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openmw/apps/openmw/mwrender
psi29a 2f0484f4fc Merge branch 'clear_me_not' into 'master'
Do not clear depth buffer in first person (#6078)

Closes #6078

See merge request OpenMW/openmw!1119
3 years ago
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 14 years ago
actoranimation.cpp improves MWClass mapping (#3166) 3 years ago
actoranimation.hpp constify getBoneByName 3 years ago
actorspaths.cpp enable shaders path and dehardcode depth formats 3 years ago
actorspaths.hpp Add command and settings option to enable actors paths render 6 years ago
animation.cpp improves MWClass mapping (#3166) 3 years ago
animation.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
bulletdebugdraw.cpp Fix rebase issue 3 years ago
bulletdebugdraw.hpp WIP-ish glPolygonOffset for Bullet debug geometry 3 years ago
camera.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
camera.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
cell.hpp implemented take action 14 years ago
characterpreview.cpp improves MWClass mapping (#3166) 3 years ago
characterpreview.hpp Mark overrided methods by override keyword 4 years ago
creatureanimation.cpp improves MWClass mapping (#3166) 3 years ago
creatureanimation.hpp Mark overrided methods by override keyword 4 years ago
effectmanager.cpp as it says; revert vismask and uncomplicate openmw 4 years ago
effectmanager.hpp Revert "Merged pull request #1573" 6 years ago
fogmanager.cpp Downgrade FOV-dependent view distance factor to a recommendation 3 years ago
fogmanager.hpp Add a FogManager 4 years ago
globalmap.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
globalmap.hpp enable shaders path and dehardcode depth formats 3 years ago
groundcover.cpp use StateSet define for translucentFramebuffer (#3138) 3 years ago
groundcover.hpp set the correct program link parameters (#3110) 3 years ago
landmanager.cpp Implement generic caching system 5 years ago
landmanager.hpp And done! 3 years ago
localmap.cpp allows to skip ComputeLightSpaceBounds traversal (#3152) 3 years ago
localmap.hpp enable shaders path and dehardcode depth formats 3 years ago
navmesh.cpp enable shaders path and dehardcode depth formats 3 years ago
navmesh.hpp Get navmesh to update osg node only if rendering is enabled 5 years ago
npcanimation.cpp do not clear depth buffer in first person 3 years ago
npcanimation.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
objectpaging.cpp minor objectpaging.cpp scene graph optimisations (#3155) 3 years ago
objectpaging.hpp Constify a few things 3 years ago
objects.cpp as it says; revert vismask and uncomplicate openmw 4 years ago
objects.hpp Remove redundant includes 5 years ago
pathgrid.cpp enable shaders path and dehardcode depth formats 3 years ago
pathgrid.hpp Remove redundant includes 5 years ago
postprocessor.cpp do not clear depth buffer in first person 3 years ago
postprocessor.hpp do not clear depth buffer in first person 3 years ago
recastmesh.cpp Render only cached recast mesh 3 years ago
recastmesh.hpp Support recast mesh rendering 4 years ago
renderbin.hpp Implement a custom RenderBin for first person models (Fixes #1612) 9 years ago
renderinginterface.hpp Dead code removal 9 years ago
renderingmanager.cpp Initialize RenderingManager fields before use 3 years ago
renderingmanager.hpp fixes wireframe is broken (#3123) 3 years ago
rendermode.hpp Support recast mesh rendering 4 years ago
ripplesimulation.cpp refactor and fix wobbly shores 3 years ago
ripplesimulation.hpp Make fallback map static to simplify constructors 5 years ago
rotatecontroller.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
rotatecontroller.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
screenshotmanager.cpp Use `reserve` on vectors for fixed loops 3 years ago
screenshotmanager.hpp Sprinkle some const-ref 3 years ago
sky.cpp sky.cpp 3 years ago
sky.hpp Give meaningful name to the mEffectFade 3 years ago
terrainstorage.cpp Don't use comma where there is no need to. 3 years ago
terrainstorage.hpp Mark overrided methods by override keyword 4 years ago
util.cpp refactor and fix wobbly shores 3 years ago
util.hpp refactor and fix wobbly shores 3 years ago
viewovershoulder.cpp Tune algorithm of "auto switch shoulder" 4 years ago
viewovershoulder.hpp Refactoring. Move all code related to 'view over shoulder' to a separate file. 4 years ago
vismask.hpp Fix node masks signed/unsigned mismatch 3 years ago
water.cpp converts remaining osg::NodeCallback (#3147) 3 years ago
water.hpp converts remaining osg::NodeCallback (#3147) 3 years ago
weaponanimation.cpp improves MWClass mapping (#3166) 3 years ago
weaponanimation.hpp adds a replacement for osg::NodeCallback (#3144) 3 years ago