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.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
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actoranimation.cpp
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Account for creatures not having a model in more places
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2025-04-05 10:19:50 +02:00 |
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actoranimation.hpp
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Remove unused virtual specifier
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2024-09-19 00:17:44 +02:00 |
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actorspaths.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
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actorspaths.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
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actorutil.cpp
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Use normalized path for models settings
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2024-08-30 20:50:59 +02:00 |
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actorutil.hpp
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Fix weapon sheathing for non-nif meshes
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2024-03-25 21:03:59 +00:00 |
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animation.cpp
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Merge branch 'supporteddirections' into 'master'
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2025-07-19 08:59:18 +00:00 |
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animation.hpp
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Fix loads of warnings
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2025-07-24 00:20:05 +01:00 |
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animationpriority.hpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
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animblendcontroller.cpp
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Make Coverity happy about animation blending
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2024-07-25 02:28:07 +03:00 |
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animblendcontroller.hpp
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Make Coverity happy about animation blending
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2024-07-25 02:28:07 +03:00 |
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blendmask.hpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
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bonegroup.hpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
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bulletdebugdraw.cpp
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Do not copy osg::ref_ptr when possible
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2023-07-31 20:43:46 +04:00 |
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bulletdebugdraw.hpp
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Fix and prevent -Wextra-semi warning
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2022-10-06 00:26:43 +02:00 |
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camera.cpp
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Add option to use camera as sound listener
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2024-02-13 09:18:18 +00:00 |
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camera.hpp
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Add option to use camera as sound listener
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2024-02-13 09:18:18 +00:00 |
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cell.hpp
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Fix and prevent -Wextra-semi warning
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2022-10-06 00:26:43 +02:00 |
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characterpreview.cpp
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Change sky blending fix to remove changing the "sky" texture slot when disabling sky blending.
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2025-01-29 22:35:19 +01:00 |
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characterpreview.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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creatureanimation.cpp
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Account for creatures not having a model in more places
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2025-04-05 10:19:50 +02:00 |
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creatureanimation.hpp
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Correct xnif use for creatures
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2023-01-14 04:55:12 +03:00 |
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distortion.cpp
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distortion - make sure color mask is enabled for clear to have an effect
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2024-08-02 11:33:46 -07:00 |
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distortion.hpp
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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effectmanager.cpp
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add overwriteLighting a toggle option for addVfx
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2024-12-31 01:57:09 +00:00 |
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effectmanager.hpp
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Apply ambient lighting to free magic VFX
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2024-12-31 17:37:30 +03:00 |
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esm4npcanimation.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
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esm4npcanimation.hpp
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Make traits and base data optional for ESM4 NPC
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2023-12-27 10:07:48 +01:00 |
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fogmanager.cpp
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Use "" to quote apps/openmw includes and remove unused
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2024-01-07 17:57:11 +01:00 |
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fogmanager.hpp
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Use settings values for Fog settings
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2023-06-15 22:01:14 +02:00 |
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globalmap.cpp
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Use std::move() in /apps/openmw
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2024-01-25 09:03:30 +04:00 |
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globalmap.hpp
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Remove unused field
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2023-12-09 22:00:35 +03:00 |
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groundcover.cpp
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Use normalized path for groundcover
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2024-10-13 13:27:23 +02:00 |
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groundcover.hpp
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Use normalized path for groundcover
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2024-10-13 13:27:23 +02:00 |
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landmanager.cpp
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Report more stats from caches
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2024-03-29 14:25:39 +01:00 |
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landmanager.hpp
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Split ESM headers
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2024-05-03 01:55:20 +02:00 |
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localmap.cpp
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Unused includes
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2025-01-30 20:53:56 +01:00 |
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localmap.hpp
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Save interior fog bounds center to preserve rotation when expanding them
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2024-11-24 11:49:33 +01:00 |
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luminancecalculator.cpp
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fix sourcetype
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2024-08-03 16:54:08 +00:00 |
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luminancecalculator.hpp
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consistent average scene luminance
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2023-11-10 21:00:47 -08:00 |
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navmesh.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
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navmesh.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
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npcanimation.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
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npcanimation.hpp
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Use normalized path in NpcAnimation
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2024-10-06 11:32:53 +02:00 |
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objectpaging.cpp
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Object paging in ESM4 worldspaces
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2025-07-18 22:12:24 +02:00 |
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objectpaging.hpp
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Use normalized path for getLODMeshName
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2024-11-15 01:05:36 +01:00 |
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objects.cpp
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Use normalized path for correctActorModelPath
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2024-11-03 13:50:17 +01:00 |
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objects.hpp
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Don't use xkf if xnif is merely the base model (bug #5371)
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2023-01-14 04:55:12 +03:00 |
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pathgrid.cpp
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Fix loads of warnings
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2025-07-24 00:20:05 +01:00 |
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pathgrid.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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pingpongcanvas.cpp
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Fix and enforce namespace naming
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2025-07-20 21:19:16 +02:00 |
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pingpongcanvas.hpp
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Fix and enforce namespace naming
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2025-07-20 21:19:16 +02:00 |
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pingpongcull.cpp
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[renderer] render scene exclusively to fbo
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2023-10-31 14:45:31 -07:00 |
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pingpongcull.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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postprocessor.cpp
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Fix and enforce namespace naming
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2025-07-20 21:19:16 +02:00 |
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postprocessor.hpp
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Fix and enforce namespace naming
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2025-07-20 21:19:16 +02:00 |
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precipitationocclusion.cpp
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Update PrecipitationOccluder only when there is precipitation
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2024-01-13 01:08:57 +01:00 |
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precipitationocclusion.hpp
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Update PrecipitationOccluder only when there is precipitation
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2024-01-13 01:08:57 +01:00 |
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recastmesh.cpp
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Use state sets without transparency support for recast mesh and agents paths
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2024-05-24 00:05:10 +02:00 |
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recastmesh.hpp
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Share state sets for recast mesh tiles and actors paths
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2024-05-24 00:05:09 +02:00 |
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renderbin.hpp
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support postprocess distortion
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2023-12-21 10:56:38 -08:00 |
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renderinginterface.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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renderingmanager.cpp
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more less preprocessed code lines
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2025-07-25 01:13:43 +02:00 |
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renderingmanager.hpp
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add getCurrentSunLightDirection
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2025-07-25 00:52:56 +02:00 |
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rendermode.hpp
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Support recast mesh rendering
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2020-03-14 09:38:24 +01:00 |
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ripples.cpp
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Fix crash if ripple pipeline shaders are unavailable
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2025-04-07 03:31:32 +03:00 |
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ripples.hpp
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Update ripples surface only when there is need to do so
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2024-02-20 00:44:39 +01:00 |
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ripplesimulation.cpp
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Use normalized path in ImageManager
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2024-09-17 00:49:57 +02:00 |
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ripplesimulation.hpp
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Support MaxNumberRipples setting (#7795)
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2024-01-26 17:18:50 +03:00 |
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rotatecontroller.cpp
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FIX(rotatecontroller): Actually accounting for scale breaks biped creatures
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2024-07-31 05:02:52 -05:00 |
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rotatecontroller.hpp
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Return offset/angle by reference
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2024-07-19 01:29:24 +01:00 |
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screenshotmanager.cpp
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Drop 360-degree screenshot support (#7720)
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2024-06-06 14:46:01 +03:00 |
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screenshotmanager.hpp
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Drop 360-degree screenshot support (#7720)
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2024-06-06 14:46:01 +03:00 |
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sky.cpp
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Fix invisible rain when occlusion is enabled and sky blending isn't (#7273)
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2025-01-31 18:13:29 +03:00 |
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sky.hpp
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Fix invisible rain when occlusion is enabled and sky blending isn't (#7273)
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2025-01-31 18:13:29 +03:00 |
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skyutil.cpp
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Change default depth test mode to <= (#7040)
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2024-11-23 08:32:25 +03:00 |
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skyutil.hpp
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Support playing ambient and rain weather SFX at the same time (bug #7761)
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2024-01-07 04:56:36 +03:00 |
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terrainstorage.cpp
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Fix LTEX overriding and allow deletion
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2024-06-03 16:42:27 +02:00 |
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terrainstorage.hpp
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Fix LTEX overriding and allow deletion
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2024-06-03 16:42:27 +02:00 |
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transparentpass.cpp
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Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
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2023-06-16 09:16:07 +02:00 |
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transparentpass.hpp
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[Multiview] Fix transparent pass and vertex shader
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2023-04-01 20:27:07 +00:00 |
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util.cpp
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add overwriteLighting a toggle option for addVfx
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2024-12-31 01:57:09 +00:00 |
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util.hpp
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add overwriteLighting a toggle option for addVfx
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2024-12-31 01:57:09 +00:00 |
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vismask.hpp
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Exclude debug rendering from toggleworld
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2024-05-24 01:08:15 +02:00 |
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water.cpp
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disable blending in second color attachment on water node
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2025-07-05 08:32:21 -07:00 |
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water.hpp
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Use normalized path for models settings
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2024-08-30 20:50:59 +02:00 |
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weaponanimation.cpp
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Use normalized path in SceneManager
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2024-09-13 14:21:49 +02:00 |
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weaponanimation.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |