1
0
Fork 0
mirror of https://github.com/OpenMW/openmw.git synced 2025-02-21 23:09:42 +00:00
openmw/components
elsid fdd84265b3
Use proper agent height and radius when render actor path
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.

Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
..
bsa Remove boost:: constructs 2022-05-29 21:21:51 +02:00
bullethelpers Clean up bullet includes 2022-06-04 20:15:10 +02:00
compiler Change includes 2022-05-21 10:48:32 +02:00
config Remove boost::filesystem from a couple of files 2022-05-24 21:18:21 +00:00
contentselector Make the launcher dara directory and bsa list play nicer with dark 2022-04-28 15:19:54 +02:00
crashcatcher Fix missing includes 2022-06-07 02:08:50 +03:00
debug Move Log implementation to cpp, remove expensive mutex include in hpp 2022-06-07 01:41:27 +03:00
detournavigator Use proper agent height and radius when render actor path 2022-06-15 01:11:11 +02:00
esm Lua scripts configuration in omwaddon 2022-06-05 01:36:39 +02:00
esm3 Merge branch 'lua_esm' into 'master' 2022-06-11 18:48:23 +00:00
esm3terrain rename esmterrain to esm3terrain 2022-01-23 17:19:30 +01:00
esm4 Remove boost:: constructs 2022-05-29 21:21:51 +02:00
esmloader Limit the number of simultaneously open not actively used content files 2022-06-03 01:29:03 +02:00
fallback Finish removing old Escape classes 2021-10-17 23:40:34 +01:00
files Minor simplification in multidircollection.cpp 2022-06-02 20:23:19 +02:00
fontloader Clean up MyGUI includes 2022-06-04 15:26:36 +02:00
fx Update to C++20 and see if our CI can handle it. 2022-06-12 08:00:11 +00:00
interpreter Address feedback 2022-05-22 09:29:03 +02:00
l10n Fix #6731 2022-05-06 19:57:41 +00:00
loadinglistener Make sync terrain preloading sleep free 2021-09-07 14:52:42 +02:00
lua Merge branch 'lua_esm' into 'master' 2022-06-11 18:48:23 +00:00
lua_ui Lua UI: Enable autoSize for single line text edit 2022-06-11 22:24:20 +02:00
misc Correct icon and mesh paths in Lua records 2022-06-12 11:30:29 +02:00
myguiplatform Clean up MyGUI includes 2022-06-04 15:26:36 +02:00
navmeshtool Exchange binary messages between navmeshtool and launcher 2022-03-30 19:24:54 +02:00
nif better support for particle arrays when spawning at node positions 2022-05-15 13:41:52 -07:00
nifbullet Replace new with make_unique in components 2022-05-29 13:24:32 +02:00
nifosg Always update the current matrix in KeyframeController 2022-06-11 05:56:28 +03:00
platform Create platform component for platform specific things 2022-06-06 20:45:51 +03:00
process Support navmesh generation from launcher 2021-12-11 00:22:04 +01:00
resource Limit the number of simultaneously open not actively used content files 2022-06-03 01:29:03 +02:00
sceneutil Use proper agent height and radius when render actor path 2022-06-15 01:11:11 +02:00
sdlutil rename to windowed fullscreen 2022-05-08 22:56:39 -07:00
serialization moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
settings Remove some more of boost:: 2022-05-25 21:16:26 +02:00
shader Remove even most boost:: 2022-05-26 16:13:07 +02:00
sqlite3 Limit max navmeshdb file size 2022-03-18 19:08:46 +01:00
std140 moddable post-processing pipeline 2022-05-15 10:03:58 -07:00
stereo Use proper variable to check in if condition 2022-05-17 13:19:39 +02:00
terrain Replace new with make_unique in components 2022-05-29 13:24:32 +02:00
to_utf8 Move to_utf8 from const std::string& to std::string_view 2022-05-21 21:44:47 +02:00
translation Remove some more of boost:: 2022-05-25 21:16:26 +02:00
version Remove boost::filesystem from a couple of files 2022-05-24 21:18:21 +00:00
vfs Followup to 21efb74b58 2022-05-27 19:09:34 +02:00
widgets Clean up MyGUI includes 2022-06-04 15:26:36 +02:00
CMakeLists.txt Create platform component for platform specific things 2022-06-06 20:45:51 +03:00
doc.hpp second set of additional doxygen comments 2010-09-25 20:15:05 +02:00
windows.hpp Fix build on Windows 2022-04-25 00:25:46 +02:00