debug drawer rely on Bullet to determines the vertices of collision 3 years ago
bulletdebugdraw.hpp The debug drawer rely on Bullet to determines the vertices of collision 3 years ago
camera.cpp Cast double constant to float explicitely 3 years ago
camera.hpp Fix some issues, found by CoverityScan 4 years ago
cell.hpp implemented take action 14 years ago
characterpreview.cpp And done! 3 years ago
characterpreview.hpp Mark overrided methods by override keyword 4 years ago
creatureanimation.cpp Move base_anim settings to settings-default.cfg 3 years ago
creatureanimation.hpp Mark overrided methods by override keyword 4 years ago
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 4 years ago
effectmanager.hpp Revert "Merged pull request #1573" 6 years ago
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 3 years ago
fogmanager.hpp Add a FogManager 4 years ago
globalmap.cpp And done! 3 years ago
globalmap.hpp fix #5176 5 years ago
groundcover.cpp Reduce temporary allocations on ESM loading 3 years ago
groundcover.hpp Implement instanced groundcover 3 years ago
landmanager.cpp Implement generic caching system 5 years ago
landmanager.hpp And done! 3 years ago
localmap.cpp And done! 3 years ago
localmap.hpp Revert "Store raw data about fog of war instead of RGBA images" 5 years ago
navmesh.cpp as it says; revert vismask and uncomplicate openmw 4 years ago
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 5 years ago
npcanimation.cpp Move base_anim settings to settings-default.cfg 3 years ago
npcanimation.hpp Mark overrided methods by override keyword 4 years ago
objectpaging.cpp Use same distance for all lod instances of a chunk 3 years ago
objectpaging.hpp Constify a few things 3 years ago
objects.cpp as it says; revert vismask and uncomplicate openmw 4 years ago
objects.hpp Remove redundant includes 5 years ago
pathgrid.cpp Add pathgrid to navmesh as off mesh connection 4 years ago
pathgrid.hpp Remove redundant includes 5 years ago
recastmesh.cpp And done! 3 years ago
recastmesh.hpp Support recast mesh rendering 4 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 9 years ago
renderingmanager.cpp Make groundcover to use rendering distance in units instead of cells 3 years ago
renderingmanager.hpp Ambient luminance threshold setting 3 years ago
rendermode.hpp Support recast mesh rendering 4 years ago
ripplesimulation.cpp Fix TSAN warnings for ripples emitter 4 years ago
ripplesimulation.hpp Make fallback map static to simplify constructors 5 years ago
rotatecontroller.cpp Don't compute the world matrix multiple times 8 years ago
rotatecontroller.hpp Mark overrided methods by override keyword 4 years ago
screenshotmanager.cpp Fix hangup on savegame after manual screenshots. 3 years ago
screenshotmanager.hpp Retain final draw callback as a member variable in ScreenshotManager, and do not call setFinalDrawCallback after init. 3 years ago
sky.cpp Merge branch 'internal_includes_openmw' into 'master' 3 years ago
sky.hpp Give meaningful name to the mEffectFade 3 years ago
terrainstorage.cpp Reject empty quad tree nodes at the cell level without land data 5 years ago
terrainstorage.hpp Mark overrided methods by override keyword 4 years ago
util.cpp Mark overrided methods by override keyword 4 years ago
util.hpp Mark overrided methods by override keyword 4 years ago
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 4 years ago
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 4 years ago
vismask.hpp Fix node masks signed/unsigned mismatch 3 years ago
water.cpp Fix node masks signed/unsigned mismatch 3 years ago
water.hpp Double-buffer shader water stateset (bug #5026) 3 years ago
weaponanimation.cpp Reset attached arrow in the beginning of unequipping animation 4 years ago
weaponanimation.hpp Mark overrided methods by override keyword 4 years ago