..
.gitignore
actoranimation.cpp
Account for creatures not having a model in more places
2025-04-05 10:19:50 +02:00
actoranimation.hpp
Remove unused virtual specifier
2024-09-19 00:17:44 +02:00
actorspaths.cpp
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
actorspaths.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
actorutil.cpp
Use normalized path for models settings
2024-08-30 20:50:59 +02:00
actorutil.hpp
Fix weapon sheathing for non-nif meshes
2024-03-25 21:03:59 +00:00
animation.cpp
Account for creatures not having a model in more places
2025-04-05 10:19:50 +02:00
animation.hpp
add overwriteLighting a toggle option for addVfx
2024-12-31 01:57:09 +00:00
animationpriority.hpp
Lua: Animation bindings
2024-01-26 21:39:33 +00:00
animblendcontroller.cpp
Make Coverity happy about animation blending
2024-07-25 02:28:07 +03:00
animblendcontroller.hpp
Make Coverity happy about animation blending
2024-07-25 02:28:07 +03:00
blendmask.hpp
Lua: Animation bindings
2024-01-26 21:39:33 +00:00
bonegroup.hpp
Lua: Animation bindings
2024-01-26 21:39:33 +00:00
bulletdebugdraw.cpp
Do not copy osg::ref_ptr when possible
2023-07-31 20:43:46 +04:00
bulletdebugdraw.hpp
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
camera.cpp
Add option to use camera as sound listener
2024-02-13 09:18:18 +00:00
camera.hpp
Add option to use camera as sound listener
2024-02-13 09:18:18 +00:00
cell.hpp
Fix and prevent -Wextra-semi warning
2022-10-06 00:26:43 +02:00
characterpreview.cpp
Change sky blending fix to remove changing the "sky" texture slot when disabling sky blending.
2025-01-29 22:35:19 +01:00
characterpreview.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
creatureanimation.cpp
Account for creatures not having a model in more places
2025-04-05 10:19:50 +02:00
creatureanimation.hpp
Correct xnif use for creatures
2023-01-14 04:55:12 +03:00
distortion.cpp
distortion - make sure color mask is enabled for clear to have an effect
2024-08-02 11:33:46 -07:00
distortion.hpp
support postprocess distortion
2023-12-21 10:56:38 -08:00
effectmanager.cpp
add overwriteLighting a toggle option for addVfx
2024-12-31 01:57:09 +00:00
effectmanager.hpp
Apply ambient lighting to free magic VFX
2024-12-31 17:37:30 +03:00
esm4npcanimation.cpp
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
esm4npcanimation.hpp
Make traits and base data optional for ESM4 NPC
2023-12-27 10:07:48 +01:00
fogmanager.cpp
Use "" to quote apps/openmw includes and remove unused
2024-01-07 17:57:11 +01:00
fogmanager.hpp
Use settings values for Fog settings
2023-06-15 22:01:14 +02:00
globalmap.cpp
Use std::move() in /apps/openmw
2024-01-25 09:03:30 +04:00
globalmap.hpp
Remove unused field
2023-12-09 22:00:35 +03:00
groundcover.cpp
Use normalized path for groundcover
2024-10-13 13:27:23 +02:00
groundcover.hpp
Use normalized path for groundcover
2024-10-13 13:27:23 +02:00
landmanager.cpp
Report more stats from caches
2024-03-29 14:25:39 +01:00
landmanager.hpp
Split ESM headers
2024-05-03 01:55:20 +02:00
localmap.cpp
Unused includes
2025-01-30 20:53:56 +01:00
localmap.hpp
Save interior fog bounds center to preserve rotation when expanding them
2024-11-24 11:49:33 +01:00
luminancecalculator.cpp
fix sourcetype
2024-08-03 16:54:08 +00:00
luminancecalculator.hpp
consistent average scene luminance
2023-11-10 21:00:47 -08:00
navmesh.cpp
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
navmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
npcanimation.cpp
Use normalized path for correctMeshPath
2024-11-16 12:49:11 +01:00
npcanimation.hpp
Use normalized path in NpcAnimation
2024-10-06 11:32:53 +02:00
objectpaging.cpp
Merge branch 'activewetshoes' into 'master'
2024-11-18 14:12:52 +00:00
objectpaging.hpp
Use normalized path for getLODMeshName
2024-11-15 01:05:36 +01:00
objects.cpp
Use normalized path for correctActorModelPath
2024-11-03 13:50:17 +01:00
objects.hpp
Don't use xkf if xnif is merely the base model (bug #5371 )
2023-01-14 04:55:12 +03:00
pathgrid.cpp
Use proper cell size for ESM4 cells in CoordinateConverter
2023-08-13 02:24:22 +02:00
pathgrid.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
pingpongcanvas.cpp
update render targets during update instead of draw thread -- fixes a bug with <1 size ratios
2024-09-06 09:52:56 -07:00
pingpongcanvas.hpp
Add missing initialization
2024-01-03 19:25:33 +04:00
pingpongcull.cpp
[renderer] render scene exclusively to fbo
2023-10-31 14:45:31 -07:00
pingpongcull.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
postprocessor.cpp
Fix anti-aliasing on macOS
2025-05-07 16:31:22 -04:00
postprocessor.hpp
Handle weird post-processing chains gracefully ( #8295 )
2025-01-11 17:03:59 +03:00
precipitationocclusion.cpp
Update PrecipitationOccluder only when there is precipitation
2024-01-13 01:08:57 +01:00
precipitationocclusion.hpp
Update PrecipitationOccluder only when there is precipitation
2024-01-13 01:08:57 +01:00
recastmesh.cpp
Use state sets without transparency support for recast mesh and agents paths
2024-05-24 00:05:10 +02:00
recastmesh.hpp
Share state sets for recast mesh tiles and actors paths
2024-05-24 00:05:09 +02:00
renderbin.hpp
support postprocess distortion
2023-12-21 10:56:38 -08:00
renderinginterface.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00
renderingmanager.cpp
Merge branch 'suntzuquote' into 'master'
2025-01-05 20:08:28 +00:00
renderingmanager.hpp
Apply ambient lighting to free magic VFX
2024-12-31 17:37:30 +03:00
rendermode.hpp
ripples.cpp
Fix crash if ripple pipeline shaders are unavailable
2025-04-07 03:31:32 +03:00
ripples.hpp
Update ripples surface only when there is need to do so
2024-02-20 00:44:39 +01:00
ripplesimulation.cpp
Use normalized path in ImageManager
2024-09-17 00:49:57 +02:00
ripplesimulation.hpp
Support MaxNumberRipples setting ( #7795 )
2024-01-26 17:18:50 +03:00
rotatecontroller.cpp
FIX(rotatecontroller): Actually accounting for scale breaks biped creatures
2024-07-31 05:02:52 -05:00
rotatecontroller.hpp
Return offset/angle by reference
2024-07-19 01:29:24 +01:00
screenshotmanager.cpp
Drop 360-degree screenshot support ( #7720 )
2024-06-06 14:46:01 +03:00
screenshotmanager.hpp
Drop 360-degree screenshot support ( #7720 )
2024-06-06 14:46:01 +03:00
sky.cpp
Fix invisible rain when occlusion is enabled and sky blending isn't ( #7273 )
2025-01-31 18:13:29 +03:00
sky.hpp
Fix invisible rain when occlusion is enabled and sky blending isn't ( #7273 )
2025-01-31 18:13:29 +03:00
skyutil.cpp
Change default depth test mode to <= ( #7040 )
2024-11-23 08:32:25 +03:00
skyutil.hpp
Support playing ambient and rain weather SFX at the same time (bug #7761 )
2024-01-07 04:56:36 +03:00
terrainstorage.cpp
Fix LTEX overriding and allow deletion
2024-06-03 16:42:27 +02:00
terrainstorage.hpp
Fix LTEX overriding and allow deletion
2024-06-03 16:42:27 +02:00
transparentpass.cpp
Be more explicit about use of CLAMP_TO_EDGE instead of defaulting to GL CLAMP
2023-06-16 09:16:07 +02:00
transparentpass.hpp
[Multiview] Fix transparent pass and vertex shader
2023-04-01 20:27:07 +00:00
util.cpp
add overwriteLighting a toggle option for addVfx
2024-12-31 01:57:09 +00:00
util.hpp
add overwriteLighting a toggle option for addVfx
2024-12-31 01:57:09 +00:00
vismask.hpp
Exclude debug rendering from toggleworld
2024-05-24 01:08:15 +02:00
water.cpp
Use normalized path in ImageManager
2024-09-17 00:49:57 +02:00
water.hpp
Use normalized path for models settings
2024-08-30 20:50:59 +02:00
weaponanimation.cpp
Use normalized path in SceneManager
2024-09-13 14:21:49 +02:00
weaponanimation.hpp
Apply clang-format to code base
2022-09-22 21:35:26 +03:00