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openmw/apps/openmw/mwphysics/trace.cpp

87 lines
3.2 KiB
C++

#include "trace.h"
#include <components/misc/convert.hpp>
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
#include <BulletCollision/CollisionShapes/btConvexShape.h>
#include "collisiontype.hpp"
#include "actor.hpp"
#include "closestnotmeconvexresultcallback.hpp"
namespace MWPhysics
{
void ActorTracer::doTrace(const btCollisionObject *actor, const osg::Vec3f& start, const osg::Vec3f& end, const btCollisionWorld* world)
{
const btVector3 btstart = Misc::Convert::toBullet(start);
const btVector3 btend = Misc::Convert::toBullet(end);
const btTransform &trans = actor->getWorldTransform();
btTransform from(trans);
btTransform to(trans);
from.setOrigin(btstart);
to.setOrigin(btend);
const btVector3 motion = btstart-btend;
ClosestNotMeConvexResultCallback newTraceCallback(actor, motion, btScalar(0.0), world);
// Inherit the actor's collision group and mask
newTraceCallback.m_collisionFilterGroup = actor->getBroadphaseHandle()->m_collisionFilterGroup;
newTraceCallback.m_collisionFilterMask = actor->getBroadphaseHandle()->m_collisionFilterMask;
const btCollisionShape *shape = actor->getCollisionShape();
assert(shape->isConvex());
world->convexSweepTest(static_cast<const btConvexShape*>(shape), from, to, newTraceCallback);
// Copy the hit data over to our trace results struct:
if(newTraceCallback.hasHit())
{
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = Misc::Convert::toOsg(newTraceCallback.m_hitNormalWorld);
mEndPos = (end-start)*mFraction + start;
mHitPoint = Misc::Convert::toOsg(newTraceCallback.m_hitPointWorld);
mHitObject = newTraceCallback.m_hitCollisionObject;
}
else
{
mEndPos = end;
mPlaneNormal = osg::Vec3f(0.0f, 0.0f, 1.0f);
mFraction = 1.0f;
mHitPoint = end;
mHitObject = nullptr;
}
}
void ActorTracer::findGround(const Actor* actor, const osg::Vec3f& start, const osg::Vec3f& end, const btCollisionWorld* world)
{
const btVector3 btstart = Misc::Convert::toBullet(start);
const btVector3 btend = Misc::Convert::toBullet(end);
const btTransform &trans = actor->getCollisionObject()->getWorldTransform();
btTransform from(trans.getBasis(), btstart);
btTransform to(trans.getBasis(), btend);
const btVector3 motion = btstart-btend;
ClosestNotMeConvexResultCallback newTraceCallback(actor->getCollisionObject(), motion, btScalar(0.0), world);
// Inherit the actor's collision group and mask
newTraceCallback.m_collisionFilterGroup = actor->getCollisionObject()->getBroadphaseHandle()->m_collisionFilterGroup;
newTraceCallback.m_collisionFilterMask = actor->getCollisionObject()->getBroadphaseHandle()->m_collisionFilterMask;
newTraceCallback.m_collisionFilterMask &= ~CollisionType_Actor;
world->convexSweepTest(actor->getConvexShape(), from, to, newTraceCallback);
if(newTraceCallback.hasHit())
{
mFraction = newTraceCallback.m_closestHitFraction;
mPlaneNormal = Misc::Convert::toOsg(newTraceCallback.m_hitNormalWorld);
mEndPos = (end-start)*mFraction + start;
}
else
{
mEndPos = end;
mPlaneNormal = osg::Vec3f(0.0f, 0.0f, 1.0f);
mFraction = 1.0f;
}
}
}