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openmw/components
AnyOldName3 47fff7f998 Disable shadows even harder
On GPUs that can detect when all fragments in an execution group take the same branch, this might run faster. Even if it doesn't, it might suppress any weirdness coming from sampling the dummy shadow maps.
2025-05-19 15:06:19 +01:00
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bgsm Merge branch 'nifmisc' into 'master' 2024-04-25 08:45:36 +00:00
bsa Clarify Fallout 4 next gen update BA2 version naming 2024-04-28 05:09:40 +03:00
bullethelpers Remove unused includes 2022-10-09 16:44:18 +02:00
compiler CI match script names and remove dead code 2024-07-01 16:57:40 +02:00
config Add progress bars where the launcher can be limited by IO 2025-04-09 01:36:52 +01:00
contentselector Merge branch 'setcheckstateesmfile' into 'master' 2025-05-18 16:41:46 +00:00
crashcatcher Improve Windows crash/freeze catcher UX 2025-04-12 18:38:55 +01:00
debug Manual reformatting that wasn't done automatically on my machine 2025-04-11 17:41:40 +01:00
detournavigator Reduce a chance to have a deadlock in the AsyncNavMeshUpdater 2025-03-23 23:33:40 +01:00
esm Fix warning: -Wmaybe-uninitialized 2025-04-28 22:00:03 +02:00
esm3 Even more elses 2025-04-10 18:32:52 +01:00
esm4 Skip SLSD, SCVR, SCRV subrecords in QUST record 2025-03-15 13:11:26 +01:00
esmloader Gets rid of most ESM::CellId 2023-04-03 14:16:05 +02:00
esmterrain CLEANUP(CS): Do heightData check in actual implementation, revert 2024-06-10 02:02:31 -05:00
fallback Remove redundant using namespace Fallback 2025-04-18 12:27:37 +02:00
files Use non-deprecated known folder API 2025-03-25 01:32:44 +00:00
fontloader Merge branch 'fontexport' into 'master' 2025-03-27 11:04:35 +00:00
fx Fix post-processing shader glsl_version bumping 2025-04-29 04:25:24 +03:00
interpreter Exit with fatal error on duplicated instruction code 2024-06-28 22:24:24 +02:00
l10n Use normalized path in l10m manager 2024-08-18 21:07:46 +02:00
loadinglistener Drop 360-degree screenshot support (#7720) 2024-06-06 14:46:01 +03:00
lua Use unique_ptr to handle lua state lifetime 2025-04-18 14:01:07 +02:00
lua_ui Ensure class members are tied to the main Lua state 2025-03-03 19:37:07 +01:00
misc Use normalized path for correctMeshPath 2024-11-16 12:49:11 +01:00
myguiplatform Replace toNormalized by Normalized 2024-09-18 23:53:20 +02:00
navmeshtool Stop updating navmeshtool progress on first bad message 2023-01-27 19:10:53 +01:00
nif Optimize NIF boolean vector reading 2025-02-07 04:55:06 +03:00
nifbullet Use normalized path in BulletShapeManager 2024-09-27 23:33:58 +02:00
nifosg Allow skinned plants to be harvested 2025-04-06 11:01:26 +02:00
platform Remove vestigial Boost libraries 2024-08-23 14:06:13 +01:00
process Do not include formatting spaces to localizable strings 2023-11-30 13:06:50 +04:00
resource Merge branch 'vfs_normalized_path_22' into 'master' 2024-12-01 21:45:01 +00:00
sceneutil Disable shadows even harder 2025-05-19 15:06:19 +01:00
sdlutil Silence SDL3 window/display events coming from SDL2-compat 2025-02-04 20:30:19 +03:00
serialization Add missing array include 2023-07-29 00:29:03 +02:00
settings Add an option to match sunlight to the sun (#8032) 2024-12-28 18:29:35 +03:00
shader Don't expect TangentSpaceGenerator to work without texcoords 2024-10-24 13:36:49 +01:00
sqlite3 Minor header cleanup 2023-04-30 16:26:03 +02:00
std140 Add missing array include 2023-07-29 00:29:03 +02:00
stereo Replace includes by forward declaration 2025-04-20 02:28:34 +02:00
terrain Allow opting out of water culling (#7318) 2024-10-31 14:54:05 +03:00
testing Use temporary directory for tests output 2025-03-23 23:33:40 +01:00
to_utf8 Do not use no longer supported std::char_traits 2025-03-11 20:32:36 +03:00
translation Use string_view in more UI code 2023-05-21 18:14:12 +02:00
version Open matching version of documentation for Launcher Help 2024-02-25 18:20:40 +01:00
vfs Forbid to use toNormalized for normalized path 2024-11-18 21:21:33 +01:00
widgets Address my own review concerns 2024-09-19 04:05:54 +03:00
CMakeLists.txt Use unique_ptr to handle lua state lifetime 2025-04-18 14:01:07 +02:00
doc.hpp