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types
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[Lua] New overload Actor.equipment(actor, slot).
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2022-04-06 21:55:05 +02:00 |
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actions.cpp
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Lua stats
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2022-03-25 20:03:13 +00:00 |
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actions.hpp
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Lua stats
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2022-03-25 20:03:13 +00:00 |
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asyncbindings.cpp
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Change terminology of gameSecond/gameHour to simulationTime/gameTime
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2022-01-10 21:03:35 +01:00 |
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camerabindings.cpp
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Update Lua bindings for the camera
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2022-04-06 21:55:05 +02:00 |
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cellbindings.cpp
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[Lua] Replace cell.selectObjects with cell.getAll
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2022-03-15 23:35:36 +01:00 |
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context.hpp
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Use a separate instance of Lua i18n for every context
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2022-01-02 09:58:51 +01:00 |
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eventqueue.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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eventqueue.hpp
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
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globalscripts.hpp
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
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inputbindings.cpp
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use static cast to handle: deprecated between enumerations of different types
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2022-03-01 10:53:01 +01:00 |
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localscripts.cpp
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Lua stats
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2022-03-25 20:03:13 +00:00 |
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localscripts.hpp
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Lua stats
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2022-03-25 20:03:13 +00:00 |
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luabindings.cpp
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Update Lua bindings for the camera
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2022-04-06 21:55:05 +02:00 |
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luabindings.hpp
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[Lua] Remove queries
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2022-03-15 23:35:36 +01:00 |
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luamanagerimp.cpp
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[Lua] Remove queries
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2022-03-15 23:35:36 +01:00 |
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luamanagerimp.hpp
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MR feedack
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2022-02-26 17:01:46 +01:00 |
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nearbybindings.cpp
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[Lua] Remove queries
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2022-03-15 23:35:36 +01:00 |
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object.cpp
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[Lua] Change behavior of obj.type
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2022-03-15 23:35:36 +01:00 |
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object.hpp
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[Lua] Split obj.inventory into Actor.inventory(obj) and Container.content(obj)
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2022-03-15 23:35:36 +01:00 |
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objectbindings.cpp
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[Lua] Remove queries
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2022-03-15 23:35:36 +01:00 |
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playerscripts.hpp
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Support controller touchpads (Resolves https://gitlab.com/OpenMW/openmw/-/issues/6639)
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2022-02-21 19:49:00 +00:00 |
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settingsbindings.cpp
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Permanent storage for Lua data
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2022-01-11 11:21:03 +01:00 |
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stats.cpp
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Lua stats
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2022-03-25 20:03:13 +00:00 |
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stats.hpp
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Lua stats
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2022-03-25 20:03:13 +00:00 |
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uibindings.cpp
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Add layer size, make layers API more flexible
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2022-03-23 15:04:49 +01:00 |
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userdataserializer.cpp
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A few small fixes + expose makeReadOnly to Lua + an option to apply makeReadOnly during deserialize
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2021-12-15 02:38:54 +01:00 |
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userdataserializer.hpp
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
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worldview.cpp
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move most of the files from esm to esm3, keep common code in esm; this is make space for a future with esm4
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2022-01-23 17:04:48 +01:00 |
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worldview.hpp
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Change terminology of gameSecond/gameHour to simulationTime/gameTime
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2022-01-10 21:03:35 +01:00 |