..
areatype.hpp
Use actor speed to define area cost for pathfinding
2020-06-13 02:24:52 +02:00
asyncnavmeshupdater.cpp
Do not cache navmesh when only object transformation is changed
2021-08-08 02:38:20 +02:00
asyncnavmeshupdater.hpp
Apply min distance only for not present tiles
2021-05-14 22:41:11 +02:00
bounds.hpp
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
cachedrecastmeshmanager.cpp
Create RecastMesh outside critical section
2021-08-03 12:21:56 +02:00
cachedrecastmeshmanager.hpp
Create RecastMesh outside critical section
2021-08-03 12:21:56 +02:00
debug.cpp
Make RecastMesh independent from the order of RecastMeshBuilder calls
2021-07-26 00:22:20 +02:00
debug.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
dtstatus.hpp
Remove macroses to check recastnavigation functions result
2018-10-13 22:22:15 +03:00
exceptions.hpp
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
findrandompointaroundcircle.cpp
Remove some superfluous includes in components/detournavigator
2021-05-14 20:45:59 +02:00
findrandompointaroundcircle.hpp
purge boost/optional.hpp headers
2020-10-25 00:58:44 +02:00
findsmoothpath.cpp
Check dtNavMeshQuery::findStraightPath status
2021-06-30 20:10:57 +02:00
findsmoothpath.hpp
Use proper check for distance
2021-06-30 20:11:41 +02:00
flags.hpp
Add pathgrid to navmesh as off mesh connection
2020-06-12 21:04:02 +02:00
gettilespositions.hpp
Store only water shift
2021-07-26 00:22:20 +02:00
heightfieldshape.hpp
Store heightfields as array of heights instead of triangles
2021-07-26 00:22:21 +02:00
makenavmesh.cpp
Do not cache navmesh when only object transformation is changed
2021-08-08 02:38:20 +02:00
makenavmesh.hpp
Do not cache navmesh when only object transformation is changed
2021-08-08 02:38:20 +02:00
navigator.cpp
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
navigator.hpp
Store reference to BulletShapeInstance for btCollisionShape
2021-08-03 12:21:56 +02:00
navigatorimpl.cpp
Store reference to BulletShapeInstance for btCollisionShape
2021-08-03 12:21:56 +02:00
navigatorimpl.hpp
Remove redundant Navigator API functions
2021-08-03 12:21:55 +02:00
navigatorstub.hpp
Remove redundant Navigator API functions
2021-08-03 12:21:55 +02:00
navmeshcacheitem.cpp
Do not use off mesh connections as a part of navmesh cache key
2021-07-14 12:19:17 +02:00
navmeshcacheitem.hpp
Do not use off mesh connections as a part of navmesh cache key
2021-07-14 12:19:17 +02:00
navmeshdata.hpp
Do not use off mesh connections as a part of navmesh cache key
2021-07-14 12:19:17 +02:00
navmeshmanager.cpp
Store reference to BulletShapeInstance for btCollisionShape
2021-08-03 12:21:56 +02:00
navmeshmanager.hpp
Store reference to BulletShapeInstance for btCollisionShape
2021-08-03 12:21:56 +02:00
navmeshtilescache.cpp
Store heightfields as array of heights instead of triangles
2021-07-26 00:22:21 +02:00
navmeshtilescache.hpp
Store heightfields as array of heights instead of triangles
2021-07-26 00:22:21 +02:00
navmeshtileview.cpp
Do not use off mesh connections as a part of navmesh cache key
2021-07-14 12:19:17 +02:00
navmeshtileview.hpp
Do not replace equivalent navmesh tiles
2021-04-18 20:04:41 +02:00
objectid.hpp
Get rid of warning: dynamic exception specifications are deprecated
2020-10-10 12:12:55 +02:00
offmeshconnection.hpp
Do not use off mesh connections as a part of navmesh cache key
2021-07-14 12:19:17 +02:00
offmeshconnectionsmanager.cpp
Use only off mesh connections starting or ending in a given tile
2021-06-27 17:48:41 +02:00
offmeshconnectionsmanager.hpp
Move OffMeshConnectionsManager implementation into cpp
2021-06-27 17:48:07 +02:00
oscillatingrecastmeshobject.cpp
Limit oscillating recast mesh object AABB by tile bounds
2021-05-27 12:40:29 +02:00
oscillatingrecastmeshobject.hpp
Limit oscillating recast mesh object AABB by tile bounds
2021-05-27 12:40:29 +02:00
preparednavmeshdata.cpp
Do not use off mesh connections as a part of navmesh cache key
2021-07-14 12:19:17 +02:00
preparednavmeshdata.hpp
Do not use off mesh connections as a part of navmesh cache key
2021-07-14 12:19:17 +02:00
preparednavmeshdatatuple.hpp
Do not use off mesh connections as a part of navmesh cache key
2021-07-14 12:19:17 +02:00
raycast.cpp
Remove some superfluous includes in components/detournavigator
2021-05-14 20:45:59 +02:00
raycast.hpp
Use navmesh raycast to find reachable position around target
2021-02-14 04:14:22 +01:00
recastallocutils.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
recastglobalallocator.hpp
Add missing include and use std malloc and free
2021-02-15 00:20:15 +01:00
recastmesh.cpp
Store heightfields as array of heights instead of triangles
2021-07-26 00:22:21 +02:00
recastmesh.hpp
Store heightfields as array of heights instead of triangles
2021-07-26 00:22:21 +02:00
recastmeshbuilder.cpp
Store heightfields as array of heights instead of triangles
2021-07-26 00:22:21 +02:00
recastmeshbuilder.hpp
Store heightfields as array of heights instead of triangles
2021-07-26 00:22:21 +02:00
recastmeshmanager.cpp
Copy only required RecastMeshObject fields
2021-08-07 12:38:01 +02:00
recastmeshmanager.hpp
Create RecastMesh outside critical section
2021-08-03 12:21:56 +02:00
recastmeshobject.cpp
Avoid using a specific type for stored ref_ptr to extend lifetime
2021-08-07 12:20:55 +02:00
recastmeshobject.hpp
Copy only required RecastMeshObject fields
2021-08-07 12:38:01 +02:00
recastmeshtiles.hpp
Replace include by RecastMesh forward declaration
2021-05-04 13:00:06 +02:00
recasttempallocator.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
ref.hpp
Add missing include
2021-07-21 11:37:50 +02:00
settings.cpp
Wait until navmesh is generated within given distance around player
2021-05-05 19:44:16 +02:00
settings.hpp
Wait until navmesh is generated within given distance around player
2021-05-05 19:44:16 +02:00
settingsutils.hpp
Simplify adding water to recast mesh
2021-07-26 00:22:21 +02:00
sharednavmesh.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
status.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
tilebounds.hpp
Store heightfields as array of heights instead of triangles
2021-07-26 00:22:21 +02:00
tilecachedrecastmeshmanager.cpp
Create RecastMesh outside critical section
2021-08-03 12:21:56 +02:00
tilecachedrecastmeshmanager.hpp
Create RecastMesh outside critical section
2021-08-03 12:21:56 +02:00
tileposition.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
version.hpp
Detect and ignore updates for oscillating objects
2021-04-18 23:00:13 +02:00
waitconditiontype.hpp
Apply min distance only for not present tiles
2021-05-14 22:41:11 +02:00