.. |
activespells.cpp
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Don't apply area of effect for potions and improve range handling
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2024-06-13 18:00:44 +02:00 |
activespells.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
actor.hpp
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Do not adjust position for falling actors
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2022-09-24 17:49:42 +02:00 |
actors.cpp
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Better mUse out-of-range handling
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2024-06-28 10:00:04 +02:00 |
actors.hpp
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Implement Lua-based music
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2024-05-19 22:10:54 +04:00 |
actorutil.cpp
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Consider 75% Chameleon magical invisibility as well
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2023-11-07 02:59:37 +00:00 |
actorutil.hpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
aiactivate.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aiactivate.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
aiavoiddoor.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
aiavoiddoor.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
aibreathe.cpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
aibreathe.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
aicast.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicast.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombat.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombat.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aicombataction.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
aicombataction.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
aiescort.cpp
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Split ESM headers
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2024-05-03 01:55:20 +02:00 |
aiescort.hpp
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Expose Wander option values to the Lua API (#7916)
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2024-05-03 09:40:30 +00:00 |
aiface.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
aiface.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
aifollow.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aifollow.hpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
aipackage.cpp
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Optimize AI package target comparisons
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2024-01-29 22:25:39 +01:00 |
aipackage.hpp
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Expose Wander option values to the Lua API (#7916)
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2024-05-03 09:40:30 +00:00 |
aipackagetypeid.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
aipursue.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
aipursue.hpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
aisequence.cpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
aisequence.hpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
aisetting.hpp
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Move AiSetting out of MWMechanics::CreatureStats
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2022-07-16 16:43:33 +02:00 |
aistate.hpp
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Allow talking with fleeing creatures (bug #7631)
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2023-10-22 16:18:52 +03:00 |
aistatefwd.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
aitemporarybase.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
aitimer.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
aitravel.cpp
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Filter evade directions by supported animations
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2023-07-22 17:30:40 +02:00 |
aitravel.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
aiwander.cpp
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Attempt to select an AI action directly instead of waiting for the next frame
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2024-07-08 19:59:50 +02:00 |
aiwander.hpp
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Expose Wander option values to the Lua API (#7916)
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2024-05-03 09:40:30 +00:00 |
alchemy.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
alchemy.hpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
attacktype.hpp
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Introduced attacktype enum, fixed lua docs
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2024-06-21 23:18:48 +02:00 |
autocalcspell.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
autocalcspell.hpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
character.cpp
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Merge branch 'master' into 'master'
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2024-07-05 08:12:17 +00:00 |
character.hpp
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An ability to specify attack type in controls.use value
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2024-06-21 23:18:48 +02:00 |
combat.cpp
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Improve hit detection emulation (#7900)
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2024-04-13 01:34:00 +03:00 |
combat.hpp
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Move friendly fire logic to onHit
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2023-12-27 01:03:23 +03:00 |
creaturecustomdataresetter.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
creaturestats.cpp
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Added lua enum for attacktypes
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2024-06-21 23:18:48 +02:00 |
creaturestats.hpp
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An ability to specify attack type in controls.use value
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2024-06-21 23:18:48 +02:00 |
damagesourcetype.hpp
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Classify the damage passed to Class::onHit
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2023-12-27 20:05:08 +03:00 |
difficultyscaling.cpp
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Merge branch 'cleanup_includes' into 'master'
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2023-07-03 16:01:48 +00:00 |
difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
disease.hpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
drawstate.hpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
enchanting.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
enchanting.hpp
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Fix price enchantment price calculation to use the correct item count
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2023-07-14 17:06:33 +02:00 |
greetingstate.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
inventory.hpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
levelledlist.cpp
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Expose levelled creatures to Lua
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2023-06-11 15:13:46 +02:00 |
levelledlist.hpp
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Expose levelled creatures to Lua
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2023-06-11 15:13:46 +02:00 |
magiceffects.cpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
magiceffects.hpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
mechanicsmanagerimp.cpp
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Move current music from MechanicsManager to SoundManager
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2024-06-02 09:29:28 +04:00 |
mechanicsmanagerimp.hpp
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Move current music from MechanicsManager to SoundManager
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2024-06-02 09:29:28 +04:00 |
movement.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
npcstats.cpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
npcstats.hpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
objects.cpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
objects.hpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
obstacle.cpp
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Filter evade directions by supported animations
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2023-07-22 17:30:40 +02:00 |
obstacle.hpp
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Filter evade directions by supported animations
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2023-07-22 17:30:40 +02:00 |
pathfinding.cpp
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Use proper cell size for ESM4 cells in CoordinateConverter
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2023-08-13 02:24:22 +02:00 |
pathfinding.hpp
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Replace fixed size writeHNT calls with decomposition
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2024-03-03 19:39:19 +01:00 |
pathgrid.cpp
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Add missing includes
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2024-05-10 23:27:21 +02:00 |
pathgrid.hpp
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Refactor pathgrid indices to use size_t instead of int
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2023-04-08 00:32:43 +00:00 |
pickpocket.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
pickpocket.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
recharge.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
recharge.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
repair.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
repair.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
security.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
security.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
setbaseaisetting.hpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
spellcasting.cpp
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Don't apply area of effect for potions and improve range handling
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2024-06-13 18:00:44 +02:00 |
spellcasting.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spelleffects.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spelleffects.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
spelllist.cpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
spelllist.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
spellpriority.cpp
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Prevent spell priority skyrocketing in useless cases
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2024-08-07 22:49:23 +02:00 |
spellpriority.hpp
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Remove heal cooldown
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2023-08-07 22:44:24 +02:00 |
spellresistance.cpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
spellresistance.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
spells.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spells.hpp
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Moved check for actor/non-actor to ActorStore constructor. Refactor ActorSpells type to be an ActorStore type.
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2023-05-23 19:44:51 +02:00 |
spellutil.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
spellutil.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
stat.cpp
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
stat.hpp
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
steering.cpp
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Use settings values for Game settings
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2023-07-01 00:59:35 +02:00 |
steering.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
summoning.cpp
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Lua: Animation bindings
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2024-01-26 21:39:33 +00:00 |
summoning.hpp
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Remove ESM::RefId::sEmpty
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2023-04-26 21:15:16 +02:00 |
typedaipackage.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
weaponpriority.cpp
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Rate weapons as useless if the actor's skill is 0
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2023-10-28 10:49:18 +02:00 |
weaponpriority.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
weapontype.cpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
weapontype.hpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |