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								atmosphere.shader
							
						
					
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							Removed problematic ModVertexAlpha method, now done in shader
						
					
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				2013-02-04 18:03:03 +01:00 | 
			
		
			
			
			
			
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								atmosphere.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								clouds.shader
							
						
					
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							cloud blending now as before (0 -> 0.25 -> 1)
						
					
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				2013-02-04 19:21:47 +01:00 | 
			
		
			
			
			
			
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								clouds.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								core.h
							
						
					
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							workaround for HLSL error X4579
						
					
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				2012-12-10 12:34:28 +01:00 | 
			
		
			
			
			
			
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								moon.shader
							
						
					
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							use alpha map for moons
						
					
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				2012-07-23 13:04:48 +02:00 | 
			
		
			
			
			
			
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								moon.shaderset
							
						
					
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							finished cleaning up sky
						
					
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				2012-07-13 09:13:12 +02:00 | 
			
		
			
			
			
			
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								objects.mat
							
						
					
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							water
						
					
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				2012-07-19 22:23:07 +02:00 | 
			
		
			
			
			
			
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								objects.shader
							
						
					
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							fixed fog in some cells
						
					
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				2012-12-15 20:36:17 +01:00 | 
			
		
			
			
			
			
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								objects.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								openmw.configuration
							
						
					
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							fog now distance based instead of depth
						
					
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				2012-10-03 12:03:07 +02:00 | 
			
		
			
			
			
			
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								quad.mat
							
						
					
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							remove the plugins.cfg files, do not enforce CG plugin
						
					
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				2012-07-20 16:44:03 +02:00 | 
			
		
			
			
			
			
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								quad.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								quad.shaderset
							
						
					
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							remove the plugins.cfg files, do not enforce CG plugin
						
					
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				2012-07-20 16:44:03 +02:00 | 
			
		
			
			
			
			
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								quad2.shader
							
						
					
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							add file
						
					
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				2012-07-20 16:44:40 +02:00 | 
			
		
			
			
			
			
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								selection.mat
							
						
					
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							item selection working on the preview
						
					
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				2012-09-14 14:34:18 +02:00 | 
			
		
			
			
			
			
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								selection.shader
							
						
					
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							item selection working on the preview
						
					
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				2012-09-14 14:34:18 +02:00 | 
			
		
			
			
			
			
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								selection.shaderset
							
						
					
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							item selection working on the preview
						
					
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				2012-09-14 14:34:18 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.mat
							
						
					
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							sync mrt_output setting
						
					
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				2012-07-11 02:31:03 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								shadowcaster.shaderset
							
						
					
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							converted shadow caster shader
						
					
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				2012-07-09 19:46:36 +02:00 | 
			
		
			
			
			
			
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								shadows.h
							
						
					
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							tweaked depth bias
						
					
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				2012-08-07 22:43:11 +02:00 | 
			
		
			
			
			
			
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								sky.mat
							
						
					
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							use alpha map for moons
						
					
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				2012-07-23 13:04:48 +02:00 | 
			
		
			
			
			
			
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								stars.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								stars.shaderset
							
						
					
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							forgot to add files
						
					
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				2012-07-11 09:09:38 +02:00 | 
			
		
			
			
			
			
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								sun.shader
							
						
					
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							switch to glsl 1.2
						
					
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				2012-07-23 02:54:50 +02:00 | 
			
		
			
			
			
			
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								sun.shaderset
							
						
					
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							fixed some textures, started with sky
						
					
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				2012-07-06 10:31:48 +02:00 | 
			
		
			
			
			
			
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								terrain.shader
							
						
					
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							fix shaders
						
					
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				2012-10-22 16:56:43 +02:00 | 
			
		
			
			
			
			
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								terrain.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								underwater.h
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 | 
			
		
			
			
			
			
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								water.mat
							
						
					
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							fixed the water on local map
						
					
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				2012-07-20 14:45:42 +02:00 | 
			
		
			
			
			
			
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								water.shader
							
						
					
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							last bits of the gui
						
					
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				2012-10-11 18:26:29 +02:00 | 
			
		
			
			
			
			
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								water.shaderset
							
						
					
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							Fixed DirectX HLSL shaders and re-enabled them in the gui
						
					
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				2012-08-01 04:11:16 +02:00 |