..
bsa
Remove boost:: constructs
2022-05-29 21:21:51 +02:00
bullethelpers
Clean up bullet includes
2022-06-04 20:15:10 +02:00
compiler
Change includes
2022-05-21 10:48:32 +02:00
config
Remove boost::filesystem from a couple of files
2022-05-24 21:18:21 +00:00
contentselector
Make the launcher dara directory and bsa list play nicer with dark
2022-04-28 15:19:54 +02:00
crashcatcher
Fix missing includes
2022-06-07 02:08:50 +03:00
debug
Move Log implementation to cpp, remove expensive mutex include in hpp
2022-06-07 01:41:27 +03:00
detournavigator
Use proper agent height and radius when render actor path
2022-06-15 01:11:11 +02:00
esm
Lua scripts configuration in omwaddon
2022-06-05 01:36:39 +02:00
esm3
Merge branch 'lua_esm' into 'master'
2022-06-11 18:48:23 +00:00
esm3terrain
rename esmterrain to esm3terrain
2022-01-23 17:19:30 +01:00
esm4
Remove boost:: constructs
2022-05-29 21:21:51 +02:00
esmloader
Limit the number of simultaneously open not actively used content files
2022-06-03 01:29:03 +02:00
fallback
Finish removing old Escape classes
2021-10-17 23:40:34 +01:00
files
Minor simplification in multidircollection.cpp
2022-06-02 20:23:19 +02:00
fontloader
Clean up MyGUI includes
2022-06-04 15:26:36 +02:00
fx
Update to C++20 and see if our CI can handle it.
2022-06-12 08:00:11 +00:00
interpreter
Address feedback
2022-05-22 09:29:03 +02:00
l10n
Fix #6731
2022-05-06 19:57:41 +00:00
loadinglistener
Make sync terrain preloading sleep free
2021-09-07 14:52:42 +02:00
lua
Merge branch 'lua_esm' into 'master'
2022-06-11 18:48:23 +00:00
lua_ui
Lua UI: Enable autoSize for single line text edit
2022-06-11 22:24:20 +02:00
misc
Correct icon and mesh paths in Lua records
2022-06-12 11:30:29 +02:00
myguiplatform
Clean up MyGUI includes
2022-06-04 15:26:36 +02:00
navmeshtool
Exchange binary messages between navmeshtool and launcher
2022-03-30 19:24:54 +02:00
nif
better support for particle arrays when spawning at node positions
2022-05-15 13:41:52 -07:00
nifbullet
Replace new with make_unique in components
2022-05-29 13:24:32 +02:00
nifosg
Always update the current matrix in KeyframeController
2022-06-11 05:56:28 +03:00
platform
Create platform component for platform specific things
2022-06-06 20:45:51 +03:00
process
Support navmesh generation from launcher
2021-12-11 00:22:04 +01:00
resource
Limit the number of simultaneously open not actively used content files
2022-06-03 01:29:03 +02:00
sceneutil
Use proper agent height and radius when render actor path
2022-06-15 01:11:11 +02:00
sdlutil
rename to windowed fullscreen
2022-05-08 22:56:39 -07:00
serialization
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
settings
Remove some more of boost::
2022-05-25 21:16:26 +02:00
shader
Remove even most boost::
2022-05-26 16:13:07 +02:00
sqlite3
Limit max navmeshdb file size
2022-03-18 19:08:46 +01:00
std140
moddable post-processing pipeline
2022-05-15 10:03:58 -07:00
stereo
Use proper variable to check in if condition
2022-05-17 13:19:39 +02:00
terrain
Replace new with make_unique in components
2022-05-29 13:24:32 +02:00
to_utf8
Move to_utf8 from const std::string&
to std::string_view
2022-05-21 21:44:47 +02:00
translation
Remove some more of boost::
2022-05-25 21:16:26 +02:00
version
Remove boost::filesystem from a couple of files
2022-05-24 21:18:21 +00:00
vfs
Followup to 21efb74b58
2022-05-27 19:09:34 +02:00
widgets
Clean up MyGUI includes
2022-06-04 15:26:36 +02:00
CMakeLists.txt
Create platform component for platform specific things
2022-06-06 20:45:51 +03:00
doc.hpp
second set of additional doxygen comments
2010-09-25 20:15:05 +02:00
windows.hpp
Fix build on Windows
2022-04-25 00:25:46 +02:00