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openmw/apps/openmw/mwphysics
wareya 18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
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actor.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
actor.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
closestnotmeconvexresultcallback.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
closestnotmeconvexresultcallback.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
closestnotmerayresultcallback.cpp Avoid dynamic_cast when possible. 3 years ago
closestnotmerayresultcallback.hpp Projectile to projectile collision 3 years ago
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 9 years ago
constants.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
contacttestresultcallback.cpp Do not block a door when it turns away. 4 years ago
contacttestresultcallback.hpp Do not block a door when it turns away. 4 years ago
contacttestwrapper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
contacttestwrapper.h values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
deepestnotmecontacttestresultcallback.cpp Visualize hand to hand hits 4 years ago
deepestnotmecontacttestresultcallback.hpp Visualize hand to hand hits 4 years ago
hasspherecollisioncallback.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 4 years ago
heightfield.cpp Support bullet with double precision 4 years ago
heightfield.hpp Support bullet with double precision 4 years ago
movementsolver.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
movementsolver.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
mtphysics.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
mtphysics.hpp Move stats update into their own function. 3 years ago
object.cpp Generate physics collisions for projectiles (bug #3372) 3 years ago
object.hpp Process movement queue in one or several background threads 4 years ago
physicssystem.cpp call moveObject() after applying waterwalking 3 years ago
physicssystem.hpp Fix paralyze for swimming actors 3 years ago
projectile.cpp Don't allow projectiles to stand still when they hit an ally. 3 years ago
projectile.hpp Don't allow projectiles to stand still when they hit an ally. 3 years ago
ptrholder.hpp Don't cache Ptr, it can be updated while the simulation is running. 3 years ago
raycasting.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
stepper.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
stepper.hpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
trace.cpp values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
trace.h Use tracer hit height to skip stepping up in movement solver. 8 years ago