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mwbase
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Dejank movement solver vs animation movement accumulation
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2023-12-09 14:49:42 +01:00 |
mwclass
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
mwdialogue
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
mwgui
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Use multiplication character in the launcher instead of 'x'
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2023-11-28 22:47:27 +04:00 |
mwinput
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Use settings values for Video settings
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2023-10-27 14:31:23 +02:00 |
mwlua
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Fix build with Lua 5.4.6
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2023-12-08 00:46:15 +01:00 |
mwmechanics
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Reset mPreviousAccumulatePosition when not accumulating to avoid an instant transition when resuming idle anims.
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2023-12-09 14:49:58 +01:00 |
mwphysics
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clang format
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2023-12-09 14:50:02 +01:00 |
mwrender
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clang format
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2023-12-09 14:50:02 +01:00 |
mwscript
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
mwsound
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Use settings values for Sound settings
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2023-10-13 12:58:58 +02:00 |
mwstate
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Drop support for save game format 0 (pre 0.37)
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2023-12-01 16:37:29 +01:00 |
mwworld
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clang format
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2023-12-09 14:50:02 +01:00 |
android_main.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
CMakeLists.txt
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Use SDL2 generate cmake files to find the package
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2023-11-24 15:56:54 +01:00 |
doc.hpp
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engine.cpp
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Do not update WindowManager by world data when there is no game
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2023-11-12 12:23:29 +04:00 |
engine.hpp
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Drop support for --fs-strict
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2023-06-08 21:10:09 +02:00 |
main.cpp
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Add missing headers to components/CMakeLists.txt
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2023-10-15 15:44:24 +01:00 |
options.cpp
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Drop support for --fs-strict
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2023-06-08 21:10:09 +02:00 |
options.hpp
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Add tests for openmw options
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2021-10-05 22:51:12 +02:00 |
profile.hpp
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Profile window manager update
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2022-10-06 21:50:31 +02:00 |